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GeofftheMedio | the trunk is post-0.4. you might be looking at an out-of-date version number that hasn't been updated | 01:38 |
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GeofftheMedio | forum is preferred for reporting issues | 01:38 |
STalKer-Y | maybe the file hasn't been touched for a long time ;) | 01:39 |
GeofftheMedio | famine doesn't mean the population is decreasing. it just means there's not enough food to maintain the health level. it can take a few turns for that to cause population loss. | 01:39 |
GeofftheMedio | or close the fleet window and re-click to open it again | 01:39 |
GeofftheMedio | there is a bug tracker on sourceforge as well, which is also an acceptable place to post bugs | 01:40 |
CIA-64 | FreeOrion: geoffthemedio * r4675 /trunk/FreeOrion/universe/Universe.cpp: | 01:55 |
CIA-64 | FreeOrion: -Reordered effects execution so Species effects are last. | 01:55 |
CIA-64 | FreeOrion: -Added Ship source objects to the Species effects execution (previously only poulation centres (eg. planets) were used). | 01:55 |
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Lukc | Ah, of course, SourceForge. | 07:39 |
Lukc | That’d be better, yes. | 07:39 |
Lukc | And for the populaton, my point was there was (or should have been) enough food. | 07:40 |
GeofftheMedio | the population / food / health system will probably be replaced, so meh | 07:41 |
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Lukc | Ok, then. | 07:59 |
Lukc | Btw, yes, the CMakeList sets FREEORION_VERSION to 0.3.17. :/ | 08:01 |
Lukc | http://lukc.upyum.com/freeorion/cmake_ver.diff | 08:03 |
Lukc | (and yes, I rebuilt and tested, so it really updates the version number) | 08:05 |
Lukc | GeofftheMedio, maybe the version number should be set in a file independent from the build system. | 08:12 |
GeofftheMedio | in the non-cmake builds, it is | 08:12 |
Lukc | I just wonder if you ms-thing would be able to get it, though. | 08:12 |
Lukc | GeofftheMedio, yes, but it’s also in a build system dependent position. | 08:13 |
GeofftheMedio | not in the non-cmake builds | 08:13 |
GeofftheMedio | or rather, also in the non-cmake builds, but in a different way | 08:13 |
GeofftheMedio | regardless, there are a few files that need to be updated to change the version number. wha build system is used doesn't change this. | 08:14 |
Lukc | (in GeofftheMedio, the point was the version should be set somewhere where you don’t have to redefine it each time for each build system. | 08:14 |
Lukc | Like in a "version" file, or something similar. | 08:15 |
GeofftheMedio | each build system has a Version.cpp that serves this function | 08:15 |
GeofftheMedio | the different builds have the build system in the name, though, so they need a separate file | 08:15 |
Lukc | Sigh. | 08:16 |
GeofftheMedio | they could probably be all put in one file with some #ifdef instead of separate files, but I think the cmake build uses the version number defined in it for something else anyway | 08:22 |
Lukc | I think it should be possible to tell CMake to get the version number somewhere else. | 08:26 |
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Lukc | GeofftheMedio, is it possible to have the files stored in ~/.freeorion/ be actually in different directories? | 16:07 |
GeofftheMedio | your question is unclear... restate in more detail? | 16:08 |
Lukc | https://sourceforge.net/tracker/?func=detail&aid=3496578&group_id=75752&atid=544945 | 16:10 |
Lukc | No problem. | 16:10 |
tpb | <http://ln-s.net/9ip+> (at sourceforge.net) | 16:10 |
Lukc | Nice bot. | 16:11 |
GeofftheMedio | it could be done, though i won't | 16:12 |
Lukc | Because you don’t use that kind of system, I know. | 16:12 |
GeofftheMedio | i use linux systems, just not for wotking of fo | 16:13 |
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Lukc | I’m gonna try, but I haven’t done C++ — or C — in a while. | 16:14 |
GeofftheMedio | even if you make a patch, it probably won't be used | 16:15 |
GeofftheMedio | (for that change) | 16:16 |
Lukc | Sigh. :( | 16:16 |
Lukc | Can I know why? | 16:16 |
Lukc | Are you too conservative? Or is there another reason? | 16:48 |
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GeofftheMedio | Lukc: because it complicates explaining where things are located, nobody's ever suggested it before (if many had commented about it being non-standard or a problem, that would be different), and is likely to cause some problems during a transition | 19:58 |
GeofftheMedio | bugs about content would be better if posted to the forums; content people don't follow the sourceforge bugs list as much.... | 20:07 |
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GeofftheMedio | better yet would be a forum post with a patch to fix stringtable entries for erroneous descriptions | 20:18 |
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Lukc | Arf. | 21:21 |
Lukc | Well, I disagree on the “it complicates explaining”, but who am I to argue? | 21:24 |
Lukc | About the content, you mean, you don’t edit it? | 21:24 |
GeofftheMedio | what's there to argue? If I want to tell people where to find files, presently I can say "look in ~/.freeorion". If there were 3 directories, I'd have to say "The logs are in X, the config file is in Y, and the saves are in Z" and/or remember which is which. | 21:26 |
Lukc | I suppose the logs should be at the same place than the saves. | 21:27 |
GeofftheMedio | I edit content occasionally, but since there are other people who can do so, and I have other things to work on, I generally don't deal with minor things like spelling or out of date descriptions | 21:27 |
Lukc | But ~/.config and ~/.local are standard directories, which mean there should also be users knowing them. | 21:28 |
Lukc | So, I’m not really sure this would really complicate things, except maybe with total newbies… | 21:28 |
Lukc | GeofftheMedio, also, are you the only active member on this channel? | 21:29 |
Lukc | I remember seeing someone else telling me “No luck?” or something like that when I first arrived, but then you were the only one to respond… | 21:29 |
GeofftheMedio | I'm probably the only person who can answer questions | 21:30 |
GeofftheMedio | most discussion is on the forums | 21:30 |
Lukc | Sigh… :( | 21:30 |
Lukc | Also, the `make install` is very disturbing. | 21:48 |
Lukc | But I suppose you already know. | 21:49 |
Lukc | But that’s very strange it does not install as any other software does… | 21:49 |
Lukc | *do | 21:49 |
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GeofftheMedio | there's some discussion about it on the forums | 22:17 |
Lukc | Ok. | 22:26 |
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