Friday, 2011-11-18

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gvdm CMake Error at GG/cmake/Util.cmake:243 (package_compatible):12:19
gvdm   Unknown CMake command "package_compatible".12:19
gvdm Call Stack (most recent call first):12:19
gvdm   GG/cmake/Util.cmake:259 (library_variant)12:19
gvdm   CMakeLists.txt:215 (library_all_variants)12:19
gvdmwhich is strange, as I built freeorion just a week ago12:20
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GeofftheMediogvdm: nothing in GG has changed in 12 days...17:29
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Dima0012hello!17:37
Dima0012where planet target industry meter initialized?17:37
Dima0012seems that it is zero17:38
GeofftheMediowhat do you mean by initialized?17:39
Dima0012gets initial value for concrete planet17:39
GeofftheMediowhat do you mean by "gets initial value" ?  "initial" in what sense?17:40
Dima0012as i have seen in ResourceCenter, current meter values is increazed by 117:41
Dima0012if it is less than target value17:42
Dima0012but target value for each turn is zero17:42
Dima0012so that means that target value must somewhere be initialized17:42
Dima0012(each planet have ResourceCenter inside it)17:43
GeofftheMediomost of the Meter class constructors initialized the meter's value to DEFAULT_VAULE which is 0.017:43
Dima0012yes this is initial value for abstract planet17:44
Dima0012but how about concrete planet?17:44
GeofftheMedioI don't know what you mean by "concrete planet"...  Every planet has meters, and all start with meter values of 0 due to that constructor17:45
Dima0012hm, ok, I'll try to look where user selects target production17:46
GeofftheMedioare you asking how target meters get values other than 0?  That's not an "initial" value in any sense, but it's mainly due to effects modifying the meter values.17:48
Dima0012ok, so it seems that effects are not applyed by correct way?17:48
GeofftheMedioeffects work fine as far as I know...  but if there are no effects modifying a meter, eg. industry, then it won't be increased17:49
Dima0012every time I start FreeOrion, maximum industry level, which I can get is zero17:51
GeofftheMediowhat version are you playing?17:52
Dima0012r448617:52
GeofftheMediosome parsing stuff - to read in content files - recently changed significantly.  it's quite possible the content files aren't being read in properly yet.17:53
Dima00123 days ago I have added one patch to SourceForge patch tracking17:55
Dima0012which fixes problem with ship hulls description parsing17:56
GeofftheMedioyes, I saw.  and saw the comment on the bug report.17:56
GeofftheMedioI can't commit anything now because I'm trying to get the build in general to work17:56
GeofftheMedioand that file has changed a lot17:56
GeofftheMedioalso, we don't generally use sourceforge for patches.  post on the forums, or in the bug report as you did.17:57
Dima0012ok, with what I can try to help?17:57
GeofftheMediofigure out if there's another problem with building or effects parsing that's causing industry meters to be 0.  Is it really just industry meters?  that seems odd, but could be possible.17:57
Dima0012I have added debug logging an they seems to be zero17:58
GeofftheMedioit's probably not a problem with the interface.17:59
Dima0012but, of cource I new to freeorion coding17:59
Dima0012where planets default effects list defined?18:00
GeofftheMediothere are no planet defaults effects lists18:01
GeofftheMedioeffects are from buildings, techs, species, specials, etc.18:01
Dima0012from planet type?18:01
GeofftheMediono.  from buildings, techs, species, specials, etc.18:01
Dima0012but planet specifies maximum agriculture and other levels18:02
Dima0012(I mean desert or oceanic planet)18:03
GeofftheMedioeffects are controlled with conditions, which consider planet type.  conditions are part of the effects group definitions, which are in the building, tech, species, special, etc. definitions18:04
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gvdmGeofftheMedio: the errors I got where in relation to attempting to ccmake Freeorion19:45
gvdmsetting where GG is manually (as its not installed system wide, just compiled in the GG dir)19:46
gvdmi press c to configure, and get that error19:48
GeofftheMediopackage_compatible was added in a recent GG commit19:52
GeofftheMediohttp://gigi.svn.sourceforge.net/viewvc/gigi/trunk/GG/cmake/Util.cmake?r1=802&r2=106819:52
GeofftheMediomaybe you need to update cmake?19:52
tpbTitle: SourceForge.net Repository - [gigi] Diff of /trunk/GG/cmake/Util.cmakeSourceForge.net Repository - gigi Index of / (at gigi.svn.sourceforge.net)19:52
gvdmnaa, actually, i see the problem now19:52
gvdmwhen was cmakelist updated to use that?19:53
gvdmas, i'm using GG 1064 to avoid having to use boost 1.4719:53
gvdmonly got 1.4619:53
gvdmwhich is the last revision not needing that?19:54
gvdmof freeorion, not GG19:54
gvdmr4479?19:55
gvdmas r4480 Fixed CMake compile for in-source builds.19:55
gvdmand I can't see any other cmake related changes19:55
gvdmi tried getting eclipse to compile freeorion but the cmakebuilder plugin isn't happy with galileo, and somewhere along the line a make clean happened, or perhaps it was eclipse trying to build the project, but anyway, I've got a new species.txt I want to test, and no freeorion executable, and lately, well, not much free time for this stuff19:57
gvdmbut thanks for figuring that out19:59
gvdmwell, looks like ccmake with GG at newest rev, but compiling it at rev 1064 (to avoid boost), and linking that in, or something20:01
gvdmi'm playing with fire20:01
GeofftheMediosee the link I posted; it adds a reference to package_compatible20:02
gvdmyes, I see, and I get what my problem is, its not having boost at 1.4720:03
GeofftheMediothe new parser stuff uses boost 1.4720:03
gvdmso I'm deliberately using an old GG (1064)20:03
GeofftheMedioif you build FO 4471, it should work without it20:03
gvdmi'm trying with 4479 but I might just go back to 447120:03
GeofftheMedioif you want to avoid boost 1.47, you'll probably need to20:04
gvdmok20:04
gvdmk, building20:08
gvdmfinally20:08
gvdmalso, is their anyway of using inheritance in species definitions? seems to me a 'template20:10
gvdm'20:10
gvdmspecies with definitions for all those wack buildings and focus's would majorly shrink species.txt20:11
gvdmand then species specific overrides, for food, production, research, planet types etc20:11
gvdmprobably already on a todo list somewhere20:11
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GeofftheMediothere was some thought about named effects groups, which would cut down a lot of the boilerplate20:16
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gvdmwhich is huge, i'd estimate like 70% or more of species.txt20:23
GeofftheMediommhmm20:23
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Dima0012good bye22:46
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