Sunday, 2011-10-02

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CIA-29FreeOrion: geoffthemedio * r4322 /trunk/FreeOrion/universe/Building.cpp: Reverting accidental commit of debug switch being set.00:18
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CIA-29FreeOrion: geoffthemedio * r4323 /trunk/FreeOrion/universe/ (Condition.cpp ConditionParser2.cpp ConditionParser3.cpp): (log message trimmed)04:34
CIA-29FreeOrion: -Renamed ResourceSupplyConnectedByEmpire to ResourceSupplyConnectedBy to avoid repetition of the parameter name, empire, and to be consistent with OwnedBy (which is not OwnedByEmpire).04:34
CIA-29FreeOrion: -Renamed FleetResupplyableByEmpire to ResupplyableBy for the same reason as the04:34
CIA-29FreeOrion: previous point, and to avoid ambiguity of the "Fleet" part of the name with the04:34
CIA-29FreeOrion: "Fleet" condition, which was preventing the use of the condition.04:34
CIA-29FreeOrion: -Made the id parameter for InSystem optional. If no system id is specified, or if the id is -1, all objects in systems (and all systems) are matched.04:34
CIA-29FreeOrion: -Also added some safety checks to ObjectID, although the parser should require04:34
CIA-29FreeOrion: geoffthemedio * r4324 /trunk/FreeOrion/default/ (eng_stringtable.txt techs.txt):04:35
CIA-29FreeOrion: -Strings for previous commit04:35
CIA-29FreeOrion: -Added a fleet field repair tech that gives +1 per turn to stationary damaged fleets that are in resupply range.04:35
CIA-29FreeOrion: geoffthemedio * r4325 /trunk/FreeOrion/ (default/eng_stringtable.txt universe/Condition.cpp):06:27
CIA-29FreeOrion: -Fixed quirk with Turn condition not matching objects before the first turn of the game when it should have.06:27
CIA-29FreeOrion: -Added a few extra Turn condition description strings to cover cases without the low or high parameters, and to simplify the text in general.06:27
CIA-29FreeOrion: geoffthemedio * r4326 /trunk/FreeOrion/default/ (ship_hulls.txt specials.txt):06:29
CIA-29FreeOrion: -Fixed quirk of kraken body hull that was placing specials on non-planet objects. This should probably be removed entirely since special spawning can now be controlled with conditions.06:29
CIA-29FreeOrion: -Removed Species = "" from kraken next special that is now unnecessary and was causing an effect description error.06:29
CIA-29FreeOrion: geoffthemedio * r4327 /trunk/FreeOrion/universe/ShipDesign.cpp:06:30
CIA-29FreeOrion: Fixed minor quirk in stat-derived increase meter effects for hulls and parts06:30
CIA-29FreeOrion: where the reference type for the current value of the meter was being set as a06:30
CIA-29FreeOrion: non-object reference, when it should have been a target reference. This was06:30
CIA-29FreeOrion: causing effect description quirks (though the effects still functioned06:30
CIA-29FreeOrion: correctly).06:30
CIA-29FreeOrion: geoffthemedio * r4328 /trunk/FreeOrion/default/buildings.txt: Tweaked turns-after-last-battle dependency of orbital drydock to work as expected during test games (repairs start after the last turn there is a battle reported in a system).07:32
CIA-29FreeOrion: geoffthemedio * r4329 /trunk/FreeOrion/UI/DesignWnd.cpp: Made design wnd not show unproducible parts on the parts list or unproducible hulls or designs on the hull / design list.07:36
CIA-29FreeOrion: geoffthemedio * r4330 /trunk/FreeOrion/Empire/Empire.cpp:07:39
CIA-29FreeOrion: Made Empire consider whether a tech is researchable, a building is producible,07:39
CIA-29FreeOrion: or a ship design is producible when adding to queues, unlocking, or reporting07:39
CIA-29FreeOrion: what is available. This ensures AIs can't research / produce unwhateverable07:39
CIA-29FreeOrion: things, and that if there is an oversight in the UI code, it's less likely to be07:39
CIA-29FreeOrion: exploitable by issuing orders to do things that players shouldn't be able to do.07:39
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CIA-29FreeOrion: geoffthemedio * r4331 /trunk/FreeOrion/Empire/Empire.cpp: Fixed a potential crash related to a recent commit when a building script fails to parse.08:49
CIA-29FreeOrion: geoffthemedio * r4332 /trunk/FreeOrion/default/eng_stringtable.txt: Fixed miscopied strings for local candidate and root candidate condition descriptions, which were showing as target.09:20
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Xenuxhi09:40
GeofftheMediohi...09:51
Xenuxyou are the alone programmer ?10:22
GeofftheMediono10:32
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CIA-29FreeOrion: eleazzaar * r4333 /trunk/FreeOrion/ (25 files in 2 dirs): rigged the binary companion so that it always shows up in the sidepanel.16:43
CIA-29FreeOrion: geoffthemedio * r4334 /trunk/FreeOrion/UI/EncyclopediaDetailPanel.cpp: Sorted techs alphabetically (in user's language) on encyclopedia techs list.19:11
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CIA-29FreeOrion: geoffthemedio * r4335 /trunk/FreeOrion/UI/ (6 files):19:52
CIA-29FreeOrion: -Made research window not respond to tech enqueue actions during turn processing, hopefully to prevent some reported crashes.19:52
CIA-29FreeOrion: -Grooming19:52
CIA-29FreeOrion: geoffthemedio * r4336 /trunk/FreeOrion/default/specials.txt: Made some specials not spawn in homeworld systems.20:03
CIA-29FreeOrion: geoffthemedio * r4337 /trunk/FreeOrion/ (3 files in 2 dirs): Fixed some monster spawning sitrep generation effects.21:20
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CIA-29FreeOrion: geoffthemedio * r4338 /trunk/FreeOrion/util/XMLDoc.cpp: Grooming22:11
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CIA-29FreeOrion: geoffthemedio * r4339 /trunk/FreeOrion/ (default/techs.txt universe/TopLevelParsers.cpp): Made tech script unlock = lines optional, and removed unlock = [] from every tech that had it.22:25
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CIA-29FreeOrion: geoffthemedio * r4340 /trunk/FreeOrion/ (default/techs.txt universe/TopLevelParsers.cpp): Made tech script prerequisite and graphic lines optional, and removed the empty ones from every tech that had them.23:02
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CIA-29FreeOrion: geoffthemedio * r4341 /trunk/FreeOrion/ (4 files in 4 dirs): Updated MSVC 2010 project files to use Boost 1.4723:22

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