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CIA-19 | FreeOrion: geoffthemedio * r4220 /trunk/FreeOrion/universe/Condition.cpp: Tweaked Or and And condition Dump functions to remove extra newlines. | 05:57 |
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CIA-19 | FreeOrion: geoffthemedio * r4221 /trunk/FreeOrion/universe/TopLevelParsers.cpp: Fixed parsing of spawn rate and limits for MonsterFleetPlan. | 06:00 |
CIA-19 | FreeOrion: geoffthemedio * r4222 /trunk/FreeOrion/default/ (space_monster_spawn_fleets.txt space_monsters.txt): Added/tweaked monster fleet plans. | 06:02 |
CIA-19 | FreeOrion: geoffthemedio * r4223 /trunk/FreeOrion/universe/ShipDesign.cpp: Added debug output of predefined ship designs and monsters. | 06:03 |
CIA-19 | FreeOrion: geoffthemedio * r4224 /trunk/FreeOrion/UI/SidePanel.cpp: | 06:40 |
CIA-19 | FreeOrion: Possibly fixed a crash on OSX (and possibly other systems) when issuing multiple | 06:40 |
CIA-19 | FreeOrion: colonize orders that involve cancelling existing colonize orders and looping | 06:40 |
CIA-19 | FreeOrion: through the set of orders while the cancelling is removing them. | 06:40 |
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apo_ | I... seem to be unable to move ships between fleets, join fleets, or colonize planets in the latest revision >_> | 11:20 |
apo_ | There is no 'New Fleet' panel either | 11:21 |
apo_ | but it is possible in an old savegame. Do I have to research something first? | 11:23 |
apo_ | reloading fixed it for some reason. | 11:24 |
apo_ | and it's happened again. | 11:38 |
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GeofftheMedio | apo_: a few similar reports have been made, but it's never reproducible. try closing the fleets window and clicking on one of your fleets again. | 13:16 |
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apo_ | GeofftheMedio: I did that a few times | 14:24 |
apo_ | But it hasn't happened for a while, and I know how to fix it now :P *shrugs* | 14:24 |
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