Friday, 2011-09-02

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CIA-19FreeOrion: geoffthemedio * r4220 /trunk/FreeOrion/universe/Condition.cpp: Tweaked Or and And condition Dump functions to remove extra newlines.05:57
CIA-19FreeOrion: geoffthemedio * r4221 /trunk/FreeOrion/universe/TopLevelParsers.cpp: Fixed parsing of spawn rate and limits for MonsterFleetPlan.06:00
CIA-19FreeOrion: geoffthemedio * r4222 /trunk/FreeOrion/default/ (space_monster_spawn_fleets.txt space_monsters.txt): Added/tweaked monster fleet plans.06:02
CIA-19FreeOrion: geoffthemedio * r4223 /trunk/FreeOrion/universe/ShipDesign.cpp: Added debug output of predefined ship designs and monsters.06:03
CIA-19FreeOrion: geoffthemedio * r4224 /trunk/FreeOrion/UI/SidePanel.cpp:06:40
CIA-19FreeOrion: Possibly fixed a crash on OSX (and possibly other systems) when issuing multiple06:40
CIA-19FreeOrion: colonize orders that involve cancelling existing colonize orders and looping06:40
CIA-19FreeOrion: through the set of orders while the cancelling is removing them.06:40
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apo_I... seem to be unable to move ships between fleets, join fleets, or colonize planets in the latest revision >_>11:20
apo_There is no 'New Fleet' panel either11:21
apo_but it is possible in an old savegame. Do I have to research something first?11:23
apo_reloading fixed it for some reason.11:24
apo_and it's happened again.11:38
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GeofftheMedioapo_: a few similar reports have been made, but it's never reproducible.  try closing the fleets window and clicking on one of your fleets again.13:16
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apo_GeofftheMedio: I did that a few times14:24
apo_But it hasn't happened for a while, and I know how to fix it now :P *shrugs*14:24
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