Thursday, 2011-09-01

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apo_Hi17:10
apo_Does the topic mean that I won't get support here? >_>17:10
GeofftheMedioyou might17:51
GeofftheMediobut you might have to wait a few hours for a reply17:51
GeofftheMediosuch as just occured17:52
GeofftheMediowell... 41 minutes I guess17:52
CIA-19FreeOrion: geoffthemedio * r4209 /trunk/FreeOrion/default/universe_tables.txt: Reverted accidental commit of testing changes to planet spawn rates that were causing only terran planets to be generated.18:02
CIA-19FreeOrion: geoffthemedio * r4210 /trunk/FreeOrion/universe/Planet.cpp:18:04
CIA-19FreeOrion: -Added missing initialization of m_is_about_to_be_invaded in one of Planet's18:04
CIA-19FreeOrion: constructors, which seems to fix a bug where a Cancel Invasion button was18:04
CIA-19FreeOrion: appearing on the player's homeworld always due to that planet having18:04
CIA-19FreeOrion: m_is_about_to_be_invaded = true for no apparent reason.18:04
CIA-19FreeOrion: -Added output of invasion, colonization, conquering, and latest turn attacked in Planet::Dump.18:04
CIA-19FreeOrion: geoffthemedio * r4211 /trunk/FreeOrion/server/ServerApp.cpp: Removed some unnecessary code from ServerApp.cpp that was finding new objects created during effects execution, the results of which were not used.18:07
CIA-19FreeOrion: geoffthemedio * r4212 /trunk/FreeOrion/universe/ (PopCenter.cpp Universe.cpp): Commented out one debug line in PopCenter and added another in Universe.18:08
CIA-19FreeOrion: geoffthemedio * r4213 /trunk/FreeOrion/universe/Effect.cpp:18:15
CIA-19FreeOrion: Seemingly fixed issue with CreateShip effect where (some?) ships created would18:15
CIA-19FreeOrion: have 0 fuel and structure meters. Fix involved setting the current and max18:15
CIA-19FreeOrion: meters to large values and then back propegating during creation of the objects,18:15
CIA-19FreeOrion: allowing later meter resetting and clamping to fix them to reasonable values.18:15
CIA-19FreeOrion: geoffthemedio * r4214 /trunk/FreeOrion/universe/Effect.cpp: Added TROOPS meter cases to SetMeter::Dump.18:28
apo_uh, is it normal that terraforming does planet -> asteroids?19:35
GeofftheMediowhat version are you playing?20:15
CIA-19FreeOrion: geoffthemedio * r4215 /trunk/FreeOrion/ (4 files in 2 dirs): Added Armed and Monster conditions, with parsing, that match ships that have weapons and that are space monsters, respectively.20:23
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apo_GeofftheMedio: svn21:38
GeofftheMediono, that shouldn't happen21:38
apo_I was Ocean Planet -> Asteroids, I believe21:40
apo_and happened at least twice21:41
GeofftheMediowhat species was on the planet?21:42
apo_My species is chato, but it was a Terran planet, so... Cyborgs?21:43
GeofftheMedionevermind, I think I see the problem21:44
GeofftheMedioon line 222 of Species.cpp21:45
GeofftheMediocould you replace NUM_PLANET_TYPES with PT_ASTEROIDS21:45
GeofftheMediorecompile and try again?21:45
apo_Sure21:47
CIA-19FreeOrion: geoffthemedio * r4216 /trunk/FreeOrion/client/human/CMakeLists.txt: Tweaked to human client CMakeLists.txt to make zlib always linked against, since apparently this is now necessary on Debian Wheezy.21:49
CIA-19FreeOrion: geoffthemedio * r4217 /trunk/FreeOrion/universe/Condition.cpp: Tweaked layout of And and Or condition Dump output.21:50
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CIA-19FreeOrion: eleazzaar * r4218 /trunk/FreeOrion/ (changelog.txt default/planet_specials.txt): added automatic terraforming to the Gaian special.23:06
CIA-19FreeOrion: geoffthemedio * r4219 /trunk/FreeOrion/universe/Species.cpp: Probably fixed a bug where a Species' next best planet type might be returned as asteroid when it should have been swamp.23:31

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