Sunday, 2011-08-07

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CIA-19FreeOrion: geoffthemedio * r4101 /trunk/FreeOrion/universe/Condition.cpp: Fixed bug with WithinStarlaneJumps condition in cases where it was checking the number of jumps between two systems, which would return one more than the actual number of jumps.00:42
CIA-19FreeOrion: geoffthemedio * r4102 /trunk/FreeOrion/universe/Fleet.cpp: Fixed potential bug with Fleet::MovementPhase where it was assumed that the fleet had a valid empire, which could lead to an crash.00:43
CIA-19FreeOrion: geoffthemedio * r4103 /trunk/FreeOrion/default/AI/FleetUtilsAI.py: Removed residual use of whollyOwnedBy (replaced with ownedBy) in FleetUtilsAI.py which was causing the AI to stop working.00:44
CIA-19FreeOrion: geoffthemedio * r4104 /trunk/FreeOrion/ (server/ServerApp.cpp util/Order.cpp): Grooming00:45
CIA-19FreeOrion: geoffthemedio * r4105 /trunk/FreeOrion/ (default/ship_hulls.txt universe/Effect.cpp):00:46
CIA-19FreeOrion: -Improved monster moving effects and added them to another monster body type.00:46
CIA-19FreeOrion: -Implemented SetDestination effect.00:46
CIA-19FreeOrion: geoffthemedio * r4106 /trunk/FreeOrion/ (7 files in 2 dirs):03:47
CIA-19FreeOrion: -Added AFFIL_ANY EmpireAffiliation enum, and updated EmpireAffiliation condition03:47
CIA-19FreeOrion: to handle it. In process, added a constructor for the condition which takes03:47
CIA-19FreeOrion: only an EmpireAffiliation and not an empire id ValueRef, and uses the constant03:47
CIA-19FreeOrion: ALL_EMPIRES as the value. This is mainly useful for the AFFIL_ANY case, in03:47
CIA-19FreeOrion: which there is no need for a particular empire to be specified.03:47
CIA-19FreeOrion: -Modified strong monster hulls to avoid moving to systems containing planets owned by any empire, using the above new EmpireAffiliation enum.03:47
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CIA-19FreeOrion: geoffthemedio * r4107 /trunk/FreeOrion/universe/Effect.cpp: Made SetDestination randomly pick from condition-matching objects, rather than always choosing whatever is first in the set.04:14
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CIA-19FreeOrion: eleazzaar * r4108 /trunk/FreeOrion/default/ (6 files in 2 dirs): adding a couple additional minor species.16:17
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CIA-19FreeOrion: geoffthemedio * r4109 /trunk/FreeOrion/ (UI/EncyclopediaDetailPanel.cpp default/ship_hulls.txt):17:45
CIA-19FreeOrion: -Made encyclopedia show public names instead of actual name to avoid cases where the actual name wasn't known, leading to a non-readable zero-length name in the list of ships / monsters of a particular design.17:45
CIA-19FreeOrion: -Added stacking groups to monster fleet movement effects so each fleet only gets one movement change per turn.17:45
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CIA-19FreeOrion: geoffthemedio * r4110 /trunk/FreeOrion/ (UI/EncyclopediaDetailPanel.cpp default/eng_stringtable.txt): Added list of objects with special to encyclpedia entry for specials.19:57
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CIA-19FreeOrion: geoffthemedio * r4111 /trunk/FreeOrion/ (UI/FleetWnd.cpp UI/MapWnd.cpp universe/UniverseObject.cpp): Fixed ability to select ships in FleetWnd.21:18
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CIA-19FreeOrion: geoffthemedio * r4112 /trunk/FreeOrion/ (7 files in 2 dirs):22:45
CIA-19FreeOrion: -Removed maintenance cost parsing, and made all BuildingType have 0 maintenance cost.22:45
CIA-19FreeOrion: -Added parsing for CaptureResult to BuildingType. This determines what happens to the building when their planet is captured by another empire.22:45
CIA-19FreeOrion: -Added captureresult = destroy to imperial palace as a test case.22:45

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