Saturday, 2011-08-06

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FIReunis there a way to do more than one turn per click?00:13
FIReunfeels like a facebook game otherwise00:14
FIReunlocked to the screen just to click a mouse00:15
FIReun*click*00:50
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FIReunI dont remember this game being so full of clicking and empty of interaction01:01
* FIReun deletes it and goes back to playing naev01:03
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Hawk_hello11:21
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CIA-19FreeOrion: geoffthemedio * r4098 /trunk/FreeOrion/ (47 files in 10 dirs): (log message trimmed)18:53
CIA-19FreeOrion: -Changed object ownership to only allow a single (or no) owner empire, rather18:53
CIA-19FreeOrion: than an arbitrary number. There was no real need for the more complicated18:53
CIA-19FreeOrion: multi-owner option, and this simplifies a lot of code that references object18:53
CIA-19FreeOrion: owners. This also involved removing the RemoveOwner effect and changing18:53
CIA-19FreeOrion: AddOwner to SetOwner, and removing the Exclusive variant of the OwnedBy18:53
CIA-19FreeOrion: condition. Content files and the stringtable have been updated accordingly.18:53
CIA-19FreeOrion: geoffthemedio * r4099 /trunk/FreeOrion/ (Empire/Empire.cpp Empire/Empire.h universe/Universe.cpp): Made unexplored systems (no history of partial or better visibility by an empire) block resource supply.19:55
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CIA-19FreeOrion: geoffthemedio * r4100 /trunk/FreeOrion/ (5 files in 2 dirs):21:09
CIA-19FreeOrion: -Added framework and parsing, but not actual implementation, of SetDestination effect that sets the route of a fleet to move to the indicated destination.21:09
CIA-19FreeOrion: -Added effectsgroup to weak monster body to move to an adjacent system when stationary 30% of the time. Currently doesn't do anything since the SetDestination effect is incomplete.21:09
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