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FIReun | is there a way to do more than one turn per click? | 00:13 |
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FIReun | feels like a facebook game otherwise | 00:14 |
FIReun | locked to the screen just to click a mouse | 00:15 |
FIReun | *click* | 00:50 |
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FIReun | I dont remember this game being so full of clicking and empty of interaction | 01:01 |
* FIReun deletes it and goes back to playing naev | 01:03 | |
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Hawk_ | hello | 11:21 |
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CIA-19 | FreeOrion: geoffthemedio * r4098 /trunk/FreeOrion/ (47 files in 10 dirs): (log message trimmed) | 18:53 |
CIA-19 | FreeOrion: -Changed object ownership to only allow a single (or no) owner empire, rather | 18:53 |
CIA-19 | FreeOrion: than an arbitrary number. There was no real need for the more complicated | 18:53 |
CIA-19 | FreeOrion: multi-owner option, and this simplifies a lot of code that references object | 18:53 |
CIA-19 | FreeOrion: owners. This also involved removing the RemoveOwner effect and changing | 18:53 |
CIA-19 | FreeOrion: AddOwner to SetOwner, and removing the Exclusive variant of the OwnedBy | 18:53 |
CIA-19 | FreeOrion: condition. Content files and the stringtable have been updated accordingly. | 18:53 |
CIA-19 | FreeOrion: geoffthemedio * r4099 /trunk/FreeOrion/ (Empire/Empire.cpp Empire/Empire.h universe/Universe.cpp): Made unexplored systems (no history of partial or better visibility by an empire) block resource supply. | 19:55 |
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CIA-19 | FreeOrion: geoffthemedio * r4100 /trunk/FreeOrion/ (5 files in 2 dirs): | 21:09 |
CIA-19 | FreeOrion: -Added framework and parsing, but not actual implementation, of SetDestination effect that sets the route of a fleet to move to the indicated destination. | 21:09 |
CIA-19 | FreeOrion: -Added effectsgroup to weak monster body to move to an adjacent system when stationary 30% of the time. Currently doesn't do anything since the SetDestination effect is incomplete. | 21:09 |
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