Sunday, 2011-07-10

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CIA-19FreeOrion: eleazzaar * r4026 /trunk/FreeOrion/default/ (eng_stringtable.txt species.txt): Added in 7 more alien species for a nice round 9, including very brief encyclopedia entries that mention EP.00:25
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CIA-19FreeOrion: geoffthemedio * r4027 /trunk/FreeOrion/ (4 files in 4 dirs):01:30
CIA-19FreeOrion: -Added client type indicator / droplist to load game MP lobby rows.01:30
CIA-19FreeOrion: -Fixed layout quirks with a few types of MP lobby rows.01:30
CIA-19FreeOrion: geoffthemedio * r4028 /trunk/FreeOrion/UI/MultiplayerLobbyWnd.cpp: Fixed a crash when assigning empires to players while loading a game in the multiplayer lobby.02:21
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CIA-19FreeOrion: geoffthemedio * r4029 /trunk/FreeOrion/ (6 files in 4 dirs):03:36
CIA-19FreeOrion: geoffthemedio * r4030 /trunk/FreeOrion/ (3 files in 3 dirs): (log message trimmed)03:40
CIA-19FreeOrion: -Updating Version.cpp.03:40
CIA-19FreeOrion: For previous commit 4029 (that had no message):03:40
CIA-19FreeOrion: -Fixed issue where selected species wasn't being shown properly in lobby window.03:40
CIA-19FreeOrion: -Made AIs added to MP games be given random species and empire names (from list).03:40
CIA-19FreeOrion: -Made players joining an MP game be given human species, if "SP_HUMAN" is defined, or the first species if there are no humans.03:40
CIA-19FreeOrion: -Added a RandomSpeciesName function to SpeciesManager for convenience.03:40
CIA-19FreeOrion: geoffthemedio * r4031 /trunk/FreeOrion/server/ServerFSM.cpp: (Hopefully) fixed some OSX compile errors.03:51
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CIA-19FreeOrion: geoffthemedio * r4032 /trunk/FreeOrion/server/ (ServerApp.cpp ServerFSM.cpp ServerFSM.h):07:46
CIA-19FreeOrion: -Made multiplayer game setup properly handle AI, observer and human player07:46
CIA-19FreeOrion: connections and setup data, so AIs can now be used in MP games, and observers07:46
CIA-19FreeOrion: can watch MP games with or without other players. The latter allows a07:46
CIA-19FreeOrion: no-human-player MP game to act as an AI test arena.07:46
CIA-19FreeOrion: -Removed some duplicated code in WaitingForSPGameJoiners by posting a CheckStartConditions event during the state initialization.07:46
CIA-19FreeOrion: -Made start conditions checking (for all players including AIs to have connected) work the same way for MP and SP games.07:46
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CIA-19FreeOrion: geoffthemedio * r4033 /trunk/FreeOrion/ (4 files in 4 dirs): Hopefully fixed another OSX compile bug.16:32
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CIA-19FreeOrion: geoffthemedio * r4034 /trunk/FreeOrion/server/ (ServerApp.h ServerFSM.cpp ServerFSM.h):22:23
CIA-19FreeOrion: -Added a CheckTurnEndConditions event to ServerFSM and moved end-of-turn FSM22:23
CIA-19FreeOrion: actions into WaitingForTurnEnd::react for that event. This will make it easier22:23
CIA-19FreeOrion: to have more flexible end of turn conditions, such as timer-based auto-ending of22:23
CIA-19FreeOrion: turns.22:23
CIA-19FreeOrion: -Also added a TimerExpired event and reactions, but these are currently unused.22:23
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