Saturday, 2011-07-09

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neuro8bawesome18:51
GeofftheMedio?18:55
neuro8Just happy to be codin'18:59
GeofftheMediowoot19:01
neuro8Tzlaine was working on combat?19:33
GeofftheMedioyes19:33
neuro8I sent him an e-mail askin' about Combat and what-not19:36
neuro8Haven't heard back19:36
neuro8Not sure if he got it though19:36
GeofftheMediocould try a forum pm19:37
neuro8good idea. did that now19:39
neuro8Heard anything about it?19:46
GeofftheMedioabout what?19:51
neuro8Combat development or anythin'20:01
GeofftheMedionot recently20:01
neuro8Gotcha20:02
neuro8Righto. Lunchtime. Lata20:18
neuro8Rockin' out Spinner this weekend20:18
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CIA-19FreeOrion: eleazzaar * r4022 /trunk/FreeOrion/default/empire_names.txt: many more options for empire names, to add variety and flavor.20:51
CIA-19FreeOrion: geoffthemedio * r4023 /trunk/FreeOrion/ (9 files in 7 dirs): (log message trimmed)20:53
CIA-19FreeOrion: -Replaced MPLobby setup data's map from id to PlayerSetupData with a list of20:53
CIA-19FreeOrion: pairs of id and PlayerSetupData. This allows the setup data to contain multiple20:53
CIA-19FreeOrion: entries with the same id, which is useful as AI players in the lobby don't have20:53
CIA-19FreeOrion: a player ID yet, since they aren't an established player connection.20:53
CIA-19FreeOrion: -Made adding and dropping AI players in the MP lobby functional. They are automatically assigned names and colours when added. Haven't tested this for actually starting a game yet, though.20:53
CIA-19FreeOrion: -Made empire colours list have a few hard-coded entries in case reading the file fails.20:53
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CIA-19FreeOrion: geoffthemedio * r4024 /trunk/FreeOrion/ (3 files in 2 dirs): Fixed issue in multiplayer lobby where lobby updates wouldn't be echoed back to the player who sent them when changing the players list (adding / dropping, changing player type).22:49
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CIA-19FreeOrion: geoffthemedio * r4025 /trunk/FreeOrion/ (3 files in 3 dirs): Made ServerFSM::HandleNonLobbyDisconnection not abort the game when an observer disconnects. Active players (human or AI) disconnecting still should end the game.23:37

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