Sunday, 2010-12-19

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ggggbabybabybabyGeofftheMedio: Can't that MSVC thing edit text files?00:04
QuassyGeofftheMedio: what os?00:04
GeofftheMedioWin700:16
GeofftheMediomsvc can edit text files, but it's more suited for code editing, and komodo has some nice features for general text editing00:17
ggggbabybabybabywell have you tried emacs00:32
Quassyhave you tried linux? :p00:33
GeofftheMediogb: probably at some point, but not recently or for very long00:38
GeofftheMedioquassy: yes00:38
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CIA-17FreeOrion: geoffthemedio * r3891 /trunk/FreeOrion/UI/MapWnd.cpp: Used GG::Layout to re-do layout of menu / turn buttons and empire resource statistic icons on toolbar.07:13
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CIA-17FreeOrion: geoffthemedio * r3892 /trunk/FreeOrion/ (7 files in 2 dirs): (log message trimmed)10:12
CIA-17FreeOrion: -Made UniverseObject::Copy only send an object's name if it is fully visible to an empire. This will hide the names of fleets and ships that a player doesn't control.10:12
CIA-17FreeOrion: -Accordingly modified Planet::Copy and System::Copy to copy their object's name10:12
CIA-17FreeOrion: if (and only if) it is partially visible, so that empires will know the names of10:12
CIA-17FreeOrion: planets and systems they don't own but have seen at some point.10:12
CIA-17FreeOrion: -Also made System::m_orbits copied at basic visibility, as there's no reason no to.10:12
CIA-17FreeOrion: -Tweaked comment formatting in InhibitableSignal.h, Ship.cpp10:12
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CIA-17FreeOrion: geoffthemedio * r3893 /trunk/FreeOrion/ (5 files in 4 dirs):18:31
CIA-17FreeOrion: -Fixed bug where previously-known star types of systems were being overwritten with unknown startype on later turns.18:31
CIA-17FreeOrion: -Code grooming in GalaxySetupWnd.cpp, Universe.cpp18:31
CIA-17FreeOrion: -Made no star planet lighting darker on sidepanel.18:31
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CIA-17FreeOrion: geoffthemedio * r3894 /trunk/FreeOrion/ (3 files in 3 dirs): (log message trimmed)22:07
CIA-17FreeOrion: -Modified System::Copy to not copy system names of no-star systems when at less than full visibility.22:07
CIA-17FreeOrion: -Modified VarText::GenerateVarText to replace no-star names with "Deep Space"22:07
CIA-17FreeOrion: (as it currently is in the english stringtable) or other language equivalent22:07
CIA-17FreeOrion: when generating text. In combination with the previous point, this means22:07
CIA-17FreeOrion: sitreps for fleets arriving at systems with no star will see "Fleet arrived at22:07
CIA-17FreeOrion: Deep Space" instead of the (otherwise not known to the player) system name or a22:07
CIA-17FreeOrion: geoffthemedio * r3895 /trunk/FreeOrion/default/starting_fleets.txt:22:08
CIA-17FreeOrion: Modified starting fleets to have two fleets: one with a colony ship and one with22:08
CIA-17FreeOrion: a scout. This removes the need to separate the starting home fleet every game,22:08
CIA-17FreeOrion: and reduces the speed of exploration as the player has only one good scout at22:08
CIA-17FreeOrion: the start of the game.22:08
CIA-17FreeOrion: geoffthemedio * r3896 /trunk/FreeOrion/ (5 files in 2 dirs):22:09
CIA-17FreeOrion: Modified various techs, buildings and ship parts to reduce stealth and detection22:09
CIA-17FreeOrion: values, and to give homeworlds a few starlane jumps of fleet supply at the start22:09
CIA-17FreeOrion: of the game. This should make exploration more possible and useful.22:09

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