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CIA-17 | FreeOrion: geoffthemedio * r3888 /trunk/FreeOrion/ (10 files in 4 dirs): (log message trimmed) | 05:02 |
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CIA-17 | FreeOrion: -Made SystemIcon connection between state change of system and refreshing of | 05:02 |
CIA-17 | FreeOrion: that system icon be stored in a member of the SystemIcon, and made it be | 05:02 |
CIA-17 | FreeOrion: connected and disconnected in the SystemIcon::Refresh, so that there aren't | 05:02 |
CIA-17 | FreeOrion: system icons remaining with no valid connections since previous turns' system | 05:02 |
CIA-17 | FreeOrion: objects have been destructed. | 05:02 |
CIA-17 | FreeOrion: -Modified System::Copy to report INVALID_STAR_TYPE when a system hasn't been | 05:02 |
CIA-17 | FreeOrion: geoffthemedio * r3889 /trunk/FreeOrion/default/eng_stringtable.txt: Modified galaxy setup text to stay "Systems" instead of "Stars" as now some systems can have no star in them. | 05:02 |
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Quassy | is it normal that a turn needs about half a minute? | 18:35 |
Quassy | particularly "production and growth" seems to be slow | 18:37 |
ggggbabybabybaby | Quassy: I'm surprised interstellar travel is fast IMHO | 19:01 |
Quassy | ggggbabybabybaby: well, its still in the beginning of the game (round 9) | 19:19 |
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GeofftheMedio | how many stars in your universe? | 19:45 |
Quassy | dunno, quickstart | 19:46 |
GeofftheMedio | you might try using single player and reducing the number, or reducing the number of AI players (if your version supports that) | 19:47 |
Quassy | well the ai-actions seem to run through quite smoothly | 19:48 |
Quassy | v0.3.15 it is | 19:48 |
GeofftheMedio | that's misleading... | 19:48 |
GeofftheMedio | the reason your turns take a long time is that the AI processes are running at the start of your turn, and taking up all the CPU so your client can't respond to the update quickly | 19:48 |
GeofftheMedio | (or at least, that's probably a big part of it) | 19:49 |
Quassy | what do you mean by "start of my turn"? | 19:54 |
GeofftheMedio | after you hit turn, the server processes the orders and updates the universe, and sends the updated universe to you and the AIs. At that point, you should be able to start playing - the start of your turn | 19:55 |
GeofftheMedio | but you can't, because the AIs are taking up all the CPU, so your client doesn't get a chance to unpack and process the update the server sent | 19:55 |
Quassy | i am able to start playing. what takes so long is the "turn screen" | 19:56 |
GeofftheMedio | you see the turn screen during the unpacking. | 19:56 |
GeofftheMedio | so you see "Production and Growth" for ten or fifteen more seconds until the AIs stop using all the CPU, and the client you're looking at can do the unpacking and switch back to the galaxy map so you can play your turn | 19:57 |
Quassy | ah okay | 19:57 |
Quassy | its still weird that it takes so long - everybody probably just got 1 planet and 3 ships | 19:58 |
GeofftheMedio | there are optimizations that aren't be used in that release in order to make debugging earlier. | 20:01 |
GeofftheMedio | if you look at the log files (see config.xml on the freeorion wiki) it might have some indications of how long various things are taking | 20:01 |
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GeofftheMedio | or, if you're using windows, open the task manager and look at the AI processes after ending your turn to see their CPU use spike, and the human client CPU spike after they are done | 20:04 |
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Quassy | Ubuntu Lucid | 20:04 |
GeofftheMedio | or, try a game with 0 AIs, to see if that makes things go a lot faster... if it does, that would explain your turn lag | 20:04 |
GeofftheMedio | Single Player instead of Quickstart | 20:04 |
Quassy | there def. is some speedup with 3 players | 20:05 |
GeofftheMedio | that's probly the issue then. | 20:05 |
CIA-17 | FreeOrion: geoffthemedio * r3890 /trunk/FreeOrion/ (7 files in 5 dirs): | 20:18 |
CIA-17 | FreeOrion: -Added server updates to players that (other) players are playing turns, so that the status in the players list changes between playing and waiting depending what stage of a turn each player is at. | 20:18 |
CIA-17 | FreeOrion: -Updated Version.cpp | 20:18 |
CIA-17 | FreeOrion: -Removed unnecessary file from server MSVC 2010 project. | 20:18 |
CIA-17 | FreeOrion: -Allowed map to zoom out a few more steps. | 20:18 |
STalKer-X | half a minute isnt that slow compared to space empires 5 ;-) | 22:07 |
Quassy | but compared to MoO ;) | 22:08 |
Quassy | (2) | 22:08 |
STalKer-X | moo2 is old ;) | 22:08 |
GeofftheMedio | FreeOrion isn't optimized / finalized for playability yet. the turn download / processing should speed up in later releases when different serialization is used | 22:22 |
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ggggbabybabybaby | GeofftheMedio: How many years have you been working on FO btw? | 22:32 |
Quassy | GeofftheMedio: of course :) | 22:34 |
GeofftheMedio | me personally? 6 or so? | 22:35 |
ggggbabybabybaby | Damn, you steadily develop something over a long period of time and concede that it isn't finalized for release/usage yet, and not get bored or give up. MAD PROPZ. | 22:36 |
GeofftheMedio | not that steady... there are periods of a few months where I haven't done much / anything | 22:36 |
ggggbabybabybaby | Yes, but if I put a novel down for more than a few days I know I will never end up finishing it. :( | 22:37 |
GeofftheMedio | read more interesting novels, maybe? | 22:38 |
ggggbabybabybaby | GeofftheMedio: What does your development environment for FO look like? | 22:58 |
GeofftheMedio | the freeorion SDK and MSVC 2010 on a corei5 laptop and komodo edit for misc. text file editing | 23:03 |
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