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kraehe | moin - i'm trying free orion 0.3.15, wondering how to focus from farming to a mix? Once I change focus, farming drops down to zero, step by step, till famine kill pop | 00:27 |
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kraehe | the first home planet does not have this problem, it will stick at 15/15 - only the first colonised planet | 00:28 |
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STalKer-X | *shrug* | 00:40 |
kraehe | I also wonder, how easy/difficult it would be to mod the game - the research tree is much to long, imho ( hoped on a MoO2 like game ) | 00:44 |
kraehe | do you know xconq? an old unix game that managed well, that AI adopts to changing rules | 00:45 |
GeofftheMedio | kraehe: in v0.3.15, if you start with a Gyiscahe planet, you should be able to change focus away from farming and still have enough food | 00:57 |
GeofftheMedio | modding is very easy. all techs are defined in techs.txt and can be replaced or modified | 00:57 |
kraehe | i can change the focus of the home planet - this will go down to 15 food production to keep food for people | 00:58 |
GeofftheMedio | 15 food is enough to feed a planet with population 15 | 00:58 |
kraehe | but any other terran colony will produce twice as much food as necessary - and nothing else | 00:58 |
STalKer-X | i dislike priorities, i'd like to micromanage my colonies :p | 00:59 |
kraehe | and if i change ffocus to something else, it will decrease food prod till zero | 00:59 |
GeofftheMedio | you need to link up the other planet to somewhere that provides extra food, so that it can change to another non-food focus | 00:59 |
kraehe | STalKer-X, old MoO2 was better | 00:59 |
GeofftheMedio | planets are specialized, and can't do everything on isoloated planets | 01:00 |
STalKer-X | kraehe: better than what? ^^ | 01:00 |
kraehe | better than MoO3 - and much better than freeorion, that is looking promision, but not yet playable | 01:01 |
GeofftheMedio | freeorion isn't supposed to be playable yet | 01:01 |
GeofftheMedio | that's why it's v0.3.15 and not v1.0 | 01:01 |
STalKer-X | well, you see it at the version number... 0.3.15 opposed to 1.0.0 ;-) | 01:01 |
STalKer-X | moo3 was fun too, just too bugged | 01:01 |
kraehe | I normally use date as version number, e.g. today would be 10285 - old habit | 01:02 |
STalKer-X | and it disappointed all the fans that expected a moo2 like game ^^ | 01:02 |
STalKer-X | that was when all those fan-projects started, 7 years ago | 01:03 |
STalKer-X | to make a "better" moo3 that is more like moo2 :D | 01:03 |
kraehe | http://en.wikipedia.org/wiki/The_Mythical_Man-Month#The_second-system_effect <- MoO is one of the exection of this rule | 01:03 |
tpb | <http://ln-s.net/7oAG> (at en.wikipedia.org) | 01:03 |
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CIA-81 | FreeOrion: geoffthemedio * r3815 /trunk/FreeOrion/ (4 files in 2 dirs): (log message trimmed) | 08:16 |
CIA-81 | FreeOrion: -Modified SetEmpireCapitol and SetEmpireStockpile effects to have versions of | 08:16 |
CIA-81 | FreeOrion: constructors that take an empire id ValueRef, to make them more flexible, and | 08:16 |
CIA-81 | FreeOrion: internal storage for this ValueRef. Constructors without that parameter are | 08:16 |
CIA-81 | FreeOrion: consistent with the old behaviour, which always acted on the empire of the | 08:16 |
CIA-81 | FreeOrion: target object's owner. Now the source or target object, or a constant empire | 08:16 |
CIA-81 | FreeOrion: id, can be specified instead. There is not yet parsing support for this, | 08:16 |
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CIA-81 | FreeOrion: geoffthemedio * r3816 /trunk/FreeOrion/ (3 files in 2 dirs): | 09:26 |
CIA-81 | FreeOrion: -Added parsing for SetEmpireCapitol and SetEmpireStockpile effects to take an (optional) empire id parameter, and to rename their parsed names from SetOwner... to SetEmpire... to match the new extra flexibility. | 09:26 |
CIA-81 | FreeOrion: -Updated those effects' dump output to reflected the new parsed names. | 09:26 |
CIA-81 | FreeOrion: -Updated uses of SetOwnerCapitol to SetEmpireCapitol in buildings.txt. | 09:26 |
CIA-81 | FreeOrion: geoffthemedio * r3817 /trunk/FreeOrion/universe/ (Effect.cpp EffectParser.cpp): | 10:21 |
CIA-81 | FreeOrion: -Added (untested) parsing for (nonfunctional) SetEmpireMeter effect. | 10:21 |
CIA-81 | FreeOrion: -Tweaked Dump output of SetEmpireMeter. | 10:21 |
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