Monday, 2010-10-11

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CIA-81FreeOrion: geoffthemedio * r3810 /trunk/FreeOrion/ (3 files in 3 dirs):02:50
CIA-81FreeOrion: Seemingly fixed doing damage during combat. This required back projecting02:50
CIA-81FreeOrion: meters of objects in combats before updating meter values post-combat, so that02:50
CIA-81FreeOrion: changes in values during combat don't get erased when resetting meters during02:50
CIA-81FreeOrion: the updating.02:50
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CIA-81FreeOrion: geoffthemedio * r3811 /trunk/FreeOrion/ (Empire/Empire.cpp Empire/Empire.h util/SerializeEmpire.cpp):06:12
CIA-81FreeOrion: -Added a map of alignment meters to Empire, and associated meter getters to provide public access to those meters.06:12
CIA-81FreeOrion: -Tweaked commenting layout in Empire.h.06:12
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CIA-81FreeOrion: geoffthemedio * r3812 /trunk/FreeOrion/ (5 files in 3 dirs): (log message trimmed)08:42
CIA-81FreeOrion: -Fixed some code that was assuming effects groups would always have a valid08:42
CIA-81FreeOrion: activation condition, so that now effects groups can written without an08:42
CIA-81FreeOrion: activation condition, which will work as if the activation condition was "All";08:42
CIA-81FreeOrion: that is, the effectsgroup is always active.08:42
CIA-81FreeOrion: -Removed activation conditions from one or two buildings, to test.08:42
CIA-81FreeOrion: -Added DesignHasPartClass condition struct, with implementation, though not08:42
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CIA-81FreeOrion: geoffthemedio * r3813 /trunk/FreeOrion/universe/ (Condition.cpp ConditionParser1.cpp ConditionParser2.cpp): Added parsing for DesignHasPartClass condition.09:53
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CIA-81FreeOrion: geoffthemedio * r3814 /trunk/FreeOrion/default/techs.txt: Removed some "activation = Source" activation conditions for some techs whose effects are always active, as this line is now unnecessary to specify the default behaviour.18:28
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