Sunday, 2010-07-18

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CIA-83FreeOrion: geoffthemedio * r3673 /trunk/FreeOrion/server/SaveLoad.cpp: Replaced throwing of std::exception with std::runtime_error as the latter takes a string parameter, while the former doesn't on non-MSVC platforms.00:47
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CIA-83FreeOrion: geoffthemedio * r3674 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatWnd.cpp):04:05
CIA-83FreeOrion: Replaced several instances of checking if a player id is the empire id of an04:05
CIA-83FreeOrion: owner of an object. The two are distinct and shouldn't be mixed. It often04:05
CIA-83FreeOrion: works out, particularly in single player games, but in multiplayer, there's no04:05
CIA-83FreeOrion: guarantee the two won't be different for a given player.04:05
CIA-83FreeOrion: geoffthemedio * r3675 /trunk/FreeOrion/UI/ (FleetWnd.cpp FleetWnd.h):04:10
CIA-83FreeOrion: -Added SelectedShipID function to FleetUIManager that returns a ship id if a single ship is selected in the active FleetWnd, or INVALID_OBJECT_ID otherwise.04:10
CIA-83FreeOrion: -Added ActiveFleetWndSelectedShipsChangedSignal to FleetUIManager, which is emitted when the active fleet selected ships are changed.04:10
CIA-83FreeOrion: -Modified FleetUIManager to store multiple active FleetWnd connections that can be disconnected later when the active FleetWnd changes. Now both changes in the selected fleets and selected ships have signal connections.04:10
CIA-83FreeOrion: -Added SelectedShipIds function and SelectedShipsChangedSignal to FleetWnd, which are used by the above changes.04:10
CIA-83FreeOrion: geoffthemedio * r3676 /trunk/FreeOrion/UI/SidePanel.cpp:04:12
CIA-83FreeOrion: -Commented out the SpeciesSelector on SidePanel::PlanetPanel. Decided to switch to using the selected ship to determine what species the colonize button population estimate gives.04:12
CIA-83FreeOrion: -Added ValidColonyShipSelected file-scope function in SidePanel.cpp that returns04:12
CIA-83FreeOrion: true if there is a single colony ship owned by the client's player's empire04:12
CIA-83FreeOrion: selected in the active FleetWnd at the indicated system. This is now used when04:12
CIA-83FreeOrion: deciding whether to show the colonize button in the PlanetPanel.04:12
CIA-83FreeOrion: geoffthemedio * r3677 /trunk/FreeOrion/UI/ (MapWnd.cpp MapWnd.h): (log message trimmed)04:19
CIA-83FreeOrion: -Added tracking to MapWnd of the selected ships.04:19
CIA-83FreeOrion: -Added signal handler to MapWnd to respond to changes in the selected ships.04:19
CIA-83FreeOrion: This is connected to from the FleetUIManager04:19
CIA-83FreeOrion: ActiveFleetWndSelectedShipsChangedSignal in MapWnd initialization. When the04:19
CIA-83FreeOrion: selected ships changed, and the active FleetWnd is showing ships in the same04:19
CIA-83FreeOrion: system as is shown in the SidePAnel, the MapWnd updates meter estimates in that04:19
CIA-83FreeOrion: geoffthemedio * r3678 /trunk/FreeOrion/ (UI/SidePanel.cpp default/eng_stringtable.txt): (log message trimmed)04:31
CIA-83FreeOrion: -Removed file scope FindColonyShip function in SidePanel.cpp that was used to pick a colony ship to consume when the colonize button was clicked.04:31
CIA-83FreeOrion: -Renamed ValidColonyShipSelected to ValidSelectedColonyShip and modified it to04:31
CIA-83FreeOrion: return a pointer to the selected colony ship instead of the bool it was before.04:31
CIA-83FreeOrion: This pointer still evaluates to true / false when just checking whether there is04:31
CIA-83FreeOrion: a ship available, but also is used to replaced FindColonyShip for responding to04:31
CIA-83FreeOrion: colonize button clicks.04:31
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CIA-83FreeOrion: geoffthemedio * r3679 /trunk/FreeOrion/ (UI/SidePanel.cpp default/eng_stringtable.txt): (log message trimmed)06:47
CIA-83FreeOrion: -Removed (previously commented out) species selector from PlanetPanel.06:47
CIA-83FreeOrion: -Added a TextControl to PlanetPanel to inform players they should select a ship06:47
CIA-83FreeOrion: to colonize. This is shown whenever a planet is uncolonized, hasn't been06:47
CIA-83FreeOrion: ordered colonized, and there is a colony ship owned by the client's player in06:47
CIA-83FreeOrion: the system.06:47
CIA-83FreeOrion: -Modified GetPlanetEnvironmentName in SidePanel.cpp to take a species name parameter, and look up the environment for that species on the specified planet.06:47
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CIA-83FreeOrion: geoffthemedio * r3680 /trunk/FreeOrion/ (3 files in 3 dirs):18:08
CIA-83FreeOrion: -Fixed another use of std::exception with char array parameter issue by replacing with std::runtime_error in HumanClientApp.cpp.18:08
CIA-83FreeOrion: -Fixed unused variable warning in ServerApp.cpp18:08
CIA-83FreeOrion: -Updated MSVC Version.cpp18:08
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matth1hi all..  anyone know how to go about getting freeorion to switch over to full-screen mode?  I see no checkbox in the video options, and I can't access the menubar..18:09
matth1this is os x18:10
matth1I can run it manually from FreeOrion.app/MacOS/FreeOrion —fullscreen , but is there a pref I can set?18:13
matth1(er, FreeOrion.app/Contents/MacOS/FreeOrion --fullscreen)18:14
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LukcMacOS sucks, first.18:22
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