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CIA-83 | FreeOrion: geoffthemedio * r3645 /trunk/FreeOrion/ (18 files in 8 dirs): (log message trimmed) | 00:13 |
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CIA-83 | FreeOrion: -Added a METER_FOOD_CONSUMPTION meter type to track how much food the population on an object (eg. a planet) needs to consume each turn. | 00:13 |
CIA-83 | FreeOrion: -Added parsing and modified species definitions to set the | 00:13 |
CIA-83 | FreeOrion: METER_FOOD_CONSUMPTION of objects on which the population is located. This lets | 00:13 |
CIA-83 | FreeOrion: different species use different amounts of food, and would let techs or | 00:13 |
CIA-83 | FreeOrion: buildings or anything else modify the amount of food used by a particular planet | 00:13 |
CIA-83 | FreeOrion: (likely taking into consideration the species on the planet). The current food | 00:13 |
CIA-83 | FreeOrion: geoffthemedio * r3646 /trunk/FreeOrion/ (3 files in 2 dirs): | 00:15 |
CIA-83 | FreeOrion: -Added valueref parsing for METER_FOOD_CONSUMPTION that was noted as missing in the previous commit. | 00:15 |
CIA-83 | FreeOrion: -Updated MVSC Version.cpp | 00:15 |
CIA-83 | FreeOrion: geoffthemedio * r3647 /trunk/FreeOrion/util/Order.cpp: | 00:19 |
CIA-83 | FreeOrion: Modified ColonizeOrder execution to use ship's species, rather than hard-coded | 00:19 |
CIA-83 | FreeOrion: human. This would in theory make colonization with different species possible, | 00:19 |
CIA-83 | FreeOrion: but currently all newly colonized planets seem to be starving to death | 00:19 |
CIA-83 | FreeOrion: immediately. | 00:19 |
StrangerDanger | woah | 00:21 |
GeofftheMedio | there was a bit of a back log | 00:21 |
GeofftheMedio | most of that was several hours ago | 00:21 |
StrangerDanger | I don't mind | 00:21 |
GeofftheMedio | but the irc bot didn't update until just now for some reason | 00:21 |
StrangerDanger | That sucks, yet another problem | 00:39 |
GeofftheMedio | it seems to have fixed itself | 00:43 |
GeofftheMedio | hence the flood of messages | 00:43 |
StrangerDanger | How many people are actively developing freeorion? | 01:33 |
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CIA-83 | FreeOrion: geoffthemedio * r3648 /trunk/FreeOrion/ (14 files in 5 dirs): | 06:20 |
CIA-83 | FreeOrion: -Removed homeworld_id data and HomeworldID function from Empire, since these should be (although aren't yet) properties of a species, not an empire. Empires still have capitols. | 06:20 |
CIA-83 | FreeOrion: -Added Imperial Palace building to starting planets, so that empires actually have a capitol at the start of the game. | 06:20 |
CIA-83 | FreeOrion: -Modified MapWnd::ZoomToHomeSystem to actually zoom to the capitol of the player's empire. | 06:20 |
CIA-83 | FreeOrion: -Modified Ship constructor to always take a species name, so that all ships (should) have a species. | 06:20 |
CIA-83 | FreeOrion: -Modified CreateShip effect to get the species of the ship it creates from the capitol of the empire that owns the created ship. | 06:20 |
CIA-83 | FreeOrion: geoffthemedio * r3649 /trunk/FreeOrion/ (5 files in 2 dirs): Modified Building constructor to not take a location id, as in all cases the Building is added to a planet, and therein assigned its new planet's id as its planet id, making the constructor parameter redundant. | 06:44 |
CIA-83 | FreeOrion: geoffthemedio * r3650 /trunk/FreeOrion/universe/ (Species.cpp Species.h): (log message trimmed) | 07:30 |
CIA-83 | FreeOrion: -Added a set of IDs to species to store the species' homeworlds(s) in a | 07:30 |
CIA-83 | FreeOrion: particular game, and accessors and mutators for this set. The homeworlds(s) | 07:30 |
CIA-83 | FreeOrion: that a species ends up having will vary from game to game, unlike the rest of | 07:30 |
CIA-83 | FreeOrion: the information about a species, which is determined from the species definition | 07:30 |
CIA-83 | FreeOrion: in data files. | 07:30 |
CIA-83 | FreeOrion: -Added serialization code for SpeciesManager, which just serializes or restores | 07:30 |
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