Thursday, 2010-07-08

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CIA-83FreeOrion: geoffthemedio * r3643 /trunk/FreeOrion/ (Empire/Empire.cpp UI/InfoPanels.cpp):03:47
CIA-83FreeOrion: -Added a utility ScopedTimer class in Empire.cpp which is used to add one-line debug logging of the execution time of ProductionQueue::Update, regardless of where the function returns from.03:47
CIA-83FreeOrion: -Commented out some verbose logging in MultiIconValueIndicator::Update.03:47
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CIA-83FreeOrion: geoffthemedio * r3644 /trunk/FreeOrion/msvc2008/FreeOrion/ (freeorionca/freeorionca.vcproj freeoriond/freeoriond.vcproj): Removed unneeded binreloc files from MSVC project files. Left the actual binreloc files in place, as I'm not sure if they're needed on Linux.03:57
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kroddnoMobilGeofftheMedio: i cannot really see what  tezeriusz' has "improved" with his code10:46
kroddnoMobilNow the path's are always calculated when the functions are called, he removed the whole BSD code.10:48
kroddnoMobilAnd I don't know what he means with "binreloc doing many things that aren't needed here"10:50
GeofftheMediowe have some functions: binreloc.c and binreloc.h that have been around for many years10:55
kroddnoMobilAnd as far as I understand his code is based on the idea that default is always a subdir of binpath10:55
GeofftheMediofar as I can tell, they were just intended to make it possible to move the binary around or figure out its location10:55
GeofftheMediothe binreloc stuff isn't used in win32, but I don't know whether it's still used in linux...10:56
kroddnoMobilbut what for, i don't understand what his intention is at all10:56
GeofftheMediohe didn't add the binreloc stuff11:00
GeofftheMedioit's already there11:00
GeofftheMediohe's just pointed out that it's not needed11:00
GeofftheMedioas for why he's rewriting the directories linux code, I'm not sure.11:01
GeofftheMedioit's not particularly nice looking code to start with11:01
kroddnoMobilI understood that so far, but I don't know what his "improvements" do11:03
kroddnoMobilI will have to merge the patch and then see what really changed.11:05
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GeofftheMedioI don't know either... I haven't really looked ath them11:07
GeofftheMediobut I wasn't asking you about those changes anyway11:08
GeofftheMedioI just wanted to know about binreloc11:08
StrangerDangerCouldn't you just remobe binreloc and then test play?11:28
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GeofftheMedioIt's an issue of building, not playing a built game.  If it builds, it will be fine.12:00
GeofftheMedioBut I'm not on linux, so can't build with or without.12:00
GeofftheMedio(for linux; it builds fine on win32 without binreloc)12:00
StrangerDangerI am on linux.. How hard it is to build?12:10
StrangerDangerAnd by hard, I mean time consuming12:12
GeofftheMediodepends how good you are at building complicated software with numerous dependencies12:13
StrangerDangerNot good12:15
GeofftheMediothen probably a while12:16
StrangerDangerIf I *wanted* to do this would I visit http://freeorion.org/index.php/Compile and get all the dependencies and then compile?12:17
StrangerDangerThe source12:17
tpbTitle: Compile - FreeOrionWiki (at freeorion.org)12:17
GeofftheMedioyes12:18
GeofftheMedioalso search the forums when any issues arise12:18
GeofftheMedioothers may have seen your problem12:18
StrangerDangerI don't have a problem?12:18
GeofftheMedioyou will12:18
StrangerDangerI downloaded the tarball, and extracted, ran setup. Ran the game12:18
GeofftheMedioif you want to use a precompiled version, then you probably won't have any problems12:19
GeofftheMedioif you want to compile, you likely will12:19
StrangerDangerBut, this source would have binreloc in it..12:19
GeofftheMedioyes.  it would need to be removed before building if you wanted to try building without it.12:20
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tempsanity_hi21:09
tempsanity_freeorion looks great, pity the development is so slow, i hope youll find people to help21:09
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kman^^21:16
GeofftheMedioindeed21:22
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