Monday, 2010-01-11

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GeofftheMediokroddn: could you check if the recently-posted patches on sourceforge for the bindir getting stuff work properly on linux?08:40
GeofftheMediohttps://sourceforge.net/tracker/?func=detail&aid=2929379&group_id=75752&atid=54494208:40
tpb<http://ln-s.net/4ocT> (at sourceforge.net)08:40
GeofftheMedio(newest patch is the top one)08:40
kroddnwrite me an email so i dont forget it11:54
GeofftheMediosent11:56
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kroddnGeofftheMedio: the code compiled - seems to work17:07
kroddn#17:07
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elli222sorry for the abrupt exit xD. It's just that /etc/OGRE/plugins.cfg contains the path (/usr/lib/OGRE in my case) and some specific plugin paths.17:41
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GeofftheMedioelli222: I guess not.  As far as I know, only ogre_plugins.cfg in the main freeorion directory will be loaded.  That file can be edited to point to your plugins' location, though...19:46
GeofftheMediokroddn: does it find the binary even if not using your directory changing scripts and running from a different working directory, or via a PATH environment variable to start freeorion?19:47
GeofftheMedioand does it find the correct location even if the correct location isn't the hard-coded fallback case?19:47
GeofftheMediokroddn: I guess another important question is whether the server and AIs are started correctly when starting a new game after applying a patch...?20:18
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StarFireHi all20:32
StarFireI'd like to use GiGi in my own project20:32
StarFire1st question: How can I make GiGi to use full screen (with SDL)? The documentation states that GiGi only creates windows, but no full screen? How do you do that in FreeOrion? Any pointer where I can look in the FreeOrion code?20:34
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