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GeofftheMedio | kroddn: could you check if the recently-posted patches on sourceforge for the bindir getting stuff work properly on linux? | 08:40 |
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GeofftheMedio | https://sourceforge.net/tracker/?func=detail&aid=2929379&group_id=75752&atid=544942 | 08:40 |
tpb | <http://ln-s.net/4ocT> (at sourceforge.net) | 08:40 |
GeofftheMedio | (newest patch is the top one) | 08:40 |
kroddn | write me an email so i dont forget it | 11:54 |
GeofftheMedio | sent | 11:56 |
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kroddn | GeofftheMedio: the code compiled - seems to work | 17:07 |
kroddn | # | 17:07 |
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elli222 | sorry for the abrupt exit xD. It's just that /etc/OGRE/plugins.cfg contains the path (/usr/lib/OGRE in my case) and some specific plugin paths. | 17:41 |
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GeofftheMedio | elli222: I guess not. As far as I know, only ogre_plugins.cfg in the main freeorion directory will be loaded. That file can be edited to point to your plugins' location, though... | 19:46 |
GeofftheMedio | kroddn: does it find the binary even if not using your directory changing scripts and running from a different working directory, or via a PATH environment variable to start freeorion? | 19:47 |
GeofftheMedio | and does it find the correct location even if the correct location isn't the hard-coded fallback case? | 19:47 |
GeofftheMedio | kroddn: I guess another important question is whether the server and AIs are started correctly when starting a new game after applying a patch...? | 20:18 |
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StarFire | Hi all | 20:32 |
StarFire | I'd like to use GiGi in my own project | 20:32 |
StarFire | 1st question: How can I make GiGi to use full screen (with SDL)? The documentation states that GiGi only creates windows, but no full screen? How do you do that in FreeOrion? Any pointer where I can look in the FreeOrion code? | 20:34 |
StarFire | LEAVE | 20:56 |
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