Sunday, 2010-01-03

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CIA-48FreeOrion: geoffthemedio * r3313 /trunk/FreeOrion/ (. Makefile default/AI/FreeOrionAI.py):18:59
CIA-48FreeOrion: -Added Makefile to svn:ignore for main FreeOrion directory since this file is now generated locally using CMake18:59
CIA-48FreeOrion: -Deleted old Makefile18:59
CIA-48FreeOrion: -Removed some unneeded and oddly-placed commands in Python AI script initialization18:59
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CIA-48FreeOrion: geoffthemedio * r3314 /trunk/FreeOrion/ (UI/FleetWnd.cpp UI/FleetWnd.h util/Order.cpp):23:32
CIA-48FreeOrion: -Fixed quirks in FleetWnd where splitting a fleet or dragging ships around could23:32
CIA-48FreeOrion: cause inconsistencies between shown selected fleet on map, in fleets list or23:32
CIA-48FreeOrion: what was shown in ships list, and to ensure a fleet remains selected after23:32
CIA-48FreeOrion: removing ships from it23:32
CIA-48FreeOrion: -Added comments in NewFleetOrder code23:32
CIA-48FreeOrion: -Added code to NewFleetOrder (completing previous effort) to make new fleets always have nonzero stealth on first turn. (Previously the case of fleets created outside systems wasn't modified like the in-system case was)23:32
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CIA-48FreeOrion: geoffthemedio * r3315 /trunk/FreeOrion/UI/FleetWnd.cpp: FleetWnd layout tweaks and code cleanup patch by wrwrwr23:44

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