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CIA-48 | FreeOrion: geoffthemedio * r3313 /trunk/FreeOrion/ (. Makefile default/AI/FreeOrionAI.py): | 18:59 |
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CIA-48 | FreeOrion: -Added Makefile to svn:ignore for main FreeOrion directory since this file is now generated locally using CMake | 18:59 |
CIA-48 | FreeOrion: -Deleted old Makefile | 18:59 |
CIA-48 | FreeOrion: -Removed some unneeded and oddly-placed commands in Python AI script initialization | 18:59 |
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CIA-48 | FreeOrion: geoffthemedio * r3314 /trunk/FreeOrion/ (UI/FleetWnd.cpp UI/FleetWnd.h util/Order.cpp): | 23:32 |
CIA-48 | FreeOrion: -Fixed quirks in FleetWnd where splitting a fleet or dragging ships around could | 23:32 |
CIA-48 | FreeOrion: cause inconsistencies between shown selected fleet on map, in fleets list or | 23:32 |
CIA-48 | FreeOrion: what was shown in ships list, and to ensure a fleet remains selected after | 23:32 |
CIA-48 | FreeOrion: removing ships from it | 23:32 |
CIA-48 | FreeOrion: -Added comments in NewFleetOrder code | 23:32 |
CIA-48 | FreeOrion: -Added code to NewFleetOrder (completing previous effort) to make new fleets always have nonzero stealth on first turn. (Previously the case of fleets created outside systems wasn't modified like the in-system case was) | 23:32 |
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CIA-48 | FreeOrion: geoffthemedio * r3315 /trunk/FreeOrion/UI/FleetWnd.cpp: FleetWnd layout tweaks and code cleanup patch by wrwrwr | 23:44 |
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