Monday, 2009-09-07

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CIA-81FreeOrion: geoffthemedio * r3148 /trunk/FreeOrion/universe/ (Building.cpp Condition.cpp): (log message trimmed)07:13
CIA-81FreeOrion: -Fixed Number Condition Eval function, which wasn't removing objects from the search domain, resulting in matched objects being in both sets07:13
CIA-81FreeOrion: -Completely rewrote NumberOf Condition Eval function to be much clearer and (I07:13
CIA-81FreeOrion: think, though am now forgetting details) fix bugs with how objects in input07:13
CIA-81FreeOrion: targets and non_targets sets were tracked and which objects got put into the07:13
CIA-81FreeOrion: results07:13
CIA-81FreeOrion: -Completely rewrote WithinDistance Condition Eval function to be clearer and to fix at least one bug where all objects would be matched when searching targets and there were no objects matched by the sub condition07:13
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CIA-81FreeOrion: geoffthemedio * r3149 /trunk/FreeOrion/universe/Condition.cpp: Implemented enemy affiliation condition, and rewrote self affiliation condition to be a bit more readable and have comments explaining itself.14:52
CIA-81FreeOrion: geoffthemedio * r3150 /trunk/FreeOrion/universe/Effect.cpp:15:36
CIA-81FreeOrion: Tweaked SetTechAvailability to be a no-op if the indicated empire or tech can't15:36
CIA-81FreeOrion: be found, rather than a crash, since needing to add checks to scope conditions,15:36
CIA-81FreeOrion: to ensure everything such an effect acted on had an owner, was / would have been15:36
CIA-81FreeOrion: awkward.15:36
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