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lord_midnight_ | good morning then | 05:48 |
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lord_midnight_ | http://www.freeorion.org/forum/viewtopic.php?f=6&t=2820&sid=092bacab84c01bdc58042518f689fe99 | 09:47 |
tpb | <http://ln-s.net/3ISR> (at www.freeorion.org) | 09:47 |
lord_midnight_ | ^^building roughs | 09:47 |
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lord_midnight_ | hello ! | 18:13 |
lord_midnight_ | I need feedback on buildings | 18:14 |
lord_midnight_ | I was going a different direction than I think you wanted | 18:15 |
lord_midnight_ | I had started with a bunch of stackable building, that are used to convert cost to balancing flaws in a planet, or amplifying its strengths | 18:16 |
lord_midnight_ | min/max | 18:16 |
lord_midnight_ | you guys want more empire level stuffs | 18:16 |
lord_midnight_ | to mee, thats like having just the super buildings, and none of the regular ones, but that is ok too, it abstracts the concepts a bit | 18:17 |
lord_midnight_ | I have some buildings that might work ok, the hospital and such only need slight adjustments | 18:18 |
lord_midnight_ | I had thought you wanted buildings to progress like ships, small basic ones, then more advanced, then super specials | 18:18 |
lord_midnight_ | you just want the specials | 18:19 |
lord_midnight_ | is that a fair assesment ? | 18:19 |
lord_midnight_ | also: when will we get asteroid mines actually in asteroid belts ? or asteroid colonies ? | 18:21 |
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lord_midnight_ | ok, I had edited some thing while you responded, I am copying it over to a new post instead | 18:34 |
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lord_midnight_ | ok security stuff can hold until spies and sabotage are implemented | 18:36 |
lord_midnight_ | its your save vs that or whtever | 18:36 |
lord_midnight_ | % modifiers cannot be implemented, I can use target.value = taget.value +5, so can it be target.value * 1.5 ? | 18:38 |
lord_midnight_ | cuz that 150% | 18:38 |
lord_midnight_ | it was in that thread you showed me that talked about the scripting system | 18:39 |
lord_midnight_ | I want a ship part that builds stuff in space, like a mobile dock/shipyard for stuff | 18:40 |
lord_midnight_ | like asteroid mines and space installationss | 18:40 |
lord_midnight_ | possible ? | 18:41 |
lord_midnight_ | what about a ship, that while in a system worked as a cargo ship that did what I was talking about with the Spaceport, then you just need a ship with the right parts in a system | 18:42 |
lord_midnight_ | that part being a economics application | 18:42 |
lord_midnight_ | :) | 18:42 |
lord_midnight_ | or it could be a bureau of transportation if you want | 18:44 |
lord_midnight_ | and makes every system better | 18:44 |
lord_midnight_ | you want things higher level thanI expected | 18:44 |
lord_midnight_ | Ill be back in a bit, Im going to parse the tech tree | 18:45 |
lord_midnight_ | also, we should build some test galaxies, since you can reproduce them | 18:45 |
lord_midnight_ | I am setting up some myself | 18:45 |
lord_midnight_ | ok, so Spaceports are pretty much applied interstellar coproduction on a smaller scale | 18:48 |
lord_midnight_ | it could unlock a supply depot, or just help balance the resources across worlds, or give a bonus to production, | 18:49 |
lord_midnight_ | a powerful effect would be grouping production with all of the minerals and all of the industry across all plants instead of just that planet | 18:50 |
GeofftheMedio | already happens between connected planets | 18:54 |
lord_midnight_ | oh, ok | 18:55 |
lord_midnight_ | well, then things like a planet not needing to keep primary on food to prevent population drop, wwhen plenty of planets hgave exesss food | 18:56 |
GeofftheMedio | already happens between connected planets | 18:57 |
lord_midnight_ | um no | 18:57 |
lord_midnight_ | sure doesnt work right | 18:57 |
lord_midnight_ | Ive had several planets that no matter what could not have primary taken off of food | 18:57 |
GeofftheMedio | *between connected planets* | 18:58 |
lord_midnight_ | yeah | 18:58 |
STalKer-X | so you have the invisible freighters of Moo2 already ^^ | 18:58 |
lord_midnight_ | two different planets in my system, a few jumps away, big purple dots going between them | 18:58 |
lord_midnight_ | couldnt build anything to fix it | 18:58 |
lord_midnight_ | turn 250, filling out my tech tree, its an almost useless planet | 18:59 |
lord_midnight_ | why cant I with my half dozen planets, set it to research and ship them food ? | 19:01 |
GeofftheMedio | dots are fleet supply. doesn't transport resources. | 19:01 |
lord_midnight_ | what does ? | 19:01 |
GeofftheMedio | solid starlanes are resource supply | 19:02 |
GeofftheMedio | solid colour starlanes | 19:02 |
lord_midnight_ | and you get those ? | 19:02 |
GeofftheMedio | construction meter on planets | 19:02 |
GeofftheMedio | meter / 20 = jumps away connection is made | 19:02 |
lord_midnight_ | huh, ok, Ill look for it | 19:02 |
lord_midnight_ | still, it would be nice to have it where my big aquatic generate all the food for my empire | 19:03 |
lord_midnight_ | how do you get that ? | 19:03 |
GeofftheMedio | ocean planets probably don't produce as much food as terran, so it might not be possible | 19:04 |
GeofftheMedio | but make sure all your planets are close enough together to exchange resources | 19:04 |
lord_midnight_ | logistics + monetary policy + ecopnomic planning = shipping system across system | 19:04 |
lord_midnight_ | ok so huge terran | 19:04 |
lord_midnight_ | or the two large terran twin in that one system | 19:05 |
lord_midnight_ | so everything else doesnt have to worry about making food at all | 19:05 |
lord_midnight_ | even if they are far away | 19:05 |
lord_midnight_ | that should be an application/building/etc for the empire | 19:06 |
lord_midnight_ | and I am correct, y9ou just want the big special buildings, none of the low level min/max stuff ? | 19:07 |
GeofftheMedio | blockades are part of the game. if you want to specialize all food production to a few planets, you need to make sure they don't get blockaded or other planets don't get cut off from them | 19:08 |
GeofftheMedio | part of that means increasing construction meters so that you can route resources further when sharing to get around blockades, and can have bigger gaps between colonized systems and still share | 19:09 |
lord_midnight_ | ok, so maybe it adds to that value somehow | 19:09 |
lord_midnight_ | increases supply range | 19:09 |
GeofftheMedio | SetMaxConstruction Target.MaxConstruction + 5 | 19:10 |
lord_midnight_ | SetMaxConstruction Target.MaxConstruction *1.25 ? | 19:10 |
lord_midnight_ | so they go 25% farther ? | 19:10 |
lord_midnight_ | or *2, so they go twice as far ? | 19:11 |
lord_midnight_ | and since we are doing hings non stacking its the awesome, it could even square it | 19:11 |
lord_midnight_ | take your pick | 19:11 |
lord_midnight_ | you can multiply stuff by a decimal right ? | 19:13 |
GeofftheMedio | no multiplications. just + | 19:16 |
lord_midnight_ | well please fix that at your next opportunity, it can be added yes ? World of possibilities there | 19:17 |
GeofftheMedio | it's not an omission. it's technically possible, but not a good idea. don't do it | 19:18 |
lord_midnight_ | SetMaxConstruction Target.MaxConstruction + Target.MaxConstruction ? | 19:18 |
lord_midnight_ | double | 19:18 |
lord_midnight_ | double is good | 19:18 |
lord_midnight_ | double anything is good | 19:18 |
GeofftheMedio | it's still not an omission, and it's still a bad idea. don't do it, still. | 19:21 |
lord_midnight_ | ok, so only numbers, integers ? or can I add .142857 to something ? | 19:24 |
lord_midnight_ | thats one seventh's sequence btw | 19:24 |
lord_midnight_ | can I add 1 and a seventh to a meter ? | 19:25 |
lord_midnight_ | er, to the max or value | 19:25 |
GeofftheMedio | you can add non-integers, but avoid it | 19:27 |
lord_midnight_ | may I ask why ? | 19:29 |
lord_midnight_ | it seems pretty limiting to only be able to add integers | 19:29 |
GeofftheMedio | it's needlessly complicated. meters range from 1 to 100. you don't need any more granularity | 19:29 |
lord_midnight_ | Im guessing you have a reason | 19:29 |
STalKer-X | design specifications | 19:30 |
lord_midnight_ | ok | 19:37 |
lord_midnight_ | so how big and how small of values should I work with ? | 19:38 |
lord_midnight_ | 1, 5, 10, 25 ? | 19:41 |
STalKer-X | small values i suppose | 19:50 |
lord_midnight_ | ok, medical center is good then, I will make it more empire wide | 20:00 |
lord_midnight_ | something that extends the supply range | 20:02 |
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lord_midnight_ | ok, orbital farm currently does nothing, its a dead end tech right ? | 20:43 |
lord_midnight_ | why not have it give +10 food to that planet, or since individal planets are not good, give +2 to each planet within 3 jumps? | 20:44 |
lord_midnight_ | then again, if you have a supply system, why would I just build a bunch of stuff on one to feed several | 20:45 |
lord_midnight_ | er wouldnt | 20:55 |
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GeofftheMedio | because then all your stuff can be destroyed at once or blockaded | 21:32 |
GeofftheMedio | and there are limits to how much food one planet can produce | 21:32 |
GeofftheMedio | and because there's no real need to put it all in once place, since most buildings should act on multiple planets anyway, with range limits and/or other conditions to determine where they act | 21:33 |
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