Wednesday, 2009-06-10

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lord_midnight_good morning then05:48
lord_midnight_http://www.freeorion.org/forum/viewtopic.php?f=6&t=2820&sid=092bacab84c01bdc58042518f689fe9909:47
tpb<http://ln-s.net/3ISR> (at www.freeorion.org)09:47
lord_midnight_^^building roughs09:47
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lord_midnight_hello !18:13
lord_midnight_I need feedback on buildings18:14
lord_midnight_I was going a different direction than I think you wanted18:15
lord_midnight_I had started with a bunch of stackable building, that are used to convert cost to balancing flaws in a planet, or amplifying its strengths18:16
lord_midnight_min/max18:16
lord_midnight_you guys want more empire level stuffs18:16
lord_midnight_to mee, thats like having just the super buildings, and none of the regular ones, but that is ok too, it abstracts the concepts a bit18:17
lord_midnight_I have some buildings that might work ok, the hospital and such only need slight adjustments18:18
lord_midnight_I had thought you wanted buildings to progress like ships, small basic ones, then more advanced, then super specials18:18
lord_midnight_you just want the specials18:19
lord_midnight_is that a fair assesment ?18:19
lord_midnight_also: when will we get asteroid mines actually in asteroid belts ? or asteroid colonies ?18:21
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lord_midnight_ok, I had edited some thing while you responded, I am copying it over to a new post instead18:34
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lord_midnight_ok security stuff can hold until spies and sabotage are implemented18:36
lord_midnight_its your save vs that or whtever18:36
lord_midnight_% modifiers cannot be implemented, I can use target.value = taget.value +5, so can it be target.value * 1.5 ?18:38
lord_midnight_cuz that 150%18:38
lord_midnight_it was in that thread you showed me that talked about the scripting system18:39
lord_midnight_I want a ship part that builds stuff in space, like a mobile dock/shipyard for stuff18:40
lord_midnight_like asteroid mines and space installationss18:40
lord_midnight_possible ?18:41
lord_midnight_what about a ship, that while in a system worked as a cargo ship that did what I was talking about with the Spaceport, then you just need a ship with the right parts in a system18:42
lord_midnight_that part being a economics application18:42
lord_midnight_:)18:42
lord_midnight_or it could be a bureau of transportation if you want18:44
lord_midnight_and makes every system better18:44
lord_midnight_you want things higher level thanI expected18:44
lord_midnight_Ill be back in a bit, Im going to parse the tech tree18:45
lord_midnight_also, we should build some test galaxies, since you can reproduce them18:45
lord_midnight_I am setting up some myself18:45
lord_midnight_ok, so Spaceports are pretty much applied interstellar coproduction on a smaller scale18:48
lord_midnight_it could unlock a supply depot, or just help balance the resources across worlds, or give a bonus to production,18:49
lord_midnight_a powerful effect would be grouping production with all of the minerals and all of the industry across all plants instead of just that planet18:50
GeofftheMedioalready happens between connected planets18:54
lord_midnight_oh, ok18:55
lord_midnight_well, then things like a planet not needing to keep primary on food to prevent population drop, wwhen plenty of planets hgave exesss food18:56
GeofftheMedioalready happens between connected planets18:57
lord_midnight_um no18:57
lord_midnight_sure doesnt work right18:57
lord_midnight_Ive had several planets that no matter what could not have primary taken off of food18:57
GeofftheMedio*between connected planets*18:58
lord_midnight_yeah18:58
STalKer-Xso you have the invisible freighters of Moo2 already ^^18:58
lord_midnight_two different planets in my system, a few jumps away, big purple dots going between them18:58
lord_midnight_couldnt build anything to fix it18:58
lord_midnight_turn 250, filling out my tech tree, its an almost useless planet18:59
lord_midnight_why cant I with my half dozen planets, set it to research and ship them food ?19:01
GeofftheMediodots are fleet supply.  doesn't transport resources.19:01
lord_midnight_what does ?19:01
GeofftheMediosolid starlanes are resource supply19:02
GeofftheMediosolid colour starlanes19:02
lord_midnight_and you get those ?19:02
GeofftheMedioconstruction meter on planets19:02
GeofftheMediometer / 20 = jumps away connection is made19:02
lord_midnight_huh, ok, Ill look for it19:02
lord_midnight_still, it would be nice to have it where my big aquatic generate all the food for my empire19:03
lord_midnight_how do you get that ?19:03
GeofftheMedioocean planets probably don't produce as much food as terran, so it might not be possible19:04
GeofftheMediobut make sure all your planets are close enough together to exchange resources19:04
lord_midnight_logistics + monetary policy + ecopnomic planning = shipping system across system19:04
lord_midnight_ok so huge terran19:04
lord_midnight_or the two large terran twin in that one system19:05
lord_midnight_so everything else doesnt have to worry about making food at all19:05
lord_midnight_even if they are far away19:05
lord_midnight_that should be an application/building/etc for the empire19:06
lord_midnight_and I am correct, y9ou just want the big special buildings, none of the low level min/max stuff ?19:07
GeofftheMedioblockades are part of the game. if you want to specialize all food production to a few planets, you need to make sure they don't get blockaded or other planets don't get cut off from them19:08
GeofftheMediopart of that means increasing construction meters so that you can route resources further when sharing to get around blockades, and can have bigger gaps between colonized systems and still share19:09
lord_midnight_ok, so maybe it adds to that value somehow19:09
lord_midnight_increases supply range19:09
GeofftheMedioSetMaxConstruction Target.MaxConstruction + 519:10
lord_midnight_SetMaxConstruction Target.MaxConstruction *1.25 ?19:10
lord_midnight_so they go 25% farther ?19:10
lord_midnight_or *2, so they go twice as far ?19:11
lord_midnight_and since we are doing hings non stacking its the awesome, it could even square it19:11
lord_midnight_take your pick19:11
lord_midnight_you can multiply stuff by a decimal right ?19:13
GeofftheMediono multiplications.  just +19:16
lord_midnight_well please fix that at your next opportunity, it can be added yes ? World of possibilities there19:17
GeofftheMedioit's not an omission.  it's technically possible, but not a good idea.  don't do it19:18
lord_midnight_SetMaxConstruction Target.MaxConstruction +  Target.MaxConstruction  ?19:18
lord_midnight_double19:18
lord_midnight_double is good19:18
lord_midnight_double anything is good19:18
GeofftheMedioit's still not an omission, and it's still a bad idea.  don't do it, still.19:21
lord_midnight_ok, so only numbers, integers ? or can I add .142857 to something ?19:24
lord_midnight_thats one seventh's sequence btw19:24
lord_midnight_can I add 1 and a seventh to a meter ?19:25
lord_midnight_er, to the max or value19:25
GeofftheMedioyou can add non-integers, but avoid it19:27
lord_midnight_may I ask why ?19:29
lord_midnight_it seems pretty limiting to only be able to add integers19:29
GeofftheMedioit's needlessly complicated.  meters range from 1 to 100.  you don't need any more granularity19:29
lord_midnight_Im guessing you have a reason19:29
STalKer-Xdesign specifications19:30
lord_midnight_ok19:37
lord_midnight_so how big and how small of values should I work with ?19:38
lord_midnight_1, 5, 10, 25 ?19:41
STalKer-Xsmall values i suppose19:50
lord_midnight_ok, medical center is good then, I will make it more empire wide20:00
lord_midnight_something that extends the supply range20:02
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lord_midnight_ok, orbital farm currently does nothing, its a dead end tech right ?20:43
lord_midnight_why not have it give +10 food to that planet, or since individal planets are not good, give +2 to each planet within 3 jumps?20:44
lord_midnight_then again, if you have a supply system, why would I just build a bunch of stuff on one to feed several20:45
lord_midnight_er wouldnt20:55
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GeofftheMediobecause then all your stuff can be destroyed at once or blockaded21:32
GeofftheMedioand there are limits to how much food one planet can produce21:32
GeofftheMedioand because there's no real need to put it all in once place, since most buildings should act on multiple planets anyway, with range limits and/or other conditions to determine where they act21:33
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