Saturday, 2009-01-17

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Impaler_hello02:41
GeofftheMediohi02:43
Impaler_howdy Geoff02:45
GeofftheMediogreetings Impaler02:46
Impaler_I see you guys have made significant progress02:46
GeofftheMedioit happens, eventually02:47
Impaler_indeed, I was thinking of throwing my hat back into the project02:47
GeofftheMediomore contributors are always welcome02:47
GeofftheMediowell... usually welcome02:47
Impaler_I've been having my own adventures latlely, I worked on a commertial game last year02:49
GeofftheMedioooh.  anything I'd have heard of?02:49
Impaler_A Colonization sequal on the Civ4 engine, it got modest reviews and sales roughly expantion pack level02:50
GeofftheMediodid you work at firaxis?  on staff or contract?02:50
Impaler_yea as a temporary employee, the people were really quite cool being uber geeks like myself02:52
GeofftheMedioI would expect as much02:52
GeofftheMedioso did you go to college and get a programming degree or diploma?  I vaguely recall you planning to do that...02:52
Impaler_But I'm now kinda unemployed and itching to code again02:52
GeofftheMediothere's plenty of tasks on the programming work page on the freeorion wiki02:53
Impaler_I did about a year of comunity college and got myself some basic C++, then I did a LOT of Civ4 mods02:53
GeofftheMedioand they hired you based on mod work you'd done?02:53
Impaler_first I was in the beta for the second expantion pack called Beyond the Sword02:54
GeofftheMedioI know about Civ4 and it's expansions and such... no need to explain what they are02:54
Impaler_they incorporated some code I sent them into that exp and then I started asking if they knew a way to get into the industry and the next thing I know their interviewing me02:55
Impaler_so overall a very fun experience that taught me a lot02:57
GeofftheMedioI would imagine so...02:57
GeofftheMediopretty lucky and good timing.02:57
Impaler_so as for FO, I just grabbed a Staticly compiled linux vestion02:57
Impaler_As with life 90% is showing up, I was really the only guy from the moding comunity who was activly aproatching them for a job02:59
GeofftheMediothat's surprising...  I'd have thought a few dozen a year or so would apply, maybe half that seriously.02:59
GeofftheMediogiven the large number of modders and the high quality of some of them03:00
Impaler_well the 'elite' moders number a dozen or so but most can't pick up and move to Baltimore03:00
GeofftheMedioI suppose not all are american, either03:01
Impaler_I was by no means the best, just the only one in that elite that was eager and able to relocate03:01
Impaler_and yes only half are even American03:02
GeofftheMediohaving a shipped game should make it easier to get other game industry jobs, should the economy pick up03:03
Impaler_So like I said this FO vertion I just got, its a 2680 static compile (linux) and it crashes on me durring AI initialization of a new game03:03
GeofftheMediocheck freeorion.log03:04
GeofftheMediowhat's the last thing in it?03:04
Impaler_ware is that found in the directory structure03:04
GeofftheMedio~/.freeorion/03:05
Impaler_top level then, odd I'm not seeing any file created at run time03:06
GeofftheMediohmm... try running   freeorion --log-level DEBUG03:07
GeofftheMedioand maybe search for freeorion.log ... I don't use linux so it might not be where it was last time I checked03:08
GeofftheMedioI'm not sure what you mean by "top level" though... ~ is your home directory03:09
Impaler_seg fault03:09
GeofftheMediorunning with --log-level debug  segfaults, or that's the last thing in the log?03:10
Impaler_still dont see a log in the freeorion directory, but running from console shows me a seg fault after the last AI orders received03:11
GeofftheMedioyour main freeorion directory is /home/username/.freeorion/ ?03:12
Impaler_except for the period yes03:12
GeofftheMediothe logs are in ~/.freeorion  not  ~/freeorion03:13
GeofftheMedio(as far as I know)03:13
Impaler_I dont have anything besides the freeorion directory in my home after running the installer, unless the installer put something someware else too03:15
GeofftheMedio. before a directory name makes it invisible03:15
GeofftheMediols -a03:15
GeofftheMediolists all directories, includin invisible oens03:16
Impaler_ah found it03:16
GeofftheMediothe .freeorion directory probably isn't created by the installer.  running freeorion creates it, I believe03:17
Impaler_looks rather inocuos on the log03:18
GeofftheMediowhat's in freeoriond.log03:18
Impaler_Tech Tree Layout Done03:18
Impaler_last line that is03:18
Impaler_Heres the whole enchilada03:19
Impaler_2009-01-17 03:09:24,745 DEBUG Client : OpenAL initialized. Version 1.1Renderer O03:19
Impaler_penAL SoftVendor OpenAL Community03:19
Impaler_Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DI03:19
Impaler_STANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic03:19
Impaler_2009-01-17 03:09:25,039 DEBUG Client : SDLInit() complete.03:19
Impaler_2009-01-17 03:09:25,039 DEBUG Client : GLInit() complete.03:19
Impaler_2009-01-17 03:09:25,689 DEBUG Client : Limited FPS to 6003:19
Impaler_2009-01-17 03:09:36,370 DEBUG Client : updating Fleet Supply for Human empire.03:19
Impaler_2009-01-17 03:09:36,370 DEBUG Client : updating Resource Supply for Human empire03:19
Impaler_.03:19
Impaler_2009-01-17 03:09:36,371 DEBUG Client : updating Fleet Supply for Empire1 empire.03:19
Impaler_2009-01-17 03:09:36,371 DEBUG Client : updating Resource Supply for Empire1 empi03:19
Impaler_re.03:19
Impaler_2009-01-17 03:09:36,371 DEBUG Client : updating Fleet Supply for Empire2 empire.03:20
Impaler_2009-01-17 03:09:36,371 DEBUG Client : updating Resource Supply for Empire2 empi03:20
Impaler_re.03:20
Impaler_2009-01-17 03:09:36,371 DEBUG Client : updating Fleet Supply for Empire4 empire.03:20
Impaler_2009-01-17 03:09:36,371 DEBUG Client : updating Resource Supply for Empire4 empi03:20
Impaler_re.03:20
Impaler_2009-01-17 03:09:36,383 DEBUG Client : updating Fleet Supply for Empire3 empire.03:20
Impaler_2009-01-17 03:09:36,383 DEBUG Client : updating Resource Supply for Empire3 empi03:20
Impaler_re.03:20
Impaler_2009-01-17 03:09:37,249 DEBUG Client : Tech Tree Layout Preparing Tech Data03:20
Impaler_2009-01-17 03:09:37,255 DEBUG Client : Tech Tree Layout Doing Graph Layout03:20
Impaler_2009-01-17 03:09:37,315 DEBUG Client : Tech Tree Layout Creating Panels03:20
Impaler_2009-01-17 03:09:37,957 DEBUG Client : Tech Tree Layout Done03:20
Impaler_2009-01-17 03:09:37,957 DEBUG Client : Tech List Box Populating03:20
Impaler_2009-01-17 03:09:38,586 DEBUG Client : Tech List Box Done Populating03:20
Impaler_2009-01-17 03:09:38,586 DEBUG Client :     Creation time=480ms03:20
Impaler_2009-01-17 03:09:38,586 DEBUG Client :     Insertion time=140ms03:20
Impaler_2009-01-17 03:09:38,590 DEBUG Client : allocating 12 food to Barnard III for own03:20
Impaler_ production and need03:20
Impaler_2009-01-17 03:09:38,590 DEBUG Client : allocating 25 food to Barnard III to main03:20
Impaler_tain population03:20
Impaler_2009-01-17 03:09:38,590 DEBUG Client : allocating 25 food to Barnard III for max03:20
Impaler_ possible growth03:20
Impaler_2009-01-17 03:09:38,598 DEBUG Client : Tech Tree Layout Preparing Tech Data03:20
Impaler_2009-01-17 03:09:38,600 DEBUG Client : Tech Tree Layout Doing Graph Layout03:20
Impaler_2009-01-17 03:09:38,629 DEBUG Client : Tech Tree Layout Creating Panels03:20
Impaler_2009-01-17 03:09:38,723 DEBUG Client : Tech Tree Layout Done03:20
Impaler_oh wait it seems I wanted freeoriond.log, thats got it03:21
Impaler_2009-01-17 03:09:39,070 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Host player disconnected; server terminating.03:22
Impaler_2009-01-17 03:09:41,070 FATAL Server : Initiating Exit (code 1 - error termination)03:22
GeofftheMediothe client crashed, so the server exited03:22
GeofftheMedio*why* the client crashed is better indicated by freeorion.log03:22
GeofftheMedio... I'm a bit confused by the brevity of your freeorion.log though03:24
GeofftheMediomine (on windows) for v0.3.11 has a lot more lines to it.03:24
GeofftheMediois that the version you're using?03:24
Impaler_I'll run it again03:24
Impaler_its 2680 which I believe is the subversion number03:25
Impaler_should I get 3.11 instead?03:25
GeofftheMedio... sec03:27
GeofftheMedio2680 is 4 months old03:28
Impaler_oppse03:28
GeofftheMedioyou should get the latest statically linked binary, which is a few days old03:29
Impaler_ok I though thats what I was getting03:29
Impaler_whats its number?03:29
GeofftheMedionope.  latest is v0.3.11 which on linux is SVN 273203:29
GeofftheMedio(latest SVN is 2760)03:30
Impaler_ok hopefully this will be a bit gentler03:31
Impaler_so what kinds of tasks are you guys working on right now?03:31
GeofftheMedioI just made a tooltip03:31
GeofftheMedioit took three days03:31
GeofftheMedioand I didn't do much else for those three days...03:31
Impaler_slow going is it03:32
GeofftheMediothe tooltip was03:32
GeofftheMedionow I'm trying to decide what to work on next03:32
Impaler_BTW are you now the defacto lead developer, you seem to be the most active03:33
GeofftheMediodepends what you mean by developer03:34
GeofftheMediotzlaine is still in charge of programming.  he knows a lot I don't about libraries and design patterns and such03:35
Impaler_and what has become of the Spathi03:35
GeofftheMedioand I go to him to discuss code design issues, such as our current discussion about how to set up customizable hotkeys03:35
GeofftheMedioAq seems to check in on the forums every 6 months to a year, but that's about it.  he doesn't contribute to design, or anything else, anymore.03:36
Impaler_yea he was starting to drift off before I left as well03:37
GeofftheMedio(by check in, I mean log in... he hasn't posted in a year and a half)03:37
Impaler_Tzlaine is essentialy the project leader now03:38
GeofftheMediome and tzlaine probably03:39
Impaler_sounds about right03:41
Impaler_so your doing drag and drop ship building, screen shots look very nice03:43
GeofftheMedioit's a start03:43
Impaler_maybe I can get something done their, I developed some good UI understanding in my project, what language in the UI in?03:45
GeofftheMedioC++03:46
Impaler_humm tricky, we used Python UI as I'm sure you know, might be hard to do it in C++ if its very low level, is their a UI library being used?03:48
Impaler_also here the last line from the new version, still crashes03:49
Impaler_2009-01-17 03:46:29,720 DEBUG Client : Turn initialization new graphic buffer creation03:49
Impaler_thats freeorion.log, the other one freeoriond.log is the same as before03:50
GeofftheMediowhat version of opengl can your graphics card run?  looks like it's crashing when trying to do opengl 1.5 or opengl 2.0 stuff03:51
Impaler_my card is ancient03:53
Impaler_any way to bypass or ratchet down the graphics?03:53
GeofftheMedioyou might be able to get it running if you recompile and set a #define03:53
GeofftheMediolonger-term we're going to require opengl 2.003:54
Impaler_and I'm going to need a new machine03:54
GeofftheMedioeven a moderately old machine would suffice03:54
Impaler_ok I'll try compiling but it will probably be a dependency hell :P03:56
GeofftheMedioif you have a win32 machine (which I'd expect if you did a bunch of civ4 modding) it's a lot easier to get compiled03:57
Impaler_yes I could go with compiling under windows, probably a lot easier then under linux, (I dual boot)04:01
GeofftheMediothere's a windows SDK that makes it very easy04:01
Impaler_well thanks for the help and info, I'll do some reading and some more fiddling around04:02
GeofftheMedioMSVC 2005 or 2008 have almost-read-to-go solutions in SVN04:02
GeofftheMediono problem04:02
Impaler_goody04:09
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kroddnGeofftheMedio12:56
kroddnYeOldeFarte did not post any bug report?12:59
kroddnDamn ...12:59
kroddnI think he has other problems, neither openAL nor python is the problem13:00
kroddnI geht those messages too if I close freeorion:13:00
kroddnAL lib: ALc.c:1302: exit() 1 device(s) and 1 context(s) NOT deleted13:01
kroddnAL lib: alSource.c:2291: alcDestroyContext(): 16 Source(s) NOT deleted13:01
kroddnAL lib: alBuffer.c:1097: exit() 4 Buffer(s) NOT deleted13:01
kroddnso far from me, i'll leave now :-)13:01
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