Sunday, 2010-10-17

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alanpRamblurr: what's up?02:52
Ramblurralanp: heya02:53
alanpwhat kind of game are you looking to design02:54
Ramblurrin general i'm worred about the interface02:54
Ramblurri know the goal of TP is to have thin clients that are game agnostic02:55
Ramblurrbut i'm having trouble imagining how the UI can be created so it fits with each game02:55
Ramblurralanp: right now, i'm working on a version of Star Wars Rebellion, an old 4x strategy game from the late 90s02:56
Ramblurrbut thats just to wrap my head around TP02:56
Ramblurrlong term, I want to create a *huge* open-ended space-opera type game with some real depth02:57
alanpwhat kind of troubles are you having imagining how the ui can be created?02:57
alanpdo you need some ui elements added to the client?02:57
alanpclient(s)02:58
Ramblurri think so02:59
Ramblurrmore robust message support for example02:59
Ramblurrbrb02:59
Ramblurrback sorry03:04
Ramblurrso, by more robust message support i mean a facility for receiving in game messages03:04
Ramblurrand having them sorted/categorized03:04
Ramblurre.g., "Scout Reports", "Economic Reports", etc03:05
alanpmessages are something that i don't think the clients handle to well right now03:54
alanpyou could propose a change03:54
alanppywx would probably be the best client to attack03:54
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llnzmorning all18:44
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