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alanp | Ramblurr: what's up? | 02:52 |
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Ramblurr | alanp: heya | 02:53 |
alanp | what kind of game are you looking to design | 02:54 |
Ramblurr | in general i'm worred about the interface | 02:54 |
Ramblurr | i know the goal of TP is to have thin clients that are game agnostic | 02:55 |
Ramblurr | but i'm having trouble imagining how the UI can be created so it fits with each game | 02:55 |
Ramblurr | alanp: right now, i'm working on a version of Star Wars Rebellion, an old 4x strategy game from the late 90s | 02:56 |
Ramblurr | but thats just to wrap my head around TP | 02:56 |
Ramblurr | long term, I want to create a *huge* open-ended space-opera type game with some real depth | 02:57 |
alanp | what kind of troubles are you having imagining how the ui can be created? | 02:57 |
alanp | do you need some ui elements added to the client? | 02:57 |
alanp | client(s) | 02:58 |
Ramblurr | i think so | 02:59 |
Ramblurr | more robust message support for example | 02:59 |
Ramblurr | brb | 02:59 |
Ramblurr | back sorry | 03:04 |
Ramblurr | so, by more robust message support i mean a facility for receiving in game messages | 03:04 |
Ramblurr | and having them sorted/categorized | 03:04 |
Ramblurr | e.g., "Scout Reports", "Economic Reports", etc | 03:05 |
alanp | messages are something that i don't think the clients handle to well right now | 03:54 |
alanp | you could propose a change | 03:54 |
alanp | pywx would probably be the best client to attack | 03:54 |
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llnz | morning all | 18:44 |
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