Thursday, 2010-10-14

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Ramblurrhm i'm having some trouble with tpserver-py00:07
Ramblurri installed python-avahi00:07
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Ramblurrnow i'm getting a gdbm error on start http://pastie.org/121961700:08
tpbTitle: #1219617 - Pastie (at pastie.org)00:08
llnzRamblurr: ask mithro00:08
Ramblurruninstalled python-avahi, doesn't seem required00:13
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Ramblurri've started working on parsek's ui04:10
Ramblurrhttp://imgur.com/ZxWVR04:10
tpbTitle: imgur: The Simple Image Sharer (at imgur.com)04:10
llnzRamblurr: cool, i have some ideas if you want04:14
Ramblurrsure!04:15
Ramblurrthat is just an intro screen04:15
RamblurrI didn't like all the separate dialogs04:15
Ramblurrso i'm moving towards one self-contained window04:15
RamblurrI imagine that whole screen would be replaced with the starmap, etc, when the user loads a game04:15
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llnzgood, i like that too04:16
Ramblurrthe top level categories are modular, so adding more is easy04:23
RamblurrI was thinking eventually something along the lines of  "Community News" could be added04:23
Ramblurrthat could grab and display an RSS feed(s) of news from the TP player community: new servers, new games, "Looking for players announcements", etc04:24
Ramblurrobviously not something that would be useful now, but just an idea04:24
Ramblurrah, i dont know if you know, but Agon removed the KDE dep from Parsek04:26
Ramblurrso it can easily be built on windows and OS X04:26
Ramblurranyways, heading to bed, feel free to email me any ideas you have unnamedrambler  at  gmail04:26
llnzyes i know04:32
llnzi was his mentor04:32
llnzi probably won't have time today04:32
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llnzlater all05:07
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llnzmorning all19:28
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Ramblurrafternoon21:15
Ramblurrllnz: i'm trying to figure out how the persistence backend works21:16
llnzok21:16
Ramblurrit appears as if the ruleset implementations dont have to worry about that at all21:16
llnzthat's true21:16
Ramblurrhow/where do they load data from an already started game?21:16
llnzas long all game state is saved in the objects, etc21:16
llnzthe game data is lazily loaded from persistence on request21:17
llnz(the managers act as write-through caches, that never invalidate except on exit)21:18
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Ramblurrllnz: if a game had a "standing orders" feature, how would those be persisted?22:03
llnzas an inactive orderqueue22:03
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Ramblurrah damn Agon was here!22:58
Ramblurrllnz: I really like the hierarchy model23:28
Ramblurri wasn't sure how to create "characters" or structures, but they simply fall in the hierarchy. Either a ship or planet being their parent23:28
RamblurrHeh it seem possible you could create an entire ruleset from full hierarchy description and some additional interaction rules23:29
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llnzRamblurr: yeah23:44
Ramblurri'm trying to come up with game mechanics in 4X games that don't fit the hierarchy23:53
Ramblurrdiplomacy is the only one i can think of23:53
Ramblurrhm, what about trade?23:53

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