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Ramblurr | hm i'm having some trouble with tpserver-py | 00:07 |
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Ramblurr | i installed python-avahi | 00:07 |
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Ramblurr | now i'm getting a gdbm error on start http://pastie.org/1219617 | 00:08 |
tpb | Title: #1219617 - Pastie (at pastie.org) | 00:08 |
llnz | Ramblurr: ask mithro | 00:08 |
Ramblurr | uninstalled python-avahi, doesn't seem required | 00:13 |
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Ramblurr | i've started working on parsek's ui | 04:10 |
Ramblurr | http://imgur.com/ZxWVR | 04:10 |
tpb | Title: imgur: The Simple Image Sharer (at imgur.com) | 04:10 |
llnz | Ramblurr: cool, i have some ideas if you want | 04:14 |
Ramblurr | sure! | 04:15 |
Ramblurr | that is just an intro screen | 04:15 |
Ramblurr | I didn't like all the separate dialogs | 04:15 |
Ramblurr | so i'm moving towards one self-contained window | 04:15 |
Ramblurr | I imagine that whole screen would be replaced with the starmap, etc, when the user loads a game | 04:15 |
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llnz | good, i like that too | 04:16 |
Ramblurr | the top level categories are modular, so adding more is easy | 04:23 |
Ramblurr | I was thinking eventually something along the lines of "Community News" could be added | 04:23 |
Ramblurr | that could grab and display an RSS feed(s) of news from the TP player community: new servers, new games, "Looking for players announcements", etc | 04:24 |
Ramblurr | obviously not something that would be useful now, but just an idea | 04:24 |
Ramblurr | ah, i dont know if you know, but Agon removed the KDE dep from Parsek | 04:26 |
Ramblurr | so it can easily be built on windows and OS X | 04:26 |
Ramblurr | anyways, heading to bed, feel free to email me any ideas you have unnamedrambler at gmail | 04:26 |
llnz | yes i know | 04:32 |
llnz | i was his mentor | 04:32 |
llnz | i probably won't have time today | 04:32 |
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llnz | later all | 05:07 |
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llnz | morning all | 19:28 |
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Ramblurr | afternoon | 21:15 |
Ramblurr | llnz: i'm trying to figure out how the persistence backend works | 21:16 |
llnz | ok | 21:16 |
Ramblurr | it appears as if the ruleset implementations dont have to worry about that at all | 21:16 |
llnz | that's true | 21:16 |
Ramblurr | how/where do they load data from an already started game? | 21:16 |
llnz | as long all game state is saved in the objects, etc | 21:16 |
llnz | the game data is lazily loaded from persistence on request | 21:17 |
llnz | (the managers act as write-through caches, that never invalidate except on exit) | 21:18 |
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Ramblurr | llnz: if a game had a "standing orders" feature, how would those be persisted? | 22:03 |
llnz | as an inactive orderqueue | 22:03 |
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Ramblurr | ah damn Agon was here! | 22:58 |
Ramblurr | llnz: I really like the hierarchy model | 23:28 |
Ramblurr | i wasn't sure how to create "characters" or structures, but they simply fall in the hierarchy. Either a ship or planet being their parent | 23:28 |
Ramblurr | Heh it seem possible you could create an entire ruleset from full hierarchy description and some additional interaction rules | 23:29 |
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llnz | Ramblurr: yeah | 23:44 |
Ramblurr | i'm trying to come up with game mechanics in 4X games that don't fit the hierarchy | 23:53 |
Ramblurr | diplomacy is the only one i can think of | 23:53 |
Ramblurr | hm, what about trade? | 23:53 |
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