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CIA-31 | mithro tpclient-pywx-tp04 * r962673d671c2 /windows/main/panelOrder.py: Fix the display of the object. | 00:02 |
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CIA-31 | llnz tpserver-cpp * rbf667dcfb266 /tpserver/commandmanager.cpp: Add players not finished to status admin command | 00:04 |
CIA-31 | Kornel Kisielewicz master * r9eec704 / (4 files): Send to all players implemented - http://bit.ly/aBfrwM | 00:20 |
tpb | Title: Commit 9eec704626e0760389f670ac158822b9cc2c86a4 to epyon's tpserver-cpp - GitHub (at bit.ly) | 00:20 |
verhoevenv | ezod: ping | 00:59 |
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CIA-31 | verhoevenv daneel-ai * re75cf83a4f44 /daneel/mod-risk.py: Fixed bug in risk rules | 01:21 |
CIA-31 | verhoevenv libtpclient-py-tp04 * r00cafc598005 /tp/client/SinglePlayer.py: Add number of players to server for singleplayer. | 01:37 |
CIA-31 | verhoevenv tpserver-cpp * r50cbc7dc7f91 /tpserver-cpp-inplace.xml: Allow the amount of players to be passed to the server. | 01:48 |
CIA-31 | mithro tpclient-pywx-tp04 * r000be50e85ec /windows/main/ (4 files in 2 dirs): Adding toggle buttons for the overlays. | 01:48 |
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CIA-31 | verhoevenv tpclient-pywx-tp04 * r2732152b3224 /libtpclient-py: Update tpclient lib to support adding player numbers to singleplayer. | 02:03 |
CIA-31 | llnz tpserver-cpp * r19391308c164 / (modules/games/minisec/minisec.cpp sample.conf): Added noguest setting, to prevent guest user creation. | 02:09 |
CIA-31 | llnz tpserver-cpp * r28c242b6202c /modules/games/risk/riskturn.cpp: Make players who are dead in risk actually dead. | 02:09 |
CIA-31 | llnz tpserver-cpp * r99b194d85976 / (5 files in 3 dirs): Added test for prng, might have fixed prng too | 02:09 |
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CIA-31 | llnz tpserver-cpp * r26a375afed10 /modules/games/risk/riskturn.cpp: Fixed risk player dead setting | 03:38 |
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CIA-31 | mithro tpclient-pywx-tp04 * r48f782585427 / (12 files in 3 dirs): Convert to the new AUI in wxPython 2.8 | 04:19 |
CIA-31 | mithro tpclient-pywx-tp04 * r7e17db5bedc1 / (4 files in 2 dirs): Path and Velocity overlays can now be toggled using buttons on the toolbar. | 04:19 |
CIA-31 | mithro tpclient-pywx-tp04 * r2e000576ae1c /windows/main/overlays/Overlay.py: Allow order inside a layer. | 04:19 |
CIA-31 | mithro tpclient-pywx-tp04 * r823ff83cfeee /windows/main/overlays/Systems.py: Make multipoint objects work a little nicer. | 04:19 |
CIA-31 | mithro tpclient-pywx-tp04 * r026bcd9ef0ea /libtpclient-py: Merge branch 'tp04' of git+ssh://git.thousandparsec.net/git/tpclient-pywx into tp04 | 04:19 |
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CIA-31 | verhoevenv tpclient-pywx-tp04 * rdc4d3ab22757 /windows/main/panelStarMap.py: Made starmap zoom with mouse wheel. | 04:27 |
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CIA-31 | Kornel Kisielewicz master * rc789334 / tpserver/server/timercallback.h : Time Callback prepared for ASIO - http://bit.ly/9gPUBN | 04:31 |
tpb | Title: Commit c7893349e8206dab0b9314ce178cc41e2b0063e3 to epyon's tpserver-cpp - GitHub (at bit.ly) | 04:31 |
CIA-31 | Kornel Kisielewicz master * r2d5e0f0 / (3 files): | 04:31 |
CIA-31 | TimerCallback refactored to work with ASIO | 04:31 |
CIA-31 | * interface unchanged! - http://bit.ly/b49ZNL | 04:31 |
tpb | Title: Commit 2d5e0f05cb4a01db6b4adec09fb22efc450b0c62 to epyon's tpserver-cpp - GitHub (at bit.ly) | 04:32 |
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CIA-31 | mithro tpclient-pywx-tp04 * rc1c28f3863ec /tpclient-pywx: Fix the hidden update window problem. | 04:49 |
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CIA-31 | llnz tpserver-cpp * r49ceb3c98654 / (sample.conf tpserver/playersfinishedturntimer.cpp): Fix turn_players_min default and add turn_require_active_players | 05:15 |
CIA-31 | llnz tpserver-cpp * r6013431a6342 /.gitignore: Added db files to .gitignore | 05:16 |
CIA-31 | mithro tpserver-cpp * r162767964925 /tpserver/playersfinishedturntimer.cpp: Make the active players default sane. | 05:22 |
CIA-31 | alanp tpserver-cpp * r7be0b53bdc04 /modules/games/minisec/ (intercept.cpp intercept.h): Initial addition of Intercept order | 05:38 |
CIA-31 | alanp tpserver-cpp * re73b2cec4286 / (19 files in 5 dirs): Merge branch 'master' of git+ssh://git.thousandparsec.net/git/tpserver-cpp | 05:38 |
CIA-31 | alanp tpserver-cpp * re9220320019a /modules/games/minisec/Makefile.am: Change Makefile to build Intercept order (not enabled in ruleset yet) | 05:39 |
CIA-31 | mithro tpclient-pywx-tp04 * rf4e86b9cf1fa /windows/main/overlays/Velocity.py: ABS velocity is greater than zero. | 05:46 |
CIA-31 | mithro tpclient-pywx-tp04 * r95d800e3e09b / (3 files in 3 dirs): Fixing clicking on Path. | 05:46 |
CIA-31 | llnz tpserver-cpp * rc37e8ba8db2c /modules/games/minisec/fleet.cpp: Only update velocity if not already 0,0,0 in minisec's fleet. | 05:59 |
CIA-31 | mithro tpserver-cpp * r62f3acf60659 /modules/games/minisec/minisec.cpp: Own your initial planet again. | 06:13 |
CIA-31 | mithro tpserver-cpp * rc0e9f216e765 /modules/games/minisec/fleet.cpp: Merge branch 'master' of git+ssh://git.thousandparsec.net/git/tpserver-cpp | 06:13 |
CIA-31 | llnz tpserver-cpp * rb1fa044fb7e4 /modules/games/risk/planet.cpp: Only update the planet modtime if neccessary in risk | 06:17 |
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CIA-31 | mithro tpserver-cpp * rb80c370b8a70 /modules/games/minisec/minisec.cpp: Fix a sizeof problem. | 06:55 |
CIA-31 | mithro tpserver-cpp * r8bcdcb43a585 /modules/games/risk/planet.cpp: Merge branch 'master' of git+ssh://git.thousandparsec.net/git/tpserver-cpp | 06:56 |
CIA-31 | llnz tpserver-cpp * r94661157ac45 /.gitignore: Added testprng program to gitignore | 07:03 |
CIA-31 | llnz tpserver-cpp * rc7f4df7cdc41 /modules/games/minisec/minisec.cpp: Merge branch 'master' of git+ssh://git.thousandparsec.net/git/tpserver-cpp | 07:03 |
CIA-31 | mithro libtpclient-py-tp04 * r6c19d064dea1 /tp/client/cache.py: Make the error messages more informative. | 07:15 |
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CIA-31 | llnz tpserver-cpp * re2b81c4a0a98 /modules/games/minisec/colonise.cpp: Remove empty fleet from parent before removing in colonise in minisec | 07:55 |
CIA-31 | alanp tpserver-cpp * re662fa6fa0b1 /modules/games/minisec/ (5 files): | 08:08 |
CIA-31 | Fix RSP combat number of ships | 08:08 |
CIA-31 | Insert Intercept into list of allowed order | 08:08 |
CIA-31 | Fix Intercept order to give base case to delete bad destination planets | 08:08 |
CIA-31 | alanp tpserver-cpp * r034722c7172d / (5 files in 3 dirs): | 08:08 |
CIA-31 | Merge in setvelocity change | 08:08 |
CIA-31 | Conflicts: | 08:08 |
CIA-31 | modules/games/minisec/fleet.cpp | 08:08 |
CIA-31 | mithro tpserver-cpp * r41ffbb5e8565 /modules/games/minisec/minisec.cpp: Players get the homeworld resource again. | 08:17 |
CIA-31 | mithro tpserver-cpp * r33a5b7edc11a /modules/games/minisec/ (5 files): Merge branch 'master' of git+ssh://git.thousandparsec.net/git/tpserver-cpp | 08:17 |
CIA-31 | mithro libtpclient-py-tp04 * r6c6fe9665bb8 /tp/client/cache.py: Possible assert which could be useful later. | 08:21 |
CIA-31 | mithro daneel-ai * rfa4d22fc346e /daneel-ai.py: Proper way to get turn number. | 08:24 |
CIA-31 | mithro daneel-ai * r436147dbc88e /daneel/rulesystem.py: Don't strip the names (as " " is a valid name). | 08:24 |
CIA-31 | mithro daneel-ai * r4518da9df32f / (libtpclient-py libtpproto-py): Submodule bump. | 08:24 |
CIA-31 | mithro daneel-ai * r6a3b800a0507 / (daneel/mod-minisec.py libtpclient-py): Fix string problem and no enemies. | 08:24 |
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bisc | tansell-laptop: ping | 18:31 |
tansell-laptop | bisc, pong | 18:32 |
bisc | tansell-laptop: new AUI is great looking! But one question: were panels swapped intentionally or it's a bug? | 18:33 |
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tansell-laptop | bisc, the new AUI has the reverse ordering of panels for some reason | 18:38 |
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tansell-laptop | bisc, ping? | 18:59 |
tansell-laptop | bisc, got anything for me to review? | 18:59 |
bisc | tansell-laptop: yeah, waiting window http://codereview.mithis.com/104001 | 19:00 |
tpb | Title: Issue 104001: Waiting window work. - Code Review (at codereview.mithis.com) | 19:00 |
bisc | btw, this name isn't very suitable. | 19:01 |
tansell-laptop | bisc, what would you call it? | 19:01 |
bisc | tansell-laptop: a difficult question. I'd emphasize the connection with ending of turn, not with the displayed list of players. Something like 'Ending of turn', don't know. | 19:03 |
tansell-laptop | but it can be used without ending the turn | 19:04 |
bisc | tansell-laptop: yes, that's the problem. We are having two rather different pieces of functionality in this window: for displaying list of ready players and ending turn itself. That's why naming is difficult. | 19:06 |
tansell-laptop | bisc, but the ending of the turn itself is done via the menu or the shortcut | 19:07 |
tansell-laptop | currently playing a game of risk with other TP people :) | 19:08 |
bisc | tansell-laptop: okay, but we say about user's request for 'end of turn' in this window -- this is quite in-place to allow ending turn there too. | 19:09 |
tansell-laptop | bisc, I guess so | 19:09 |
tansell-laptop | bisc, BTW I know agree with you regarding the new order thing | 19:10 |
bisc | tansell-laptop: what do you mean by 'new order thing'? | 19:11 |
tansell-laptop | s/know/now | 19:11 |
tansell-laptop | bisc, you where saying that the new order drop down should create a new order and not need the button | 19:12 |
bisc | tansell-laptop: I'm glad about it. You think it's ok to look like that http://ruchkin.files.wordpress.com/2010/07/orders-panel-alternative-order-adding.png ? | 19:16 |
tpb | <http://ln-s.net/7T0$> (at ruchkin.files.wordpress.com) | 19:16 |
bisc | If we accept this option with <label 'New order'> <wxchoice> -- then we should apply the same way of visualization for wxchoice 'Order Queue'. For visual conformity, etc. | 19:17 |
tansell-laptop | bisc, I don't think it should be a wxChoice | 19:19 |
bisc | tansell-laptop: what's on your mind? | 19:19 |
tansell-laptop | I think it should be a button which creates a drop down list | 19:19 |
tansell-laptop | it's not clear as a wxchoice because it has one selected | 19:20 |
bisc | tansell-laptop: yes, you're right about that. I was thinking about wxchoice with pre-set 'New order...' label, but button is even better. | 19:21 |
tansell-laptop | bisc, okay cool | 19:25 |
bisc | tansell-laptop: I need your help with adding a mouse cursor for selection mode. I seem to be unable to create a bitmap with transparent layer. Or maybe I can't correcly embed it into program: tried using img2py, no positive result. | 19:26 |
tansell-laptop | bisc, okay - keep it a low priority for now | 19:27 |
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llnz | glew: ping | 23:14 |
glew | llnz: pong | 23:14 |
llnz | how are you feeling about sqlite persistence in tpserver-cpp? Are you happy with it? | 23:16 |
glew | well feel confident that its working, but I've noticed some differences in behavior from mysql peristence | 23:17 |
llnz | what differences? | 23:17 |
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glew | I've noticed it adds more entries into tables after turns end | 23:18 |
glew | for example: i looked at mysql and it only adds a few entries for object after a turn ends, but i've noticed that sqlite peristence will add one for a lot more objects (mainly planets) | 23:19 |
llnz | ok | 23:31 |
llnz | I will be looking at merging it into the master of tpserver-cpp in the next couple of weeks | 23:31 |
llnz | i've had your code running this week a couple of times, and it seemed usable | 23:32 |
glew | it is usable | 23:32 |
glew | i'm not sure why there are extra entries though | 23:32 |
glew | i'm not sure what is called, in terms of persistence, at the end of a turn | 23:33 |
glew | so it was hard for me to pin point where my problem might be | 23:33 |
llnz | i have a clue to the performance limitations i have been seen it | 23:34 |
llnz | it is something systematic, with I will fix | 23:34 |
glew | ok | 23:35 |
glew | llnz: deleting the cache.* files fixed my earlier issue, but i can't figure out how to delete them from a code perspective | 23:42 |
glew | I was going to delete them upon a successful load of a save game in the wizard, but python doesn't let me delete the cache.* files | 23:43 |
llnz | some of the updates this week should fix that | 23:46 |
glew | ok | 23:47 |
llnz | should be handled automatically | 23:47 |
glew | i'll worry about other things then | 23:47 |
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