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llnz | later all | 04:49 |
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bisc | tansell: ping | 06:47 |
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cahirwpz | hi all | 06:52 |
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null_000 | hi all | 10:13 |
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StupidIncarnate | hey | 10:37 |
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llnz | morning all | 20:14 |
llnz | brb | 21:18 |
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llnz | Agon, epyon-*: how are you going? | 21:48 |
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glew | llnz: ping | 21:57 |
llnz | hi glew | 22:17 |
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Agon | llnz: hi, I am fine. How are you doing? | 22:37 |
llnz | not too bad | 22:37 |
llnz | how is your coding coming, haven't seen much in the last while | 22:37 |
llnz | also a progress report on your blog would be good | 22:37 |
Agon | yeah did some work two and three days ago but didnt commit it yet | 22:38 |
llnz | ok, keep going | 22:38 |
Agon | will do one as soon as I have the pre game window done. | 22:39 |
llnz | ok, now you were going to show me some mockup of that, because I have some ideas that might make help | 22:40 |
Agon | it will most likly look like this: http://marcelha.files.wordpress.com/2010/06/parsekgamewidgetmockup1.png , a list of available games, filters and connect button | 22:41 |
tpb | <http://ln-s.net/7Jw1> (at marcelha.files.wordpress.com) | 22:41 |
Agon | and without the account settings on it, they will be moved | 22:42 |
Agon | and combined with servers, similar to konversations server<->identity | 22:43 |
llnz | ok, looks fine, the only things I might suggest would be to be able to add games/servers and to highlight/split the list into those connected to before (and have an account associated) vs thoses that don't | 22:46 |
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Agon | hm ok will try to implement that too | 22:49 |
llnz | so that returning players can just click on their game | 22:52 |
glew | llnz: ping again, sorry I went to eat dinner | 23:08 |
llnz | hi glew | 23:09 |
glew | hey | 23:09 |
glew | I wanted your opinion on how I should eventually end up at a save game file | 23:09 |
glew | so there were two possiblities | 23:10 |
glew | one was to have the persistence module track the game and then upon saving it would essentially make a copy of the database file | 23:10 |
glew | and the other that ezod suggested was to make a call to the server to save, that would dump everything then to the database | 23:11 |
glew | so the second one uses the persistence module in a different way than intended | 23:11 |
glew | llnz: I was originally planning on the first way, just copying the persistence database to another location. But just wanted to see if you had any input | 23:19 |
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llnz | my preference would be for the first way | 23:21 |
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llnz | the server is basically a "write-through" cache of the database | 23:21 |
llnz | and this will be even more obvious in the next big refactor | 23:22 |
glew | ok, and just to make sure, the different managers that are written in the server keep the persistence database up to date if there is a persistence module loaded? | 23:23 |
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llnz | yes | 23:44 |
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