*** tpb has joined #tp | 00:00 | |
*** ChanServ sets mode: +o tpb | 00:00 | |
*** StrangerDanger has quit IRC | 00:12 | |
*** JohnSGalt has joined #tp | 00:12 | |
*** JohnSGalt has quit IRC | 01:32 | |
*** JohnSGalt has joined #tp | 01:48 | |
*** JohnSGalt has quit IRC | 02:03 | |
*** peres has joined #tp | 02:27 | |
*** verhoevenv has quit IRC | 02:42 | |
*** Epyon has quit IRC | 02:53 | |
*** Epyon has joined #tp | 04:33 | |
*** llnz has joined #tp | 05:06 | |
*** glew has quit IRC | 05:08 | |
*** cahirwpz has joined #tp | 06:41 | |
*** Epyon has quit IRC | 06:52 | |
*** peres has quit IRC | 07:00 | |
*** llnz2 has joined #tp | 08:41 | |
*** llnz has quit IRC | 08:42 | |
*** llnz2 is now known as llnz | 08:45 | |
* llnz smashes a couple of mtsec bugs | 09:37 | |
*** peres has joined #tp | 09:41 | |
CIA-29 | llnz tpserver-cpp * r3f0c1dfff89e /modules/games/minisec/minisec.cpp: Fixed media url for random planets in Minisec | 09:51 |
---|---|---|
CIA-29 | llnz tpserver-cpp * r5226f3980df8 /modules/games/mtsec/ (mtsec.cpp mtsecturn.cpp): | 09:51 |
CIA-29 | Fixed bugs in MTSec | 09:51 |
CIA-29 | Namely issue #111 visibility of 'gone' objects and issue #124 ownership of home planets | 09:51 |
CIA-29 | order queue | 09:51 |
* llnz wanders off | 09:52 | |
llnz | later all | 09:52 |
*** llnz has quit IRC | 09:52 | |
*** peres has quit IRC | 11:17 | |
*** StrangerDanger has joined #tp | 12:43 | |
*** verhoevenv has joined #tp | 12:57 | |
*** peres has joined #tp | 13:08 | |
*** StrangerDanger has quit IRC | 13:19 | |
*** null_000 has joined #tp | 14:15 | |
null_000 | alanp: ping | 14:15 |
*** null_000 has quit IRC | 14:57 | |
*** StrangerDanger has joined #tp | 15:25 | |
*** Epyon has joined #tp | 15:37 | |
*** StrangerDanger has quit IRC | 15:47 | |
*** StrangerDanger has joined #tp | 16:04 | |
*** cahirwpz has quit IRC | 16:47 | |
*** null_000 has joined #tp | 17:35 | |
null_000 | hello people | 17:36 |
null_000 | alanp: ping | 17:44 |
*** Epyon has quit IRC | 17:46 | |
*** StupidIncarnate has joined #tp | 17:58 | |
StrangerDanger | Hi | 18:06 |
StrangerDanger | ping | 18:06 |
null_000 | who are you pinging? | 18:08 |
*** glew has joined #tp | 18:10 | |
StrangerDanger | You? | 18:14 |
null_000 | ^_^ | 18:15 |
*** peres has quit IRC | 19:14 | |
*** null_000 has quit IRC | 19:51 | |
*** Epyon has joined #tp | 20:03 | |
*** StrangerDanger is now known as JohnSGalt | 20:39 | |
*** tuna-fish has joined #tp | 21:37 | |
*** cahirwpz has joined #tp | 22:34 | |
*** tuna-fish has quit IRC | 22:38 | |
*** cahirwpz has quit IRC | 22:40 | |
ezod | glew: saw your update | 23:14 |
ezod | this is crunch week, i really hope to see sqlite persistence working within the next few days :) | 23:15 |
StupidIncarnate | would anyone actually do a game with 20 planets in a system? | 23:18 |
ezod | StupidIncarnate: why do you ask? | 23:18 |
StupidIncarnate | I'm designing the display of the child objects when someone clicks a system on the map | 23:19 |
StupidIncarnate | if 20 planets is normal, the display would have to be a scroll down dialog | 23:20 |
ezod | i don't think 20 planets occurs in any of the current games | 23:20 |
StupidIncarnate | if that's outragous and the planet size is less, there's a better display I could do that looks cooler | 23:20 |
ezod | well, i wouldn't want to limit it in the protocol or anything, but it sounds reasonable to me for a client | 23:21 |
StupidIncarnate | the conf example for minisec says 20 planets min, 50 max | 23:22 |
StupidIncarnate | that's what I had it set to for a while | 23:22 |
StupidIncarnate | it was annoying though | 23:22 |
ezod | 20 planets min? | 23:23 |
StupidIncarnate | minimum | 23:23 |
ezod | not systems? | 23:23 |
StupidIncarnate | in a system | 23:23 |
ezod | that seems ludicrous | 23:24 |
StupidIncarnate | ## Example: minisec_min_planets = 20 | 23:24 |
StupidIncarnate | and ## Example: minisec_min_systems = 20 | 23:24 |
ezod | that's per system? | 23:25 |
ezod | anyway, i don't think that's reasonable | 23:25 |
StupidIncarnate | probably needs to be changed then | 23:26 |
StupidIncarnate | and do you know where most of the images came from on svn.thousnadparsec media folder? | 23:28 |
ezod | was before my time ;) | 23:29 |
verhoevenv | FreeOrion or something IIRC? | 23:30 |
StupidIncarnate | what's that? | 23:33 |
verhoevenv | Eh. Free clone of Master of Orion I guess. | 23:34 |
StupidIncarnate | oh, it's a game | 23:34 |
Generated by irclog2html.py 2.17.2 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!