Monday, 2010-05-24

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llnzbbl04:34
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StupidIncarnatemithro: ping06:03
tansellStupidIncarnate, pong06:15
StupidIncarnatehey, so in 2008, the pickle thing was commented out in the cache class, because according to the comments it was broken. Did that get pushed onto the backburner?06:17
StupidIncarnatethe pickle thing in the save fuct of the cache class*06:17
tansellyeah, I think it did06:35
StupidIncarnateso the programs using tp04 basically haven't had a cache then06:36
StupidIncarnate?06:36
StupidIncarnatethey've just been pulling from the server whenever they needed data and storing in memory?06:36
tansellthey have an in-memory cache06:38
StupidIncarnatethink it's going to be reimplimented eventually or should I just write some sort of cache functions for tpweb?06:41
tansellStupidIncarnate, reimplemented eventually06:51
StupidIncarnateso since tpweb currently relies on the cache from tp03, how do you want me to fix it? pull all the data in one call and just load it into the browser for now?06:55
tansellcan you just use it in-memory for the moment?06:56
StupidIncarnatestore the cache in a global var?06:56
tansellI don't know enough about how it works to offer a better suggestion06:57
StupidIncarnateok, then I'll just get something working and not worry so much about server overhead06:57
StupidIncarnateserver overhead.... think that's the word06:58
StupidIncarnatethe other question I had was, where is the current turn stored? does it come in the cache or do you have to send a frame thing for it?07:00
StupidIncarnatei couldn't really find any indication of it in the two libs07:00
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null_000mithro: ping10:44
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llnzlater all10:49
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tansellnull_000, pong?10:51
tansellbut I'm just about to head out10:51
null_000is there a simple way to update the chache after adding a new design10:54
null_000I'm stuck with id -1 until the next turn10:54
mithrosure, see how tpclient-pywx does it10:55
mithrobblr10:55
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Epyon!seen llnz18:00
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llnzmorning all20:07
llnzAgon-laptop: where is your code going to go?20:07
Epyonllnz, shall I work on the refactor branch again?20:21
Epyonis it synched to master at the moment?20:21
llnzyes, probably not20:21
llnzactually there isn't a refactor branch currently20:22
Epyonwill you create it?20:22
llnzi'll create it tonight if you want20:22
EpyonYes, thank you :)20:22
llnzno prob20:24
Agon-laptopllnz: Hello, I will do a git import to github, if it is all right.20:57
llnzsure, that's great20:57
llnzappears the thousand parsec user's parsek repo is way out of date20:59
llnzkde svn is the current location20:59
Agon-laptopI couldn't start coding today as I was traveling and visiting relative.20:59
Agon-laptopYeah, I alrady checked out the kde svn Parsek code and compiled it21:00
llnzcool21:00
llnzthat's fine21:00
llnzsee my comments on your blog?21:00
Agon-laptopYes, I saw, I will do a mockup tomorrow. I am planning to give it a look similar to other games with login windows. At the end it should not look like a pure Qt dialog.21:02
llnzcool21:03
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