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llnz | bbl | 04:34 |
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StupidIncarnate | mithro: ping | 06:03 |
tansell | StupidIncarnate, pong | 06:15 |
StupidIncarnate | hey, so in 2008, the pickle thing was commented out in the cache class, because according to the comments it was broken. Did that get pushed onto the backburner? | 06:17 |
StupidIncarnate | the pickle thing in the save fuct of the cache class* | 06:17 |
tansell | yeah, I think it did | 06:35 |
StupidIncarnate | so the programs using tp04 basically haven't had a cache then | 06:36 |
StupidIncarnate | ? | 06:36 |
StupidIncarnate | they've just been pulling from the server whenever they needed data and storing in memory? | 06:36 |
tansell | they have an in-memory cache | 06:38 |
StupidIncarnate | think it's going to be reimplimented eventually or should I just write some sort of cache functions for tpweb? | 06:41 |
tansell | StupidIncarnate, reimplemented eventually | 06:51 |
StupidIncarnate | so since tpweb currently relies on the cache from tp03, how do you want me to fix it? pull all the data in one call and just load it into the browser for now? | 06:55 |
tansell | can you just use it in-memory for the moment? | 06:56 |
StupidIncarnate | store the cache in a global var? | 06:56 |
tansell | I don't know enough about how it works to offer a better suggestion | 06:57 |
StupidIncarnate | ok, then I'll just get something working and not worry so much about server overhead | 06:57 |
StupidIncarnate | server overhead.... think that's the word | 06:58 |
StupidIncarnate | the other question I had was, where is the current turn stored? does it come in the cache or do you have to send a frame thing for it? | 07:00 |
StupidIncarnate | i couldn't really find any indication of it in the two libs | 07:00 |
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null_000 | mithro: ping | 10:44 |
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llnz | later all | 10:49 |
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tansell | null_000, pong? | 10:51 |
tansell | but I'm just about to head out | 10:51 |
null_000 | is there a simple way to update the chache after adding a new design | 10:54 |
null_000 | I'm stuck with id -1 until the next turn | 10:54 |
mithro | sure, see how tpclient-pywx does it | 10:55 |
mithro | bblr | 10:55 |
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Epyon | !seen llnz | 18:00 |
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llnz | morning all | 20:07 |
llnz | Agon-laptop: where is your code going to go? | 20:07 |
Epyon | llnz, shall I work on the refactor branch again? | 20:21 |
Epyon | is it synched to master at the moment? | 20:21 |
llnz | yes, probably not | 20:21 |
llnz | actually there isn't a refactor branch currently | 20:22 |
Epyon | will you create it? | 20:22 |
llnz | i'll create it tonight if you want | 20:22 |
Epyon | Yes, thank you :) | 20:22 |
llnz | no prob | 20:24 |
Agon-laptop | llnz: Hello, I will do a git import to github, if it is all right. | 20:57 |
llnz | sure, that's great | 20:57 |
llnz | appears the thousand parsec user's parsek repo is way out of date | 20:59 |
llnz | kde svn is the current location | 20:59 |
Agon-laptop | I couldn't start coding today as I was traveling and visiting relative. | 20:59 |
Agon-laptop | Yeah, I alrady checked out the kde svn Parsek code and compiled it | 21:00 |
llnz | cool | 21:00 |
llnz | that's fine | 21:00 |
llnz | see my comments on your blog? | 21:00 |
Agon-laptop | Yes, I saw, I will do a mockup tomorrow. I am planning to give it a look similar to other games with login windows. At the end it should not look like a pure Qt dialog. | 21:02 |
llnz | cool | 21:03 |
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