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Epyon_ | cahirwpz, you're not idling enough ;> | 07:55 |
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cahirwpz | epyon: it's not my part of the week, you know - we're to take shifts ;-) | 08:03 |
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null_000 | mithro / tansell ping | 08:07 |
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bisc | mithro: greetings. I wonder if I can fix xrced for normally using custom classes, like wxGIFAnimationCtrl and wxOrderedTreeCtrl? | 08:32 |
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mithro | null_000: pong? | 11:24 |
mithro | bisc: what do you mean? | 11:24 |
bisc | mithro: I'm currenlty getting errors like No handler found for XML node 'object', class 'wxGIFAnimationCtrl' | 11:26 |
mithro | bisc: are you using the xrced built into tpclient-pywx? | 11:26 |
null_000 | mithro: the problems I had with colonisation (freezing of clients) must be caused by the server not the client libs | 11:27 |
mithro | null_000: why? | 11:28 |
mithro | (and it is quite possible that it is) | 11:28 |
null_000 | mithro: I tried using the server that comes with the windows installer and it works | 11:28 |
null_000 | mithro: and the mtsec branch of tpserver-cpp | 11:28 |
mithro | null_000: that doesn't rule out the client library - it just means that there is something going on which could cause the issue | 11:28 |
mithro | IE the server could be sending a different packet to what it was before | 11:29 |
bisc | mithro: oops, sorry, haven't noticed it earlier. but it fails on start: AttributeError: 'MyXmlResource' object has no attribute 'this' | 11:30 |
null_000 | mithro: but I did try to use older libraries with the new server and it didn't work... | 11:31 |
null_000 | mithro: this is just my guess but I will try to find the specific commit where things stop working | 11:32 |
mithro | null_000: have you turned on packet debugging? | 11:32 |
null_000 | mithro: no, how do I do that? | 11:33 |
mithro | debug=True on the connection creation | 11:33 |
mithro | bisc: delete line 37 in extra/__init__.py | 11:35 |
null_000 | mithro: now, how can I decode this? | 11:37 |
mithro | the red packets are what is sent in one direction | 11:37 |
mithro | the green is what is going in the other | 11:37 |
mithro | null_000: you also want to figure out where the client is stuck | 11:38 |
mithro | null_000: you can also do the same on the server | 11:38 |
mithro | (by turning the verbosity up) | 11:38 |
null_000 | mithro: I did this for the client (and also found out why it was using 100% of CPU) | 11:40 |
bisc | mithro: great, thanks. it works. concerning the winConnect.py -- there's a lot of code, maintaining both entering username and game through one text control and @, and through two text controls. 1) do we really need keeping both ways? 2) if yes, then what for? | 11:40 |
null_000 | mithro: but the server doesn't look like it's stuck | 11:40 |
mithro | null_000: so why was it using 100% of the cpu? | 11:43 |
null_000 | mithro: it constantly gets an error (libpproto-yp/tp/netlib/common.py line 363) and it goes into a busy wait (because it doesn't get any data from the server) | 11:45 |
mithro | bisc: the @ simple is used for multi-hosting of games on a single server | 11:45 |
null_000 | mithro: so I added a sleep for a few ms and that solves the CPU usage problem (which heated my CPU to 90°C) | 11:46 |
mithro | null_000: the client should never spin like that | 11:47 |
mithro | null_000: so there is atleast one bug there | 11:47 |
null_000 | mithro: true | 11:47 |
mithro | heading out now | 11:48 |
mithro | bblr | 11:48 |
bisc | mithro: ok. still, I can't see any difference between using one text control and two text controls in login window. is there (or should be) any difference? | 11:57 |
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ezod | ~seen glew | 16:33 |
tpb | ezod: glew was last seen in #tp 4 days, 16 hours, 38 minutes, and 49 seconds ago: <glew> ezod: hey ezod | 16:33 |
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