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tansell | epyon, in what way? | 00:55 |
---|---|---|
epyon | tansell: well I may be arrogant and annoying at times, but banning someone because he pasted something three times due to a putty lag is overreacting xP | 00:58 |
nash | epyon: I'll back you on that statement ;-) | 01:02 |
nash | Especially the first 2 points | 01:02 |
* nash ducks | 01:02 | |
* epyon fires! xS | 01:03 | |
epyon | nash: I thought you were dead :P | 01:04 |
nash | epyon: Just in china | 01:05 |
nash | or korea | 01:05 |
nash | or both | 01:05 |
nash | or something | 01:05 |
epyon | behind the great firewall! | 01:05 |
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nash | epyon: At the moment I'm behind an incompetent firewall... | 01:06 |
epyon | thankfully :> | 01:06 |
nash | back to great firewall next | 01:06 |
nash | week | 01:06 |
epyon | nash, have you got any problems with the firewall> | 01:07 |
epyon | ? | 01:07 |
epyon | if you'd need anything installed on a machine standing in poland, I could help | 01:07 |
nash | epyon: No youtube, facebook... lots of things | 01:07 |
nash | it's bloody irritating at times | 01:07 |
nash | other times... minor irritance | 01:08 |
nash | bbs | 01:15 |
nash | Damn it... | 03:09 |
nash | neon doesn't seem to have a shift the whole register instruction | 03:09 |
nash | Actually | 03:09 |
llnz | bbl | 03:52 |
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epyon | woah | 07:56 |
epyon | all devs asleep? | 07:56 |
kerbe | what I have understood, they are positioned down under, thus most likely happily sleeping. :) | 08:11 |
llnz | hi | 08:22 |
llnz | only 9:22pm here | 08:22 |
kerbe | oh. soon happily sleeping. :) | 08:23 |
epyon | llnz: what is the highest importance projects this year? | 08:30 |
epyon | oh, and tansell, ping | 08:34 |
llnz | epyon: things that get us closer to version 1 | 08:44 |
kerbe | llnz: is there roadmap somewhere? checked wiki and site, but didn't see one on neither of them | 08:47 |
epyon | llnz: anything in particular ? :> | 08:47 |
llnz | epyon: nope | 08:48 |
llnz | kerbe: no, other that the high level description | 08:48 |
kerbe | is that high level description at some single place, or around wiki? | 08:49 |
epyon | llnz: so contrart to last year C++ and Python servers are on equal footing now? | 08:51 |
epyon | also, any comments to my proposal? | 08:51 |
llnz | epyon: maybe, more likely focus will stay on tpserver-cpp not tpserver-py | 08:56 |
epyon | :D | 08:56 |
llnz | epyon: probably the main thing is that I would like to see more detail about what you propose | 08:57 |
llnz | kerbe: i'll have a look | 08:57 |
epyon | llnz: also, I had an idea of a ruleset creation simplification by simplifying the common processes and moving it to lua | 08:57 |
epyon | llnz: detail in what parts specifically? | 08:58 |
llnz | kerbe: http://thousandparsec.net/tp/gettingstarted.php and http://www.thousandparsec.net/wiki/Architecture | 08:59 |
tpb | Title: Thousand Parsec : Getting Started (at thousandparsec.net) | 08:59 |
llnz | epyon: i would prefer python over lua, but i'm happy to discuss why I'm wrong | 09:00 |
llnz | epyon: about the approx architecture of the ASIO network/event/timer layer and the approx architecture of the threading | 09:01 |
llnz | i would rather have async core (managers, etc) before threading | 09:01 |
llnz | kerbe: the main things missing from the framework are research/technology and diplomacy | 09:02 |
llnz | kerbe: then it's a matter of having people playing the games | 09:03 |
epyon | I'd choose lua because it's extremely lightweight, supports real threading (contrary to Python which currently is unfortunately mutex-locked on the interpreter -- that may change however), very easy to pick up, easily tailored to the exact needs, and a lot easier to embed. | 09:05 |
llnz | epyon: i would also like to see in the proposal to do it in two distinct parts, with a merge-branch from trunk between them | 09:05 |
epyon | Also, there's already a python server :> | 09:05 |
llnz | epyon: fair enough, what's the language itself like? | 09:06 |
epyon | so it's better to have a language of chose | 09:06 |
epyon | choice* | 09:06 |
epyon | llnz, the language is lovely, but that's a very biased opinion :D | 09:06 |
epyon | in general it's really simple syntactically and easily adaptable to anyone's coding style | 09:06 |
llnz | ok | 09:07 |
* llnz mostly does python programming at work, trying to minimise c++ and java | 09:07 | |
* epyon is moving all his data and logic code to lua, and hence loving the language each time it simplifies his work | 09:08 | |
epyon | but yeah, python is also good | 09:08 |
epyon | but worse as a embedded language | 09:08 |
epyon | and lua is faster. | 09:08 |
llnz | ok | 09:09 |
epyon | here's a nice sort summary - http://sputnik.freewisdom.org/en/Lua | 09:09 |
tpb | Title: Sputnik: Why Lua? (at sputnik.freewisdom.org) | 09:09 |
epyon | llnz: as for the former project, asio was listed first, that's why I thought it was higher profile | 09:15 |
llnz | the two parts are almost independent | 09:20 |
llnz | kerbe: bonus points for starting a roadmap page on the wiki | 09:32 |
llnz | bonus points available for ... | 09:32 |
* llnz wanders off | 09:42 | |
llnz | later all | 09:42 |
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null_000 | hi all | 12:48 |
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quaternary | Hi | 15:21 |
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karan | hi, i'm new to thousand parsec, I was wondering why there are no servers shown registered in the metaserver | 17:03 |
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karan | could anyone let me know a list of running servers? | 17:37 |
Keefer | You can derive a list of currently running servers from within the client, by clicking on the drop-down box (reference: http://www.thousandparsec.net/wiki/Tpclient-pyogre_manual#Logging_on). The accuracy of this list, and the availability of a better source, I could not attest to. | 17:43 |
tpb | <http://ln-s.net/5Tjb> (at www.thousandparsec.net) | 17:43 |
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StupidIncarnate | Hey | 17:50 |
StupidIncarnate | so are the demo servers down? | 17:51 |
karan | could anyone let me know a running server? | 17:58 |
karan | its not showing any servers in the drop down box | 17:58 |
karan | its only showing 2 demo servers and they are not getting connected | 17:59 |
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kerbe | karan: new and wanna try it out? | 18:08 |
karan | yes | 18:08 |
karan | i actually wanted to get into the development | 18:09 |
kerbe | I have server up, though not visible there as it doesn't advertise in metaserver (currently) | 18:09 |
karan | can you give me the url? | 18:09 |
kerbe | just have been thinking that perhaps I should change ruleset it is running atm, didn't find so interesting that first one I tried. :) | 18:09 |
karan | ok | 18:09 |
kerbe | I'll check it is up, you can try it out | 18:10 |
karan | ok thanks a lot! | 18:10 |
StupidIncarnate | could I get it too? Wanna play someone that's not ai | 18:10 |
kerbe | StupidIncarnate: have you played before? what is working & good ruleset, I'll switch to that fast. :) | 18:11 |
epyon | a game \o/ | 18:11 |
kerbe | I have currently minisec there, but that ain't much. :P just tested compile & that I get it running. :P | 18:11 |
epyon | try RFTS or MTSec if something simple | 18:11 |
StupidIncarnate | I wanted to minisec against people. THe risk set was kinda boring | 18:12 |
StupidIncarnate | but i'm up for anything | 18:12 |
kerbe | does minisec have anything aside colonizing & building fleet? | 18:12 |
StupidIncarnate | it must have battles I would think | 18:12 |
StupidIncarnate | That's the impression I got from reading the winning scenarios | 18:13 |
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karan | kerbe, did you get it running? | 18:17 |
kerbe | yeh, just got it up | 18:17 |
kerbe | url is gladiolus.fi | 18:17 |
kerbe | it still has minisec on, so StupidIncarnate you have your chance now. :) | 18:18 |
StupidIncarnate | :3 | 18:18 |
StupidIncarnate | maybe the design dialog will work | 18:18 |
karan | i cant seem to get connected | 18:20 |
StupidIncarnate | putting in the password? | 18:20 |
karan | i put the url in the locations and clicked connect and nothing happened | 18:20 |
kerbe | 2010-03-26 20:17:58 <Warning> [Server] In connected state but did not receive login, get features or get get time remaining, received frame type 65 | 18:20 |
StupidIncarnate | but I mean did you put in password in the password field? that's what got me in | 18:21 |
karan | i dont actually have an account | 18:22 |
karan | do i put it any random password? | 18:22 |
kerbe | it let you create accoutn | 18:22 |
kerbe | upon connection | 18:22 |
karan | ok .. what's the name of the game? | 18:22 |
StupidIncarnate | bah, 3d app crashed >.> | 18:22 |
kerbe | as I said, currently having minisec ruleset, ie conquer new worlds, build fleet & battle. :) | 18:24 |
kerbe | 5min turns, unless all players are ready, which triggers turn generation. | 18:24 |
kerbe | minisec info: http://www.thousandparsec.net/tp/dev/documents/minisec.php | 18:25 |
tpb | <http://ln-s.net/9Nh> (at www.thousandparsec.net) | 18:25 |
karan | Looking for running games...Got the supported features...Trying to Login to the server... Then it gets stuck | 18:27 |
kerbe | mhh, at least few of your usernames have contained some weird characters | 18:28 |
kerbe | and you have one world there, right next to me. :) | 18:28 |
kerbe | when you logged in as karan | 18:28 |
kerbe | so try relogin to it | 18:29 |
karan | im putting the game name as tp. is that correct? | 18:29 |
kerbe | mhh, where you put that? | 18:30 |
kerbe | I have only 3 fields: server, username and password. :) | 18:30 |
karan | username contains the game name too right? | 18:30 |
karan | as in .. in mine i have to enter it as username@gamename | 18:30 |
kerbe | it is same what you are shown in game, if that's what you ment | 18:30 |
kerbe | um... afaik no, I have just kerberos as my username. :) | 18:31 |
karan | which client are you using? | 18:31 |
kerbe | windows tpclient-pywx | 18:31 |
karan | ok | 18:31 |
kerbe | true, demogame seems to have guest@tp, but you don't need to have @ there I suppose. :) at least give it a try without one :) | 18:32 |
karan | ok .. i'll do that | 18:32 |
StupidIncarnate | lol stupid planet | 18:33 |
kerbe | StupidIncarnate: are you playing as stupid? :P | 18:33 |
StupidIncarnate | aye | 18:33 |
kerbe | hehe | 18:33 |
kerbe | all universe there, and it grouped us right next to each other. :) | 18:33 |
kerbe | well, at least we get fast fighting ;) | 18:33 |
StupidIncarnate | so why is there a bunch a duplicate ships in the design dialog? | 18:34 |
karan | still not getting connected .. | 18:34 |
StupidIncarnate | looks like you've been busy while trynig to get on | 18:34 |
kerbe | mhh, does minisec support ship designs? | 18:35 |
kerbe | or is it just those predefined 3 ship types. :) | 18:35 |
StupidIncarnate | maybe paste exactly what you have in each field? | 18:35 |
StupidIncarnate | wouldn't know, couldn't get that working | 18:35 |
kerbe | karan: you still have some weird characters in your login: 2010-03-26 20:25:59 < Info > [Server] Accepted connection from ▒▒▒▒e [202.3.77.146], connection id 10 | 18:36 |
karan | oh .. i wonder why .. | 18:36 |
karan | i entered gladiolus.fi in the server | 18:37 |
karan | karan as username | 18:37 |
kerbe | anyway. when you have hit connect, what you see? | 18:37 |
karan | a screen with the title TP:Universe Update | 18:38 |
karan | and some orange signs | 18:39 |
karan | Objects Descs | 18:39 |
karan | order descs | 18:39 |
kerbe | http://www.thousandparsec.net/tp/screenshots/tpc-pywx-new-update.png this one? | 18:39 |
tpb | <http://ln-s.net/5Tl-> (at www.thousandparsec.net) | 18:39 |
karan | yes | 18:39 |
karan | but nothing is written in the screen below universe download | 18:40 |
kerbe | and OK is grey? | 18:40 |
karan | yes | 18:40 |
kerbe | nothing has green arrow, all is orange, ie nothing has been loaded? | 18:40 |
karan | yeah .. everything is orange | 18:41 |
karan | but when i tried logging a few minutes ago | 18:41 |
karan | some of them were green | 18:41 |
karan | but then it didnt do anything for a long time so i quit it | 18:41 |
karan | now its not loading anything | 18:41 |
kerbe | mhh | 18:41 |
kerbe | there's no active connection from you to server I see. | 18:43 |
karan | ok | 18:43 |
kerbe | ok, debug level is on | 18:43 |
kerbe | try now logging | 18:43 |
karan | ok | 18:44 |
karan | now its getting connected | 18:44 |
karan | the first one is green | 18:44 |
kerbe | now it froze again? | 18:45 |
karan | yeah | 18:46 |
kerbe | I don't know what causes that now really. :-\ | 18:48 |
kerbe | StupidIncarnate: you get downloads nice and smoothly? | 18:48 |
StupidIncarnate | ype | 18:48 |
karan | alright .. i think i'll give up now .. thanks for the help kerbe ! | 18:49 |
kerbe | you're welcome. :) | 18:49 |
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kerbe | mhh... now is there way to wipe karan and tp users from running game? :) | 18:50 |
StupidIncarnate | the old fashion way? | 18:51 |
kerbe | restart? :) | 18:51 |
kerbe | or is there some other way? I'm new, my old fashion is week or two old. :P | 18:52 |
StupidIncarnate | I meant the most primal and barbaric way | 18:52 |
kerbe | kill em off? :D | 18:52 |
StupidIncarnate | ya | 18:52 |
StupidIncarnate | not that it matters much if we leave them | 18:52 |
kerbe | would work, just thought that we would get faster turns if both mark turn ready, instead waiting timer :) | 18:53 |
StupidIncarnate | oh, we are waiting for them huh? restart then | 18:54 |
kerbe | with minisec, or wanna ruleset change? | 18:54 |
StupidIncarnate | I gotta go in 40 mins, probably won't finish one | 18:55 |
StupidIncarnate | whatever we do | 18:55 |
kerbe | I'll squeese universe a bit | 18:55 |
kerbe | StupidIncarnate: server restarted | 18:56 |
kerbe | mhh, or not.. | 18:57 |
kerbe | blah, how do I restart it cleanly? :D | 18:58 |
StupidIncarnate | no idea | 18:58 |
StupidIncarnate | :P | 18:58 |
kerbe | keeps having old game there. | 18:58 |
kerbe | interesting. | 18:58 |
kerbe | good feature, but... :P | 18:58 |
StupidIncarnate | did you close the server window? | 18:59 |
kerbe | killed process, yes. | 18:59 |
StupidIncarnate | see if there's a file it created in the server directory | 18:59 |
kerbe | using gentoo for server, but obvious locations doesn't contain anything | 19:00 |
StupidIncarnate | no idea then, I'm on windows | 19:01 |
StupidIncarnate | would suggest running the bat again but.... | 19:01 |
kerbe | blah, I quit it from admin interface, it states game saved... :P | 19:01 |
StupidIncarnate | lol, I'm sure all the data's hidden somewhere deep in the file structure of linux | 19:02 |
StupidIncarnate | too many folders @.@ | 19:02 |
kerbe | yeah, must be :D | 19:02 |
StupidIncarnate | oh well, it gave me a bit better idea of how it works, that all I really wanted | 19:02 |
kerbe | :) | 19:03 |
kerbe | you played before? | 19:03 |
StupidIncarnate | only the single player mode | 19:03 |
kerbe | ah, now it is | 19:04 |
StupidIncarnate | reset? | 19:04 |
kerbe | it was client which had cached wrong state :D | 19:04 |
kerbe | yeah, now there is fresh game. :) | 19:05 |
StupidIncarnate | sweet | 19:05 |
StupidIncarnate | you getting a warning no object thing? | 19:09 |
kerbe | where? | 19:09 |
kerbe | at least I haven't noticed such warning | 19:09 |
StupidIncarnate | hmm, got it when the turn started | 19:09 |
kerbe | didn't notice, not even this new turn | 19:10 |
StupidIncarnate | oh well | 19:10 |
kerbe | does game work now? | 19:11 |
StupidIncarnate | yep, knew turn started but still got it | 19:12 |
StupidIncarnate | also, I seem to be marked as an enemy @.@ | 19:12 |
kerbe | as color red? | 19:12 |
StupidIncarnate | yep | 19:12 |
kerbe | mhh, true, I was only green in previous game too. :P | 19:12 |
StupidIncarnate | i can still give ordes though | 19:12 |
kerbe | hehe, I'm server admin, I'm good guy, everyone else are baddies. :D | 19:13 |
StupidIncarnate | heh | 19:13 |
StupidIncarnate | do you get no argument when selecting colonize? | 19:18 |
kerbe | yep, no argument. ship has to be in right place. | 19:18 |
kerbe | if it isn't, that command gives error I think next turn. | 19:18 |
StupidIncarnate | bah, error window for each turn >< | 19:21 |
kerbe | strange, I don't have such | 19:21 |
kerbe | did you close client in between games? | 19:21 |
StupidIncarnate | probably because it thinks i'm an enemy | 19:21 |
kerbe | mhh, should ask from wiser guys about that, if it is commong | 19:22 |
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kerbe | mhh, no battle report | 19:32 |
StupidIncarnate | yeah, restarting app | 19:32 |
StupidIncarnate | though it's probably server related | 19:33 |
StupidIncarnate | yep | 19:33 |
kerbe | um... | 19:33 |
kerbe | now there is news | 19:34 |
kerbe | "You destroyed their fleet." | 19:34 |
kerbe | hehe, I won, even though my frigate wasn't visible anywhere last turn. :P | 19:34 |
StupidIncarnate | I don't know how you got there before me >.> | 19:35 |
StupidIncarnate | yeh, I don't think I'm gonna be able to attack you.... | 19:39 |
kerbe | most likely not, at least with those two battleships :) | 19:39 |
kerbe | but now there was my colony against your scout, so that result should have been expected | 19:40 |
StupidIncarnate | oh ok | 19:40 |
kerbe | at least my math goes so. :) normal planet has strenght of 2 battleships | 19:41 |
kerbe | so 2 bs vs 1 scout is quite unfair situation. :P | 19:41 |
StupidIncarnate | oh I missed that >.> | 19:41 |
kerbe | oh karan came back playing. :) | 19:41 |
kerbe | any better luck now? | 19:42 |
karan | nah | 19:42 |
karan | still not getting connected | 19:42 |
StupidIncarnate | maybe it's a firewall thing? | 19:43 |
kerbe | have you been able to play singleplayer, or connect your own server karan? | 19:43 |
karan | no, i tried that | 19:44 |
karan | i need to have a normal server and an ai server for that right? | 19:44 |
kerbe | mhh, yeh, I think it was so. haven't tried myself, I'm happy having real server (just need players. :P ) | 19:46 |
StupidIncarnate | >.>,,,,, | 19:51 |
kerbe | turns got a bit slow as one non-playing there.. | 19:56 |
kerbe | do you have much time left to play StupidIncarnate ? | 19:56 |
StupidIncarnate | yar | 19:56 |
StupidIncarnate | naw couple mins | 19:56 |
StupidIncarnate | enough to see the fruition of this battle :> | 19:56 |
kerbe | I could force end turns to see it faster :) | 19:57 |
kerbe | just tell when you have done what you do. :) | 19:57 |
StupidIncarnate | :3 | 19:57 |
StupidIncarnate | done | 19:57 |
kerbe | did you miss my fleet, or doing some fancy manouver? | 19:58 |
StupidIncarnate | no idea @.@ | 19:58 |
kerbe | (and I'm ready for turn.) :) | 19:58 |
StupidIncarnate | ya done | 19:58 |
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StupidIncarnate | done | 20:00 |
kerbe | mhh, was that done for this turn or for previous... got mixed up already, too keen building ships. :D | 20:01 |
kerbe | nice, fleet merging works sweet. :) | 20:02 |
StupidIncarnate | little confusing since it says to argument | 20:02 |
StupidIncarnate | done | 20:02 |
kerbe | yeh, but result is what matters :P | 20:03 |
kerbe | I should have crushed you, but instead escaped :P | 20:04 |
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StupidIncarnate | did my More? fleet get destroyed? don't see it and don't see no message about it | 20:04 |
StupidIncarnate | done | 20:05 |
kerbe | didn't see message it to be destroyed | 20:05 |
StupidIncarnate | ya | 20:05 |
StupidIncarnate | well all my fleets destroyed | 20:05 |
kerbe | now I see message that I destroyed fleet | 20:05 |
StupidIncarnate | ya | 20:06 |
StupidIncarnate | oh well | 20:06 |
StupidIncarnate | thanks for the game | 20:06 |
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StupidIncarnate | work time | 20:06 |
kerbe | let's try some time again, with other ruleset. :) | 20:06 |
kerbe | thanks for the company for you too. :) | 20:06 |
StupidIncarnate | yea | 20:06 |
StupidIncarnate | see ya | 20:06 |
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null_000 | evening everyone | 20:21 |
konr | hi there | 20:24 |
null_000 | hi | 20:24 |
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