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llnz | Epyon: it wouldn't be a big loss if we had to remove it for a while | 00:08 |
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Epyon | mithro, llnz: http://www.thousandparsec.net/wiki/User:Epyon/2010/TpServerCppAsio | 00:21 |
tpb | <http://ln-s.net/5N5:> (at www.thousandparsec.net) | 00:21 |
Epyon | BTW, nash is alive or has gone completely kiddo-crazy? :) | 00:23 |
llnz | nash moved to china | 00:23 |
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llnz | Epyon: have you looked at the asynchronous managers idea, and my blog post on memcached? | 00:26 |
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ezod | i just saw a (empty) message from nash on the gsoc mailing list today | 00:34 |
llnz | ezod: yeah, saw that, I assume there will be a follow up from him sometime | 00:34 |
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Epyon | llnz, yes, it could be integrated into the proposal. Although I'd rathe focus on one thing only. However this looks interesting -- http://sourceforge.net/projects/memcachepp/ | 00:38 |
tpb | Title: Memcache++ Client | Get Memcache++ Client at SourceForge.net (at sourceforge.net) | 00:39 |
Epyon | And to be honest the Asynchronous Managers idea is silently woven into phase II... | 00:41 |
Epyon | Basically the concurrency is moved from the network model outwards, as far as can be reasonably reached withing the timeframe. Hence it's the same idea but from the other direction :> | 00:42 |
llnz | yeah, just wanted to make sure | 00:43 |
llnz | yes | 00:43 |
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llnz | bbl | 03:07 |
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jnengland77 | hi all | 04:26 |
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DamTuanLong | Hi everyone! I want to apply for GSoC and I'm very interested in TP.I have some querries, can you help me? | 09:43 |
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JLP | good morning everyone | 09:47 |
JLP | DamTuanLong: we can try :) | 09:48 |
DamTuanLong | thanks | 09:48 |
DamTuanLong | i cannot find the list of mentors | 09:48 |
DamTuanLong | and their contacts | 09:48 |
JLP | they should be on the Ideas page | 09:49 |
DamTuanLong | I dont see | 09:49 |
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DamTuanLong | Is this http://www.thousandparsec.net/wiki/Ideas_for_Programmers | 09:50 |
tpb | <http://ln-s.net/1ZnB> (at www.thousandparsec.net) | 09:50 |
JLP | http://www.thousandparsec.net/wiki/Google_Summer_of_Code | 09:50 |
tpb | <http://ln-s.net/1ffR> (at www.thousandparsec.net) | 09:50 |
DamTuanLong | oh, i find. Thank you very much JLP | 09:52 |
DamTuanLong | I want to develop my own rulesets for GSoC project. Can I? | 09:53 |
kerbe | DamTuanLong: I'm not mentor nor coder, but I can answer that one. For this year tp wishes to improve old rulesets, not create new. | 09:57 |
kerbe | I think few guys have got that kind of answer in last few days. :) | 09:57 |
JLP | yup kerbe is correct | 09:58 |
JLP | except if you do an excellent work with proposal and show great interest by maybe writing even some code in advance | 09:58 |
DamTuanLong | I have already had it in my mind, but writing some code seems to be very hard as i am preparing for the final tests | 10:00 |
DamTuanLong | My semester ends in early May | 10:01 |
DamTuanLong | In the list of ideas, I found "create a new ruset for tpserver-py" .I dont know python but I readed somewhere ( maybe in the tp forum) that Python is not very hard to learn. Should I give it a try? | 10:07 |
JLP | it shouldn't be hard, but for gsoc it is best to work with what you already know, because time flies faster then you know and 3 months are over too fast | 10:08 |
DamTuanLong | I got it. It seems that i guy like me with only knowledge in C++ have very litle oppotunity of being selected | 10:10 |
JLP | well i wouldn't say that, there's still a lot of work for C++ part to be done | 10:11 |
DamTuanLong | I know. But I havent been taught in the uniersity any things related to programing for client, AI,web based or server. It seems that I can only beat other appliciant with my own ideas. | 10:16 |
DamTuanLong | i mean my own ruleset | 10:16 |
JLP | well as i said, if you put a lot of thought into it and prepare an excellent proposal you still have chances | 10:19 |
JLP | you shouldn't give up to quickly, you should show some confidence in yourself, it also counts :) | 10:20 |
DamTuanLong | Can I email any of the mentor (Lee Begg or Brett Nash since they are responsible for rusetdevelopment) to ask them for feedback? | 10:22 |
JLP | absolutely, feel free to | 10:23 |
* llnz prepares to read email and answer questions | 10:25 | |
kerbe | I wish there would have been GSoC back then when I would have had chance to apply. :) | 10:25 |
JLP | kerbe: do what i did, go back to UNI :) | 10:26 |
DamTuanLong | And this question is important. Can I develop a game in Windows OS? because I know that it "should" be better if I use unix-like OS. I did try to install Ubuntu into my laptop myself and .... It resulted in reinstalling everything. | 10:27 |
kerbe | hehe, if I get fired, why not. :) definetly then doing | 10:27 |
DamTuanLong | But I started to like Linux | 10:27 |
DamTuanLong | ;) | 10:27 |
JLP | DamTuanLong: off course you can, maybe this could be your plus, for example to make sure the server works fine in windows | 10:28 |
DamTuanLong | yes. It works. but for single player, I cannot request for end turn | 10:28 |
JLP | because currenty most of us also use Linux andstuff is not tested well on windows | 10:28 |
DamTuanLong | Or maybe I should install AI | 10:30 |
DamTuanLong | Many thanks to you, JLP for helping me clear my doubts. I promise not to give up easy. :D | 10:37 |
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JLP | llnz: last year someone was working on MTSec right? | 10:52 |
mithro | yeah, alanp | 10:53 |
mithro | he's continue to work on it a bit | 10:53 |
llnz | yeah | 10:54 |
JLP | cool, i'll have to check it out then | 10:54 |
JLP | so RTFS and MTSec are currently the most complete rulesets we have right? | 10:57 |
llnz | and risk? | 10:59 |
llnz | or do you mean the ones that use the most of the protocol? | 10:59 |
llnz | minisec works well too | 11:00 |
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llnz | later all | 11:00 |
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JLP | yup i was thinking about that, which one uses the most of the protocol and works more or less fine | 11:00 |
JLP | i have to go, battery is almost at 0, see you later | 11:20 |
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Ice_Man | hey every body | 12:41 |
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null_000 | hi everyone | 13:46 |
null_000 | i have a quick question about risk ruleset | 13:47 |
null_000 | it seams that only 2 units can be destroyed in one attack | 13:47 |
null_000 | because of that i couldn't destroy an army of 10 with my army of 110 | 13:48 |
null_000 | and im not sure that's the way it was meant to be | 13:48 |
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JLP | ahoy everyone | 17:44 |
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llnz | morning all | 19:38 |
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null_000 | evening all | 20:11 |
JLP | ahoy null_000 | 20:13 |
null_000 | ahoy | 20:13 |
null_000 | hows uni | 20:13 |
JLP | well wednesdays are tyring, from 8 in the morning till 18, nonstop :) | 20:14 |
llnz | JLP: ouch | 20:15 |
null_000 | one semester it was 8 - 20 for me... not non-stop but still | 20:16 |
null_000 | the time table looked like morse code | 20:17 |
JLP | it's about time we get new uni building :) | 20:17 |
null_000 | i think you'll finish faster than they will | 20:18 |
null_000 | does anybody know which rulesets are stable (are not going to change much) | 20:22 |
jiaming | hi all | 20:24 |
null_000 | hi jiaming | 20:24 |
JLP | MiniSec should be quite stable I think | 20:25 |
null_000 | what about MTSec? | 20:25 |
jiaming | llnz: i checked the webpage you referred to me, it's very similar to my idea... | 20:27 |
jiaming | so i'm thinking to do something else. | 20:27 |
llnz | ok | 20:27 |
jiaming | i went through the ideas page and found the Scenarios support one is very interesting | 20:29 |
llnz | or maybe refocus it | 20:29 |
jiaming | has it already been developed? | 20:29 |
JLP | null_000: don't know about MTSec, I didn't have time to try it out since it was worked on for gsoc 2009 | 20:30 |
llnz | sorry, i meant you could take parts of your orginal proposal and shift the goals slightly | 20:30 |
llnz | scenarios should be built on top of the Single player support | 20:31 |
llnz | null_000: Minisec, Rfts, Risk and TaE should all be fairly stable | 20:31 |
null_000 | llnz: thanks... I've been thinking about coding AI for minisec and MTsec but if tae is more stable maybe I'll go with that | 20:33 |
llnz | tae is probably the least tested | 20:33 |
jiaming | yeah, acturally i thought my proposal more focuses on the strategy part, i.e. the player need to balance between the cost, powerfulness, speed, HP and so on. | 20:33 |
llnz | minisec and mtsec would be fine choices | 20:33 |
jiaming | so it's a bit like a new rule set i think | 20:33 |
llnz | being able to update and maintain your code is important, long term | 20:33 |
llnz | jiaming: MTSec ruleset already allows that | 20:34 |
null_000 | llnz: thanks | 20:34 |
jiaming | oh i see | 20:35 |
llnz | jiaming: a lack of media is a big thing for us | 20:35 |
jiaming | you mean the resouces? like art work? | 20:35 |
llnz | making it easier to create media/art work/3d models for the games could be interesting | 20:37 |
jiaming | oh i get it:) | 20:37 |
epyon | llnz: where | 20:38 |
jiaming | so maybe focus on the battleship designer is a good idea | 20:38 |
epyon | llnz: where is the list of needed media ;> | 20:38 |
llnz | epyon: we will always want more of everything :-) | 20:38 |
llnz | i'm thinking of approaching the local design school to have them do some | 20:38 |
jiaming | okay, i'll do some research and see if i can get some ideas to make it easier to create new battleships | 20:40 |
llnz | jiaming: cool, look into the scenario idea as well, it is probably a higher priority for the project currently | 20:42 |
null_000 | spore has a fantastic everything desiner | 20:42 |
jiaming | got it:) | 20:42 |
* epyon has a growing collection of starship modules | 20:43 | |
llnz | epyon: cool | 20:50 |
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jiaming | i think i find a bug in the tpclient-pyxy | 21:25 |
jiaming | when you open it, there is a find server just at the right side of the selected server name | 21:26 |
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jiaming | if you click this find server, a new window pop up. but when you close the new window, the original window disappears.. | 21:27 |
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llnz | redesigning the tpclient-pywx login/find server dialogs would be a good starting task for someone | 21:47 |
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jiaming | bye, all | 22:41 |
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