Wednesday, 2010-03-24

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llnzEpyon: it wouldn't be a big loss if we had to remove it for a while00:08
Epyonmithro, llnz: http://www.thousandparsec.net/wiki/User:Epyon/2010/TpServerCppAsio00:21
tpb<http://ln-s.net/5N5:> (at www.thousandparsec.net)00:21
EpyonBTW, nash is alive or has gone completely kiddo-crazy? :)00:23
llnznash moved to china00:23
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llnzEpyon: have you looked at the asynchronous managers idea, and my blog post on memcached?00:26
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ezodi just saw a (empty) message from nash on the gsoc mailing list today00:34
llnzezod: yeah, saw that, I assume there will be a follow up from him sometime00:34
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Epyonllnz, yes, it could be integrated into the proposal. Although I'd rathe focus on one thing only. However this looks interesting -- http://sourceforge.net/projects/memcachepp/00:38
tpbTitle: Memcache++ Client | Get Memcache++ Client at SourceForge.net (at sourceforge.net)00:39
EpyonAnd to be honest the Asynchronous Managers idea is silently woven into phase II...00:41
EpyonBasically the concurrency is moved from the network model outwards, as far as can be reasonably reached withing the timeframe. Hence it's the same idea but from the other direction :>00:42
llnzyeah, just wanted to make sure00:43
llnzyes00:43
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llnzbbl03:07
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jnengland77hi all04:26
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DamTuanLongHi everyone! I want to apply for GSoC and I'm very interested in TP.I have some querries, can you help me?09:43
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JLPgood morning everyone09:47
JLPDamTuanLong: we can try :)09:48
DamTuanLongthanks09:48
DamTuanLongi cannot find the list of mentors09:48
DamTuanLongand their contacts09:48
JLPthey should be on the Ideas page09:49
DamTuanLongI dont see09:49
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DamTuanLongIs this http://www.thousandparsec.net/wiki/Ideas_for_Programmers09:50
tpb<http://ln-s.net/1ZnB> (at www.thousandparsec.net)09:50
JLPhttp://www.thousandparsec.net/wiki/Google_Summer_of_Code09:50
tpb<http://ln-s.net/1ffR> (at www.thousandparsec.net)09:50
DamTuanLongoh, i find. Thank you very much JLP09:52
DamTuanLongI want to develop my own rulesets for GSoC project. Can I?09:53
kerbeDamTuanLong: I'm not mentor nor coder, but I can answer that one. For this year tp wishes to improve old rulesets, not create new.09:57
kerbeI think few guys have got that kind of answer in last few days. :)09:57
JLPyup kerbe is correct09:58
JLPexcept if you do an excellent work with proposal and show great interest by maybe writing even some code in advance09:58
DamTuanLongI have already had it in my mind, but writing some code seems to be very hard as i am preparing for the final tests10:00
DamTuanLongMy semester ends in early May10:01
DamTuanLongIn the list of ideas, I found "create a new ruset for tpserver-py" .I dont know python but I readed somewhere ( maybe in the tp forum) that Python is not very hard to learn. Should I give it a try?10:07
JLPit shouldn't be hard, but for gsoc it is best to work with what you already know, because time flies faster then you know and 3 months are over too fast10:08
DamTuanLongI got it. It seems that i guy like me with only knowledge in C++ have very litle oppotunity of being selected10:10
JLPwell i wouldn't say that, there's still a lot of work for C++ part to be done10:11
DamTuanLongI know. But I havent been taught in the uniersity any things related to programing for client, AI,web based or server. It seems that I can only beat other appliciant with my own ideas.10:16
DamTuanLongi mean my own ruleset10:16
JLPwell as i said, if you put a lot of thought into it and prepare an excellent proposal you still have chances10:19
JLPyou shouldn't give up to quickly, you should show some confidence in yourself, it also counts :)10:20
DamTuanLongCan I email any of the mentor (Lee Begg or Brett Nash since they are responsible for rusetdevelopment) to ask them for feedback?10:22
JLPabsolutely, feel free to10:23
* llnz prepares to read email and answer questions10:25
kerbeI wish there would have been GSoC back then when I would have had chance to apply. :)10:25
JLPkerbe: do what i did, go back to UNI :)10:26
DamTuanLongAnd this question is important. Can I develop a game in Windows OS? because I know that it "should" be better if I use unix-like OS. I did try to install Ubuntu into my laptop myself and .... It resulted in reinstalling everything.10:27
kerbehehe, if I get fired, why not. :) definetly then doing10:27
DamTuanLongBut I started to like Linux10:27
DamTuanLong;)10:27
JLPDamTuanLong: off course you can, maybe this could be your plus, for example to make sure the server works fine in windows10:28
DamTuanLongyes. It works. but for single player, I cannot request for end turn10:28
JLPbecause currenty most of us also use Linux andstuff is not tested well on windows10:28
DamTuanLongOr maybe I should install AI10:30
DamTuanLongMany thanks to you, JLP for helping me clear my doubts. I promise not to give up easy. :D10:37
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JLPllnz: last year someone was working on MTSec right?10:52
mithroyeah, alanp10:53
mithrohe's continue to work on it a bit10:53
llnzyeah10:54
JLPcool, i'll have to check it out then10:54
JLPso RTFS and MTSec are currently the most complete rulesets we have right?10:57
llnzand risk?10:59
llnzor do you mean the ones that use the most of the protocol?10:59
llnzminisec works well too11:00
* llnz wanders off11:00
llnzlater all11:00
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JLPyup i was thinking about that, which one uses the most of the protocol and works more or less fine11:00
JLPi have to go, battery is almost at 0, see you later11:20
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Ice_Manhey every body12:41
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null_000hi everyone13:46
null_000i have a quick question about risk ruleset13:47
null_000it seams that only 2 units can be destroyed in one attack13:47
null_000because of that i couldn't destroy an army of 10 with my army of 11013:48
null_000and im not sure that's the way it was meant to be13:48
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* JLP returns from university17:44
JLPahoy everyone17:44
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llnzmorning all19:38
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null_000evening all20:11
JLPahoy null_00020:13
null_000ahoy20:13
null_000hows uni20:13
JLPwell wednesdays are tyring, from 8 in the morning till 18, nonstop :)20:14
llnzJLP: ouch20:15
null_000one semester it was 8 - 20 for me... not non-stop but still20:16
null_000the time table looked like morse code20:17
JLPit's about time we get new uni building :)20:17
null_000i think you'll finish faster than they will20:18
null_000does anybody know which rulesets are stable (are not going to change much)20:22
jiaminghi all20:24
null_000hi jiaming20:24
JLPMiniSec should be quite stable I think20:25
null_000what about MTSec?20:25
jiamingllnz: i checked the webpage you referred to me, it's very similar to my idea...20:27
jiamingso i'm thinking to do something else.20:27
llnzok20:27
jiamingi went through the ideas page and found the Scenarios support one is very interesting20:29
llnzor maybe refocus it20:29
jiaminghas it already been developed?20:29
JLPnull_000: don't know about MTSec, I didn't have time to try it out since it was worked on for gsoc 200920:30
llnzsorry, i meant you could take parts of your orginal proposal and shift the goals slightly20:30
llnzscenarios should be built on top of the Single player support20:31
llnznull_000: Minisec, Rfts, Risk and TaE should all be fairly stable20:31
null_000llnz: thanks... I've been thinking about coding AI for minisec and MTsec but if tae is more stable maybe I'll go with that20:33
llnztae is probably the least tested20:33
jiamingyeah, acturally i thought my proposal more focuses on the strategy part, i.e. the player need to balance between the cost, powerfulness, speed, HP and so on.20:33
llnzminisec and mtsec would be fine choices20:33
jiamingso it's a bit like a new rule set i think20:33
llnzbeing able to update and maintain your code is important, long term20:33
llnzjiaming: MTSec ruleset already allows that20:34
null_000llnz: thanks20:34
jiamingoh i see20:35
llnzjiaming: a lack of media is a big thing for us20:35
jiamingyou mean the resouces? like art work?20:35
llnzmaking it easier to create media/art work/3d models for the games could be interesting20:37
jiamingoh i get it:)20:37
epyonllnz: where20:38
jiamingso maybe focus on the battleship designer is a good idea20:38
epyonllnz: where is the list of needed media ;>20:38
llnzepyon: we will always want more of everything :-)20:38
llnzi'm thinking of approaching the local design school to have them do some20:38
jiamingokay, i'll do some research and see if i can get some ideas to make it easier to create new battleships20:40
llnzjiaming: cool, look into the scenario idea as well, it is probably a higher priority for the project currently20:42
null_000spore has a fantastic everything desiner20:42
jiaminggot it:)20:42
* epyon has a growing collection of starship modules20:43
llnzepyon: cool20:50
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jiamingi think i find a bug in the tpclient-pyxy21:25
jiamingwhen you open it, there is a find server just at the right side of the selected server name21:26
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jiamingif you click this find server, a new window pop up. but when you close the new window, the original window disappears..21:27
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llnzredesigning the tpclient-pywx login/find server dialogs would be a good starting task for someone21:47
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jiamingbye, all22:41
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