Tuesday, 2010-03-16

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llnzbbl03:35
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alanptansell: what's up with the demo servers?04:05
tansell-laptopthey are dead for the momen05:23
tansell-laptopt05:23
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llnzlater all09:56
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CIA-29mavrinac ruleset-book * rc1ccaed84c46 / (.gitignore Makefile): Add Makefile to build with latex/dvips/ps2pdf.11:46
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null_000hi19:36
null_000i saw there was a Thousand Parsec AI Programming Competition in 200719:37
null_000were there any submission? i was thinking about trying to code an AI19:37
llnzhi null_00019:41
null_000hi19:41
llnzno, but we have had to AI's written since then19:41
llnzthe build issue you had the other day with tpserver-cpp was very odd19:42
llnztwo ai's written since then...19:42
null_000but both are for risk and reach for the stars19:43
llnzyes19:44
llnzthey could be modified for other games19:44
llnz(a good gsoc project)19:44
null_000would it be possible to write a new AI (for any ruleset) as a gsoc 2010 project?19:46
null_000and what would be the ruleset of your choice19:47
llnzyes it might be possible, you would have to explain why you want to start a new one and not extend a current one (in your application)19:49
llnzmultiple rulesets would be good, but MTSec, Rfts and risk are good options19:49
null_000since none of the existing AIs support MTSec I'll look into extending them or building a new one if it would be easyer19:52
null_000who should I talk to about the gsoc project?19:52
llnzcool19:57
alanp:-)19:57
alanpi like19:57
llnzfeel free to discuss it here or on the developer mailing list19:57
null_000thanks for the info19:58
null_000btw since i'm not familiar with the rulesets... how good is the current ai against a good human player?20:01
llnzhumm...20:05
llnzwell... the original ai for minisec wasn't very smart and could be beaten fairly easily20:06
llnznot sure about the two gsoc ai's20:06
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