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alanp | ezod: ping | 00:35 |
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epyon | alanp: pong | 00:55 |
alanp | mis-ping? | 00:55 |
epyon | ah, sorry :> | 00:56 |
epyon | starts with an "e" too :P | 00:56 |
alanp | ;-) | 00:57 |
epyon | :> | 00:57 |
llnz | hehe | 00:58 |
llnz | ah | 00:58 |
llnz | since you a both here... | 00:58 |
llnz | who's branch do I merge first? | 00:58 |
epyon | llnz: hold on for a week or too still, I need to do testing | 00:59 |
llnz | ok | 00:59 |
epyon | I should have done it a while ago :/ | 00:59 |
llnz | alanp: shall i merge your branch? | 00:59 |
* epyon hides | 00:59 | |
alanp | llnz: go for it, i should have some bug fixes this month | 02:19 |
alanp | ezod and i are planning some game testing soon | 02:19 |
llnz | ok, cool | 03:38 |
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llnz | merged | 04:00 |
CIA-37 | alanp tpserver-cpp * rae962e735824 /AUTHORS: Added myself to AUTHORS under MTSec branch as per Aaron. | 04:01 |
CIA-37 | alanp tpserver-cpp * rd86d196f4dcc /modules/games/mtsec/ (6 files): Importing the version of tinyxml that Risk uses. This will be used to import Components and possibly Props from XML. | 04:01 |
CIA-37 | alanp tpserver-cpp * rde7511e228a2 /modules/games/mtsec/components.xml: Added XML file that holds the component information. | 04:01 |
CIA-37 | alanp tpserver-cpp * r8f922877e1e9 /modules/games/mtsec/components.xml: Added spacing in names of components as per mithros. Will be finishing components this weekend. | 04:01 |
CIA-37 | alanp tpserver-cpp * r75679be50559 /modules/games/mtsec/components.xml: Fixed comments. | 04:01 |
CIA-37 | alanp tpserver-cpp * rb7d0bd176a98 /modules/games/mtsec/components.xml: Component propertylist was not properly implemented according to my previous spec. | 04:01 |
CIA-37 | alanp tpserver-cpp * r1d650bd9a1da /modules/games/mtsec/components.xml: Forgot XML tag | 04:01 |
CIA-37 | alanp tpserver-cpp * rf6103be48e22 / (8 files in 2 dirs): Added initial XML import, I am having some problems when a player joins with WX client. The problem seems to be in tpguile when setting property values. I will investigate further. | 04:01 |
CIA-37 | alanp tpserver-cpp * r06b4fb7e2154 / (3 files in 2 dirs): Added Category ID to component importation. | 04:01 |
CIA-37 | alanp tpserver-cpp * r67232e34cdbd /.gitignore: Undid deletion of .gitignore. | 04:01 |
CIA-37 | alanp tpserver-cpp * rbfe5e60fdff5 /modules/games/mtsec/ (components.xml mtsec.cpp mtsec.h): Added namespace as per Ruleset guide. Added two more components from local. | 04:01 |
CIA-37 | alanp tpserver-cpp * re3d44bd7cb95 /modules/games/mtsec/ (7 files): Removed all traces of the propertyIndex set, which there is no need for. Initial setup for importing properties from XML. Needs work on RANK. | 04:01 |
CIA-37 | alanp tpserver-cpp * r8aa337501b1a / (7 files in 2 dirs): | 04:01 |
CIA-37 | Finished support for adding properties from XML file. | 04:01 |
CIA-37 | Both Components and Properties share a file, this can be separated later if needed. | 04:01 |
CIA-37 | Changed the name of this file to tpserver-cpp-mtsec-gamedata.xml. | 04:02 |
CIA-37 | Renamed the compsImport class to xmlimport. | 04:02 |
CIA-37 | Updated the quickstart file to match the new XML import. | 04:02 |
CIA-37 | Updated MTSec to do the actual importation of Props and Comps. | 04:02 |
CIA-37 | alanp tpserver-cpp * rfaac7c603b6d /modules/games/mtsec/mtsec.cpp: Fixed small bug with the way XML import was called. | 04:02 |
CIA-37 | alanp tpserver-cpp * re12d0662a728 /modules/games/mtsec/tpserver-cpp-mtsec-gamedata.xml: Fixed issue with client not being able to add components on Design Window. Problem was that the _num-components property was not created. Picked up a little bit of Python while doing this :-) | 04:02 |
CIA-37 | alanp tpserver-cpp * rcf3f18c534d4 /modules/games/mtsec/ (mtsec.cpp tpserver-cpp-mtsec-gamedata.xml): Added various components. Need to check requirements function of the various additional components as some are giving me errors in the design window. My deadline for this is 6/23 (tomorrow). | 04:02 |
CIA-37 | alanp tpserver-cpp * r31c55ac2c79b /modules/games/mtsec/ (mtsec.cpp mtsec.h): Fixed the need for compMax, which was incredibly annoying requiring recompilation on addition/subtraction of components from the XML file. | 04:02 |
CIA-37 | alanp tpserver-cpp * rc80f2c8fedf9 /modules/games/mtsec/ (mtsec.cpp tpserver-cpp-mtsec-gamedata.xml): | 04:02 |
CIA-37 | -Preliminary add of the Weapons category and also the Missile and Torpedoe Hulls. | 04:02 |
CIA-37 | -This will require some decision making such as the Buildtime for each different kind of Hull and the speed of the Missiles and/or Torpedoes. | 04:02 |
CIA-37 | -Cleanup of components | 04:02 |
CIA-37 | -Changed all references of BuildTime to ProductCost | 04:02 |
CIA-37 | alanp tpserver-cpp * r060fe18a2b12 /modules/games/mtsec/ (build.cpp mtsec.cpp planet.cpp): | 04:02 |
CIA-37 | - Fixed some problems with Building a Fleet, still some more to go over but it works in simple cases now | 04:02 |
CIA-37 | - Added the resource for Factories | 04:02 |
CIA-37 | - Added Factory resource to different star systems, home planet gets largest distribution of Production Points to make the game flow at the beginning. | 04:02 |
CIA-37 | alanp tpserver-cpp * r0222699a535a /modules/games/mtsec/ (planet.cpp planet.h): - Owned planets increment their Production resource by 1 until they hit 100. | 04:03 |
CIA-37 | alanp tpserver-cpp * rae6bf0ce3a57 /modules/games/mtsec/planet.cpp: Fixed error in call of addResource | 04:03 |
CIA-37 | alanp tpserver-cpp * r2e9c6bb224c2 /modules/games/mtsec/ (Makefile.am enhance.cpp enhance.h mtsec.cpp planet.cpp): (Extremely) primitive "Enhance Order" for planets | 04:03 |
CIA-37 | alanp tpserver-cpp * rd944d448f9b7 /modules/games/mtsec/enhance.cpp: Changed Enhance order to create 1 extra point for every 10 points used. Gameplay will later dictate this number. | 04:03 |
CIA-37 | alanp tpserver-cpp * r1443bf128a19 /modules/games/mtsec/enhance.cpp: Removed debugging stream output. | 04:03 |
CIA-37 | alanp tpserver-cpp * r36c19d2e120b /modules/games/mtsec/ (fleet.cpp fleet.h): Added ability to set the maximum speed (slowest ship) of a fleet | 04:03 |
CIA-37 | alanp tpserver-cpp * r2ff688444ba2 /modules/games/mtsec/ (move.cpp mtsec.cpp): Fixed issue with ObjectID not being set for the Fleet order queue which was the root of all my problems and tricky to find :-( | 04:03 |
CIA-37 | alanp tpserver-cpp * ra28c7dd28257 / (52 files in 7 dirs): Merged with master for changes. | 04:03 |
CIA-37 | alanp tpserver-cpp * rd7f3ecced64c /modules/games/mtsec/ (8 files): Now using tinyxml included in tpserver-cpp | 04:03 |
CIA-37 | alanp tpserver-cpp * r0329750de194 /modules/games/mtsec/enhance.cpp: Should have been division, not modulo | 04:03 |
CIA-37 | alanp tpserver-cpp * r425c8a925a46 /modules/games/mtsec/ (enhance.cpp enhance.h planet.cpp planet.h): Fixed all issues with production points exceeding 100 | 04:03 |
CIA-37 | (55 lines omitted) | 04:03 |
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llnz | later all | 06:20 |
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llnz | morning all | 15:44 |
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Landon | hm | 19:53 |
CIA-37 | landon tpclient-pyogre * rf271143b087c /src/battlexml/example2.xml: Moved the move event in one of the example xml files to make more sense | 19:53 |
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llnz | bbl | 23:31 |
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