Sunday, 2009-10-11

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alanpezod: ping00:35
epyonalanp: pong00:55
alanpmis-ping?00:55
epyonah, sorry :>00:56
epyonstarts with an "e" too :P00:56
alanp;-)00:57
epyon:>00:57
llnzhehe00:58
llnzah00:58
llnzsince you a both here...00:58
llnzwho's branch do I merge first?00:58
epyonllnz: hold on for a week or too still, I need to do testing00:59
llnzok00:59
epyonI should have done it a while ago :/00:59
llnzalanp: shall i merge your branch?00:59
* epyon hides00:59
alanpllnz: go for it, i should have some bug fixes this month02:19
alanpezod and i are planning some game testing soon02:19
llnzok, cool03:38
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llnzmerged04:00
CIA-37alanp tpserver-cpp * rae962e735824 /AUTHORS: Added myself to AUTHORS under MTSec branch as per Aaron.04:01
CIA-37alanp tpserver-cpp * rd86d196f4dcc /modules/games/mtsec/ (6 files): Importing the version of tinyxml that Risk uses. This will be used to import Components and possibly Props from XML.04:01
CIA-37alanp tpserver-cpp * rde7511e228a2 /modules/games/mtsec/components.xml: Added XML file that holds the component information.04:01
CIA-37alanp tpserver-cpp * r8f922877e1e9 /modules/games/mtsec/components.xml: Added spacing in names of components as per mithros. Will be finishing components this weekend.04:01
CIA-37alanp tpserver-cpp * r75679be50559 /modules/games/mtsec/components.xml: Fixed comments.04:01
CIA-37alanp tpserver-cpp * rb7d0bd176a98 /modules/games/mtsec/components.xml: Component propertylist was not properly implemented according to my previous spec.04:01
CIA-37alanp tpserver-cpp * r1d650bd9a1da /modules/games/mtsec/components.xml: Forgot XML tag04:01
CIA-37alanp tpserver-cpp * rf6103be48e22 / (8 files in 2 dirs): Added initial XML import, I am having some problems when a player joins with WX client. The problem seems to be in tpguile when setting property values. I will investigate further.04:01
CIA-37alanp tpserver-cpp * r06b4fb7e2154 / (3 files in 2 dirs): Added Category ID to component importation.04:01
CIA-37alanp tpserver-cpp * r67232e34cdbd /.gitignore: Undid deletion of .gitignore.04:01
CIA-37alanp tpserver-cpp * rbfe5e60fdff5 /modules/games/mtsec/ (components.xml mtsec.cpp mtsec.h): Added namespace as per Ruleset guide. Added two more components from local.04:01
CIA-37alanp tpserver-cpp * re3d44bd7cb95 /modules/games/mtsec/ (7 files): Removed all traces of the propertyIndex set, which there is no need for. Initial setup for importing properties from XML. Needs work on RANK.04:01
CIA-37alanp tpserver-cpp * r8aa337501b1a / (7 files in 2 dirs):04:01
CIA-37Finished support for adding properties from XML file.04:01
CIA-37Both Components and Properties share a file, this can be separated later if needed.04:01
CIA-37Changed the name of this file to tpserver-cpp-mtsec-gamedata.xml.04:02
CIA-37Renamed the compsImport class to xmlimport.04:02
CIA-37Updated the quickstart file to match the new XML import.04:02
CIA-37Updated MTSec to do the actual importation of Props and Comps.04:02
CIA-37alanp tpserver-cpp * rfaac7c603b6d /modules/games/mtsec/mtsec.cpp: Fixed small bug with the way XML import was called.04:02
CIA-37alanp tpserver-cpp * re12d0662a728 /modules/games/mtsec/tpserver-cpp-mtsec-gamedata.xml: Fixed issue with client not being able to add components on Design Window. Problem was that the _num-components property was not created. Picked up a little bit of Python while doing this :-)04:02
CIA-37alanp tpserver-cpp * rcf3f18c534d4 /modules/games/mtsec/ (mtsec.cpp tpserver-cpp-mtsec-gamedata.xml): Added various components. Need to check requirements function of the various additional components as some are giving me errors in the design window. My deadline for this is 6/23 (tomorrow).04:02
CIA-37alanp tpserver-cpp * r31c55ac2c79b /modules/games/mtsec/ (mtsec.cpp mtsec.h): Fixed the need for compMax, which was incredibly annoying requiring recompilation on addition/subtraction of components from the XML file.04:02
CIA-37alanp tpserver-cpp * rc80f2c8fedf9 /modules/games/mtsec/ (mtsec.cpp tpserver-cpp-mtsec-gamedata.xml):04:02
CIA-37-Preliminary add of the Weapons category and also the Missile and Torpedoe Hulls.04:02
CIA-37-This will require some decision making such as the Buildtime for each different kind of Hull and the speed of the Missiles and/or Torpedoes.04:02
CIA-37-Cleanup of components04:02
CIA-37-Changed all references of BuildTime to ProductCost04:02
CIA-37alanp tpserver-cpp * r060fe18a2b12 /modules/games/mtsec/ (build.cpp mtsec.cpp planet.cpp):04:02
CIA-37- Fixed some problems with Building a Fleet, still some more to go over but it works in simple cases now04:02
CIA-37- Added the resource for Factories04:02
CIA-37- Added Factory resource to different star systems, home planet gets largest distribution of Production Points to make the game flow at the beginning.04:02
CIA-37alanp tpserver-cpp * r0222699a535a /modules/games/mtsec/ (planet.cpp planet.h): - Owned planets increment their Production resource by 1 until they hit 100.04:03
CIA-37alanp tpserver-cpp * rae6bf0ce3a57 /modules/games/mtsec/planet.cpp: Fixed error in call of addResource04:03
CIA-37alanp tpserver-cpp * r2e9c6bb224c2 /modules/games/mtsec/ (Makefile.am enhance.cpp enhance.h mtsec.cpp planet.cpp): (Extremely) primitive "Enhance Order" for planets04:03
CIA-37alanp tpserver-cpp * rd944d448f9b7 /modules/games/mtsec/enhance.cpp: Changed Enhance order to create 1 extra point for every 10 points used. Gameplay will later dictate this number.04:03
CIA-37alanp tpserver-cpp * r1443bf128a19 /modules/games/mtsec/enhance.cpp: Removed debugging stream output.04:03
CIA-37alanp tpserver-cpp * r36c19d2e120b /modules/games/mtsec/ (fleet.cpp fleet.h): Added ability to set the maximum speed (slowest ship) of a fleet04:03
CIA-37alanp tpserver-cpp * r2ff688444ba2 /modules/games/mtsec/ (move.cpp mtsec.cpp): Fixed issue with ObjectID not being set for the Fleet order queue which was the root of all my problems and tricky to find :-(04:03
CIA-37alanp tpserver-cpp * ra28c7dd28257 / (52 files in 7 dirs): Merged with master for changes.04:03
CIA-37alanp tpserver-cpp * rd7f3ecced64c /modules/games/mtsec/ (8 files): Now using tinyxml included in tpserver-cpp04:03
CIA-37alanp tpserver-cpp * r0329750de194 /modules/games/mtsec/enhance.cpp: Should have been division, not modulo04:03
CIA-37alanp tpserver-cpp * r425c8a925a46 /modules/games/mtsec/ (enhance.cpp enhance.h planet.cpp planet.h): Fixed all issues with production points exceeding 10004:03
CIA-37(55 lines omitted)04:03
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llnzlater all06:20
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llnzmorning all15:44
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Landonhm19:53
CIA-37landon tpclient-pyogre * rf271143b087c /src/battlexml/example2.xml: Moved the move event in one of the example xml files to make more sense19:53
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llnzbbl23:31
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