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llnz | bbl | 00:33 |
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tote | morning | 05:58 |
tote | matthewd: ping :) | 05:58 |
matthewd | Hi :) | 06:00 |
tote | matthewd: hey, what should we talk about today? :) | 06:02 |
matthewd | Good question... your blog post is quite detailed, again. | 06:11 |
matthewd | Makes it hard to come up with questions to ask :) | 06:11 |
tote | matthewd: i got one, for the mid-term, is there something special that needs to be done? | 06:14 |
matthewd | I think the mid-term is pretty much just a matter of comparing your progress against what you were expecting to have done by then | 06:24 |
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tote | matthewd: ok, then it looks pretty good :) | 06:27 |
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tote | matthewd: have you tried the client? | 06:30 |
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matthewd | Yeah, it's looking good | 06:37 |
tote | great :D | 06:59 |
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llnz | later all | 07:43 |
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bddebian | Hi | 10:29 |
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llnz | morning all | 16:11 |
alanp | hey | 16:51 |
llnz | hi alanp | 16:52 |
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CIA-23 | alanp tpserver-cpp-mtsec * re12d0662a728 /modules/games/mtsec/tpserver-cpp-mtsec-gamedata.xml: Fixed issue with client not being able to add components on Design Window. Problem was that the _num-components property was not created. Picked up a little bit of Python while doing this :-) | 22:52 |
alanp | finally | 22:53 |
alanp | crap, didn't include other components | 22:55 |
alanp | llnz: ping | 23:13 |
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Landon | hey jmtan | 23:40 |
Landon | just got your email | 23:41 |
Landon | about the only update I have is that I started going about htings the wrong way so I've had to backtrack a bit | 23:41 |
Landon | talked to the guys in the ogre channel and I think I'm on the right path now | 23:41 |
Landon | for implementing per entity events | 23:41 |
Landon | it's been a hectic hot week too with the AC dead, I meant to make a lot more progress than I did :P | 23:43 |
* Landon will push a blog post within the hour summarizing | 23:43 | |
jmtan | Landon: I'm a little worried as mid-term evaluations are coming up, and I've not had visible progress/features yet | 23:46 |
jmtan | I saw on the mailing list that it starts july 6? | 23:46 |
Landon | yeah, looks like it, drawing up quick >.< | 23:47 |
* alanp sigh | 23:52 | |
Landon | jmtan: only problem I have with setting goals is I'm never a good judge :P | 23:53 |
Landon | who knew that getting something "simple" like a laser to fire would involve so many different aspects | 23:54 |
llnz | alanp: pong | 23:56 |
alanp | llnz: what do you think is the maximum build time i should employ? | 23:56 |
llnz | alanp: sorry, was in a meeting | 23:56 |
alanp | i have one that's pretty large (argonaut) | 23:57 |
llnz | for the biggest ship? | 23:57 |
alanp | yes | 23:57 |
* alanp thinks he may have made it TOO large | 23:57 | |
llnz | it's really a game balance issue,but at a guest, at least 1.5 times the next smallest | 23:58 |
alanp | yeah | 23:58 |
llnz | in absolute turns probably no more than 10-20 | 23:58 |
llnz | you don't want too many | 23:59 |
* alanp used fibonacci sequence, argonaut=55 | 23:59 | |
alanp | seems maybe excessive | 23:59 |
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