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CIA-1 | jmingtan tpclient-pyogre * r5c9f5a87a017 / (src/gui.py windows/system.layout): Added system filter patch from Landon | 00:17 |
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Landon | jmtan: whoo, I feel accomplished now :P | 01:20 |
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mithro | Landon: woot for your two patches | 03:31 |
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sanchan89 | ezod:got a moment? | 04:31 |
llnz | hi sanchan89 | 04:33 |
llnz | i'm not sure if ezod is around at the moment | 04:33 |
sanchan89 | hey | 04:33 |
sanchan89 | O!, ezod had asked me to contact on you an issue | 04:33 |
sanchan89 | can I engage you for a moment? | 04:33 |
llnz | sure | 04:34 |
sanchan89 | My proposal was to implement a learning AI. | 04:36 |
sanchan89 | The Ai 'learns' from the logs of the games. So I had stated in my proposal, that a small module will need to be added that maintains a simple log of the commands issued by the players. Would that be allowed? | 04:37 |
llnz | allowable, yes | 04:40 |
sanchan89 | thats cool. did you see the proposal? | 04:41 |
llnz | yes, just skim read it | 04:41 |
sanchan89 | and your comments? | 04:42 |
llnz | have you though much about what your "simple log" would include? | 04:42 |
mithro | sanchan89: and how will you deal with the fact there is not a huge number of logs avaliable? | 04:44 |
sanchan89 | The AI needs to know how players have behaved in certain situtations. So in essense, the commands alone should suffice. But I still have to give it a deeper look. I am not thorough about the working of the system | 04:45 |
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llnz | sanchan89: i would think you would need the context as well as the commands | 04:46 |
sanchan89 | Well, I hadn't given much thought to that. Ideally as more people play, more logs will be generated. the AI could deal with learning slowly | 04:46 |
llnz | which would be a lot of data, complex data | 04:46 |
sanchan89 | context in the sense, what do you mean? | 04:47 |
llnz | object positions, strengths, etc | 04:47 |
sanchan89 | from the initial state of the game, and the sequence of commands following, wouldn't everything else be deducable? | 04:49 |
llnz | well, you would need to know the outcome of things, like combat, etc | 04:50 |
sanchan89 | That was what I had mentionend in the proposal. "The preprocessing required for the AI to understad the predicament of the player. O! yes, outcomes, I will give it a closer look tonight. | 04:51 |
sanchan89 | anything else you noticed in the proposal that needs to more pondering on? | 04:52 |
llnz | not that i can think of at the moment | 04:56 |
sanchan89 | O Thanks sorry. gotta go. will be back in the afternoon | 04:57 |
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mithro | Greywhind: ping? | 05:25 |
shrink | mithro, llnz hi | 05:43 |
CIA-1 | llnz libtpproto-cpp * rcc755f59d450 /tpproto/object.cpp: | 05:49 |
CIA-1 | Uncomment code to completely unpack the common object fields in TP04. | 05:49 |
CIA-1 | Still have to sort out the ObjectParameters. | 05:49 |
CIA-1 | llnz libtpproto-cpp * ra6b0dc86c9c3 /tpproto/ (7 files): | 05:49 |
CIA-1 | Some more Doxygen comments. | 05:49 |
CIA-1 | I hadn't realised that I had let this get this bad. Still another | 05:49 |
llnz | hi shrink | 05:49 |
CIA-1 | 4-6 classes to do. | 05:49 |
shrink | llnz, how to wake matthewd up ? :D | 05:49 |
llnz | shrink: don't know, whois says that he has been idle for 16 days so maybe he is away | 05:50 |
shrink | llnz, oh. | 05:51 |
llnz | i guess you will just have to be paticent | 05:51 |
shrink | llnz, guess so! | 05:51 |
* llnz guesses llnz will have to learn to spell too | 05:51 | |
shrink | spell checkers have spoilt habits! | 05:52 |
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llnz | later all | 06:44 |
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matthewd | shrink: pong | 08:49 |
CIA-1 | landon tpclient-pyogre * r67551a0e28a4 /src/gui.py: Fixed Issue 68: Client won't start after setting non-fullscreen option. | 09:17 |
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JLP | ahoy everyone | 09:35 |
shrink | matthewd, hi | 09:40 |
shrink | matthewd, please have a look at my GSoC application | 09:41 |
shrink | matthewd, http://socghop.appspot.com/student_proposal/show/google/gsoc2009/shreyankg/t123871789559 | 09:41 |
tpb | <http://ln-s.net/35tO> (at socghop.appspot.com) | 09:41 |
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matthewd | shrink: How do you intend to address the mismatch between the HTTP request/response cycle, and the TP protocol's expectation of persistent connections? | 10:58 |
matthewd | shrink: BTW, what address did you use to mail me? | 10:58 |
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Vadtec | afternoon | 12:42 |
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landon | ls | 14:22 |
landon | argh | 14:22 |
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shrink | matthewd, hi again | 14:35 |
shrink | matthewd, I mailed this id >> [email protected] | 14:36 |
shrink | matthewd, What about writing new protocols that would serve http requests | 14:37 |
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llnz | morning | 17:13 |
jnengland77 | afternoon. | 17:16 |
landon | ls | 17:19 |
landon | argh :\ | 17:19 |
landon | did it again | 17:19 |
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epyon | llnz: how do you like my server proposal? | 17:58 |
llnz | it was ok, currently re-reading to remind myself | 18:00 |
* epyon will reply to the comments monday | 18:00 | |
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CIA-1 | llnz tpserver-cpp * r1314aef44311 /tpserver/playermanager.cpp: Avoid mysql errors, because the PlayerManager actually knows the number of players. | 19:48 |
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llnz | bbl | 19:58 |
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Vadtec | hi all | 21:19 |
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Vadtec | dang | 22:02 |
Vadtec | mithro and llnz aint here | 22:02 |
Vadtec | and i need to ask them something | 22:02 |
Vadtec | well | 22:27 |
Vadtec | nuts | 22:27 |
Vadtec | i guess i gotta wait for one or the other of them to get back | 22:27 |
Vadtec | cause im stumped | 22:27 |
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cherez | Oh sweet, the GSOC deadline was yesterday. | 22:40 |
cherez | Now I don't have to worry about how to make my application better. | 22:40 |
Vadtec | lol | 22:52 |
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