Saturday, 2009-04-04

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CIA-1jmingtan tpclient-pyogre * r5c9f5a87a017 / (src/gui.py windows/system.layout): Added system filter patch from Landon00:17
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Landonjmtan: whoo, I feel accomplished now :P01:20
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mithroLandon: woot for your two patches03:31
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sanchan89ezod:got a moment?04:31
llnzhi sanchan8904:33
llnzi'm not sure if ezod is around at the moment04:33
sanchan89hey04:33
sanchan89O!, ezod had asked me to contact on you an issue04:33
sanchan89can I engage you for a moment?04:33
llnzsure04:34
sanchan89My proposal was to implement a learning AI.04:36
sanchan89The Ai 'learns' from the logs of the games. So I had stated in my proposal, that a small module will need to be added that maintains a simple log of the commands issued by the players. Would that be allowed?04:37
llnzallowable, yes04:40
sanchan89thats cool. did you see the proposal?04:41
llnzyes, just skim read it04:41
sanchan89and your comments?04:42
llnzhave you though much about what your "simple log" would include?04:42
mithrosanchan89: and how will you deal with the fact there is not a huge number of logs avaliable?04:44
sanchan89The AI needs to know how players have behaved in certain situtations. So in essense, the commands alone should suffice. But I still have to give it a deeper look. I am not thorough about the working of the system04:45
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llnzsanchan89: i would think you would need the context as well as the commands04:46
sanchan89Well, I hadn't given much thought to that. Ideally as more people play, more logs will be generated. the AI could deal with learning slowly04:46
llnzwhich would be a lot of data, complex data04:46
sanchan89context in the sense, what do you mean?04:47
llnzobject positions, strengths, etc04:47
sanchan89from the initial state of the game, and the sequence of commands following, wouldn't everything else be deducable?04:49
llnzwell, you would need to know the outcome of things, like combat, etc04:50
sanchan89That was what I had mentionend in the proposal. "The preprocessing required for the AI to understad the predicament of the player. O! yes, outcomes, I will give it a closer look tonight.04:51
sanchan89anything else you noticed in the proposal that needs to more pondering on?04:52
llnznot that i can think of at the moment04:56
sanchan89O Thanks sorry. gotta go. will be back in the afternoon04:57
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mithroGreywhind: ping?05:25
shrinkmithro, llnz hi05:43
CIA-1llnz libtpproto-cpp * rcc755f59d450 /tpproto/object.cpp:05:49
CIA-1Uncomment code to completely unpack the common object fields in TP04.05:49
CIA-1Still have to sort out the ObjectParameters.05:49
CIA-1llnz libtpproto-cpp * ra6b0dc86c9c3 /tpproto/ (7 files):05:49
CIA-1Some more Doxygen comments.05:49
CIA-1I hadn't realised that I had let this get this bad. Still another05:49
llnzhi shrink05:49
CIA-14-6 classes to do.05:49
shrinkllnz, how to wake matthewd up ? :D05:49
llnzshrink: don't know, whois says that he has been idle for 16 days so maybe he is away05:50
shrinkllnz, oh.05:51
llnzi guess you will just have to be paticent05:51
shrinkllnz, guess so!05:51
* llnz guesses llnz will have to learn to spell too05:51
shrinkspell checkers have spoilt habits!05:52
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llnzlater all06:44
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matthewdshrink: pong08:49
CIA-1landon tpclient-pyogre * r67551a0e28a4 /src/gui.py: Fixed Issue 68: Client won't start after setting non-fullscreen option.09:17
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JLPahoy everyone09:35
shrinkmatthewd, hi09:40
shrinkmatthewd, please have a look at my GSoC application09:41
shrinkmatthewd, http://socghop.appspot.com/student_proposal/show/google/gsoc2009/shreyankg/t12387178955909:41
tpb<http://ln-s.net/35tO> (at socghop.appspot.com)09:41
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matthewdshrink: How do you intend to address the mismatch between the HTTP request/response cycle, and the TP protocol's expectation of persistent connections?10:58
matthewdshrink: BTW, what address did you use to mail me?10:58
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Vadtecafternoon12:42
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landonls14:22
landonargh14:22
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shrinkmatthewd, hi again14:35
shrinkmatthewd, I mailed this id >> [email protected]14:36
shrinkmatthewd, What about writing new protocols that would serve http requests14:37
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llnzmorning17:13
jnengland77afternoon.17:16
landonls17:19
landonargh :\17:19
landondid it again17:19
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epyonllnz: how do you like my server proposal?17:58
llnzit was ok, currently re-reading to remind myself18:00
* epyon will reply to the comments monday18:00
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CIA-1llnz tpserver-cpp * r1314aef44311 /tpserver/playermanager.cpp: Avoid mysql errors, because the PlayerManager actually knows the number of players.19:48
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llnzbbl19:58
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Vadtechi all21:19
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Vadtecdang22:02
Vadtecmithro and llnz aint here22:02
Vadtecand i need to ask them something22:02
Vadtecwell22:27
Vadtecnuts22:27
Vadteci guess i gotta wait for one or the other of them to get back22:27
Vadteccause im stumped22:27
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cherezOh sweet, the GSOC deadline was yesterday.22:40
cherezNow I don't have to worry about how to make my application better.22:40
Vadteclol22:52
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