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mithro | llnz: ping? | 00:25 |
---|---|---|
llnz | pong | 00:25 |
llnz | mithro: only here for a minute or two | 00:26 |
mithro | llnz: so do you have a timeline for photos? | 00:27 |
llnz | there are a few up on facebook | 00:27 |
llnz | hopefully someone will have the main (professional) photos today | 00:27 |
* llnz is back in Wellington with Megan | 00:28 | |
tansell | okay | 00:29 |
llnz | bbl (probably) | 00:34 |
* llnz wanders off | 00:34 | |
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mithro | JLP: ping me when you get up | 00:53 |
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tansell | hi andy_t_roo | 01:38 |
gau_veldt | hello? | 02:11 |
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JLP | good morning everyone | 02:45 |
gau_veldt | hi | 02:53 |
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gau_veldt | http://rpg.animemayhem.com/misc/crystal000.png | 04:02 |
gau_veldt | that red spot is definnitely not above the camera and I haven't moved on the map since starting the app | 04:03 |
gau_veldt | just turned so I can see the green light | 04:03 |
gau_veldt | AND if I delete lamp.001 and start the app I see red under me now: http://rpg.animemayhem.com/misc/crystal002.png | 04:07 |
gau_veldt | that wasn | 04:07 |
gau_veldt | wasn't there before | 04:07 |
gau_veldt | but if add the green light the red one moves | 04:08 |
gau_veldt | oops sorry wrong channel | 04:09 |
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andy_t_roo | tansell: hi :) | 07:17 |
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mithro | andy_t_roo: hi! | 07:34 |
andy_t_roo | mithro: g'day | 07:35 |
mithro | you got some time to answer some questions? | 07:35 |
andy_t_roo | mithro: i don't know enough to answer any questions, i think | 07:41 |
mithro | sure you do :) | 07:41 |
mithro | IE How did you find out about the Thousand Parsec project? | 07:41 |
* mithro is the fine founder of this here project :) | 07:41 | |
andy_t_roo | ah, hmm | 07:41 |
andy_t_roo | i've known about it vaguely for a while. | 07:42 |
andy_t_roo | i played stars! a while ago, and i've noticed it in the gentoo portage tree | 07:42 |
andy_t_roo | today i came here via http://wapedia.mobi/en/Mare_Crisium_Studios , and then the main TP page | 07:43 |
mithro | ezod: yay - your packages are working | 07:43 |
andy_t_roo | mithro: actually i'm on a windows box atm ... | 07:44 |
mithro | we support windows | 07:44 |
mithro | not very well, but we do try given the limited access we have to it | 07:44 |
andy_t_roo | mithro: the wxwidges client installed with no problems :) | 07:45 |
mithro | great | 07:45 |
mithro | it's a bit old now | 07:45 |
mithro | ezod is hard at working making single player work | 07:45 |
andy_t_roo | the advanced ai? | 07:46 |
mithro | ezod: is working on making it so that the client includes a "Setup a local game" wizard | 07:47 |
mithro | so you can easily setup and play games (single player atm) | 07:48 |
mithro | andy_t_roo: did you try the 3d client at all | 07:48 |
mithro | ? | 07:48 |
mithro | i would be interested to know if that works for you | 07:48 |
andy_t_roo | do you want me to? | 07:48 |
mithro | sure! | 07:48 |
mithro | the windows version should work pretty well | 07:49 |
mithro | do you have a 3d card? | 07:50 |
andy_t_roo | not in this laptop, just onboard graphics - my main deskop does though | 07:51 |
mithro | ahh, you might need to try on your main desktop | 07:53 |
mithro | although if you have one of the later intel onboard it could work | 07:53 |
mithro | i915 works okay (if a little slow) | 07:53 |
andy_t_roo | mithro: downloading now | 07:56 |
mithro | andy_t_roo: cool | 08:00 |
mithro | so whats your interest in the project? | 08:00 |
mithro | wanting to relive the stars! experiance or? | 08:00 |
andy_t_roo | mithro: just playing around, nothing too serious | 08:01 |
mithro | interested in helping out development at all? we have plenty of different types of tasks | 08:02 |
mithro | from web stuff, to 3d stuff, to artwork, to music, etc :) | 08:03 |
andy_t_roo | mithro: i do have some programming experience, i'm a bit busy with other things, but i might be able to help a bit - i don't have 3d modeling software though | 08:03 |
mithro | andy_t_roo: well as I said there are plenty of different things | 08:07 |
mithro | we are always in need of someone to help update/maintain the website if you have php skills | 08:07 |
mithro | help with the client if you have python skills | 08:07 |
mithro | help with the server if you have c++ skills | 08:07 |
mithro | help with some tools if you have java skills | 08:08 |
andy_t_roo | the 3d client runs ok on my laptop | 08:18 |
mithro | great to hear | 08:18 |
andy_t_roo | wait, no, it just threw a runtime error :( | 08:19 |
mithro | oh :( | 08:21 |
andy_t_roo | possibly at about the same time as a new turn came out, as i issued a random build order, and the number of turns was 1 less than the original construction length when i opened the client again | 08:25 |
mithro | did you get a traceback or anything? | 08:26 |
andy_t_roo | mithro: not this time, i just clicked ok without realy thinking about it that much | 08:28 |
mithro | bug reports are useful | 08:28 |
mithro | the 3d client needs more testing | 08:28 |
andy_t_roo | mithro: just crashed again - no stack trace | 08:29 |
mithro | hrm, i think it says a log somewhere | 08:29 |
mithro | can you reproduce the problem? | 08:30 |
andy_t_roo | i was in the middle of typing here when it crashed - it wasn't any specifc action that i did | 08:30 |
andy_t_roo | did a turn just click over? | 08:30 |
andy_t_roo | i was logged into demo1 | 08:30 |
andy_t_roo | there's no errors in ogre.log | 08:31 |
mithro | hrm... | 08:36 |
mithro | it could be crashing on the EOT notification | 08:36 |
andy_t_roo | i'm switching from the directx to opengl rendering to see if that makes a difference | 08:36 |
andy_t_roo | mithro: i havn't rebooted since i installed -- would that matter; it didn't ask me too | 08:38 |
mithro | shouldn't | 08:38 |
mithro | well I think i'm going to head to bed | 08:39 |
mithro | andy_t_roo: I see you are in australia? | 08:39 |
andy_t_roo | mithro: yes | 08:40 |
andy_t_roo | i think i'll go to bed also - i'll have a look at this tomorrow | 08:40 |
andy_t_roo | i liked stars! and it'd be good to have a similer quality OOS game working | 08:41 |
andy_t_roo | i realise that TP is a little way from that atm | 08:41 |
mithro | Stars! Nova is probably closer to being a real playable stars! clone | 08:42 |
mithro | http://stars-nova.sourceforge.net/ | 08:43 |
mithro | but we have bigger ambitions | 08:43 |
andy_t_roo | mithro: i saw nova on the same page that linked me to TP | 08:43 |
andy_t_roo | i downlaoded that at the same time i got TP :) | 08:43 |
mithro | Nova pretty much as Stars! V1.0 working | 08:43 |
mithro | s/as/has/ | 08:44 |
mithro | IE Support for multiple different types of games | 08:44 |
mithro | Support for multiple clients/servers | 08:44 |
mithro | etc | 08:44 |
mithro | anyway - to bed for me for real | 08:47 |
mithro | gnight! | 08:47 |
andy_t_roo | goodnight | 08:47 |
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andy_t_roo | mithro: i've attached a debugger to ogre so if it crashes again, i'll have a stack trace | 17:28 |
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dhart | mithro: hey Tim, it was good meeting you yesterday! In ref to OGRE in realXtend, check out http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/ | 20:57 |
tpb | <http://ln-s.net/2WQX> (at www.ugotrade.com) | 20:57 |
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mithro | hey dhart | 22:47 |
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dhart | I just read the Genetic Conquest application. Interesting stuff. | 23:50 |
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