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JLP | good evening everyone | 14:25 |
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mithro | ~seen gau_veldt | 18:44 |
tpb | mithro: gau_veldt was last seen in #tp 23 hours, 58 minutes, and 6 seconds ago: <gau_veldt> hmm the people don't seem to be around much when I am :( | 18:44 |
gau_veldt | hi | 18:46 |
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gau_veldt | ~seen mithro | 19:01 |
tpb | gau_veldt: mithro was last seen in #tp 16 minutes and 40 seconds ago: <mithro> ~seen gau_veldt | 19:01 |
gau_veldt | well I was here then he disconned | 19:01 |
JLafont | he'll come back | 19:02 |
gau_veldt | hopefully before my ride shows up | 19:02 |
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gau_veldt | wb | 19:10 |
mithro_ | gau_veldt: hey | 19:12 |
mithro_ | just been reading the logs | 19:12 |
mithro_ | a couple of things | 19:12 |
JLafont | hi mithro | 19:13 |
gau_veldt | you have a ruleset anatomy chart somewhere? | 19:13 |
mithro_ | nope | 19:14 |
mithro_ | feel free to create one :) | 19:14 |
mithro_ | hey JLafont | 19:14 |
mithro_ | saw you where answering some of gau_veldt questions | 19:14 |
gau_veldt | I need to find a suitable dissection first | 19:14 |
JLafont | I drift in and out as time permits | 19:14 |
mithro_ | we only support the "simulatenous turn" system | 19:15 |
mithro_ | IE Player all issue their others at the same time, then during turn generation they all occur | 19:15 |
gau_veldt | can others be supported? | 19:15 |
gau_veldt | otherwise web games might be kinda hard | 19:16 |
mithro_ | possibly but it would be very hard | 19:16 |
gau_veldt | since games like Earth 2025 don't use simultaneous turns | 19:16 |
gau_veldt | or games like battleship/risk where turns are when players complete actions | 19:16 |
mithro_ | we have a version of risk adapted to the simulatenous turns | 19:17 |
mithro_ | it seems to work pretty well | 19:17 |
mithro_ | JLafont: so where is that tpserver-py release :P | 19:17 |
gau_veldt | and by simultaneous do you mean "asynchonrous"? | 19:17 |
gau_veldt | like a cron job hitting tpserver-tool with the turn command? | 19:18 |
JLafont | heh, hopefully when I have enough time to work out how debian packaging works. | 19:18 |
JLafont | gau_veldt: have you played Civ 4 in a multiplayer game? | 19:18 |
gau_veldt | alpha centarui is closest thing I've played | 19:18 |
mithro_ | JLafont: if you can install on linux into as root /usr/local and then run as a non-root player | 19:19 |
gau_veldt | or star wars reballion | 19:19 |
mithro_ | then don't worry about the debian packages | 19:19 |
mithro_ | I can get them sorted | 19:19 |
JLafont | mithro_: ahh ok I'll see when I can do that | 19:19 |
gau_veldt | and one way to do turns on completion would be the have the ruleset implement a button for that and drop a exec to run tpserver-tool with the turn command | 19:20 |
JLafont | gau_veldt: Ok, I didn't play those, but basically its that every sets what they will do in a turn. When the turn ends: time/requests. The whole turn processes | 19:20 |
gau_veldt | or if you color turns in the ruleset you could even support both | 19:21 |
gau_veldt | on seoncd though maybe not... forgot simultaneous is asynchronous | 19:22 |
gau_veldt | it can end up out of order | 19:22 |
gau_veldt | I'm guessing also the "turns" in earth 2025 could be done as a resource that's replenished by rules in the ruleset when real turns happen | 19:24 |
gau_veldt | the ruleset would basically need to be quite complicated though since it would be doing its own database access | 19:24 |
mithro_ | gau_veldt: tpserver-tool is automatically called when all players submit "I have finished my turn" | 19:26 |
gau_veldt | okay what about games where it's only based on time and players shouldn't be able to preempt the turn? can it be disabled? | 19:27 |
mithro_ | gau_veldt: other strategies are also in the plan (such as when 80% of players submit "I have finished" end of turn happens in 1 minute) etc | 19:27 |
mithro_ | gau_veldt: in tpserver-cpp it can definately be disabled - not quite sure about tpserver-py | 19:27 |
mithro_ | JLafont: should know (if he can remeber) | 19:27 |
mithro_ | should be trivial to add if needed | 19:27 |
gau_veldt | part of the strategy in star wars rebellion lies in the fact that the clock is always running | 19:30 |
gau_veldt | talk later my ride's here gtg | 19:31 |
JLafont | Its not currently implemented but yes, they would be trivial to add. I think turns all act the same regardless of ruleset, but again, adding that feature shouldn't be very hard either. | 19:43 |
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