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llnz_work | later all | 01:11 |
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JLP | good morning everyone | 05:20 |
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bddebian | Heya | 10:03 |
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CIA-32 | aaron tpclient-pywx-singleplayer * r07550bc7f7b6 /windows/ (winConnect.py xrc/winConnect.py xrc/winConnect.xrc): Added a Single Player button to winConnect. | 12:16 |
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CIA-32 | nuleren tpserver-cpp-tae * rff71d75a92aa / (3 files in 2 dirs): Updated quickstart. Added extra messages to players when an order fails. | 14:53 |
CIA-32 | nuleren tpserver-cpp-tae * rf274de66c3fe /modules/games/tae/colonize.cpp: Fixed a bug which was causing regions not to be merged correctly | 14:53 |
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ezod | jphr_: ping? | 15:52 |
jphr_ | ezod: pong | 15:52 |
ezod | hey, what settings do you want me to put in for risk for single-player? | 15:53 |
ezod | i have risk_map as a user parameter | 15:53 |
ezod | anything that should be forced? | 15:53 |
jphr_ | mmkay, umm, you could probably force all the risk_rfc_ options to be the default | 15:54 |
ezod | if they default automatically i don't need to do anything | 15:54 |
jphr_ | oh everything defaults :P | 15:55 |
ezod | well is there anything that ought to be non-default for single-player though? | 15:55 |
ezod | and what is the default for risk_map btw? | 15:56 |
jphr_ | rfc_start should be set according to the map | 15:56 |
ezod | ack, that doesn't sound good, what do you mean? | 15:56 |
jphr_ | sorry, I just mean if its a gigantic map you might want to start with more reinforcements | 15:57 |
jphr_ | but it doesn't REALLY matter | 15:57 |
jphr_ | and the default map, right now, sits in the root of the repository where quickstarts are, i'm not sure how they should be installed, but it could be safe to assume it will sit in the same folder as the quickstart file | 15:57 |
ezod | ok i'll put rfc_start as an option then | 15:58 |
jphr_ | that works | 16:00 |
ezod | if --risk_map isn't provided what happens? | 16:01 |
jphr_ | it defaults to default-map.svg | 16:05 |
ezod | ok | 16:05 |
jphr_ | sorry it was risk-defaultmap.svg | 16:39 |
ezod | ah no problem, i just wanted to make sure it had one :) | 16:39 |
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CIA-32 | jphr tpserver-cpp-risk * r2575884c9efb /modules/games/risk/ (mapimport.cpp testing-risk.conf thisweek.txt): Fixed bug where wormholes were being drawn improperly (slightly offset.) I should note, it is now very difficult to select planets on the map. | 16:43 |
CIA-32 | jphr tpserver-cpp-risk * r36c0c2a2c1b1 /modules/games/risk/ (mapimport.cpp risk.cpp testing-risk.conf): Added underscore removing function to map import | 16:43 |
CIA-32 | jphr tpserver-cpp-risk * rd3bee1888d48 /modules/games/risk/ (5 files): Fixed up misc. things here and there | 16:43 |
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llnz_work | monring all | 19:17 |
jphr | morning | 19:17 |
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nuleren | llnz: ping? | 20:29 |
nuleren | llnz_work: ping? | 20:29 |
llnz_work | nuleren: pong! | 20:31 |
nuleren | hey there, i was just wondering if you had gotten a chance to look over that email i sent you | 20:32 |
nuleren | also I was wondering if you were the one I should be talking to or if I should be talking to JLP | 20:32 |
llnz_work | I have, you should get a reply in the next 5 hours | 20:36 |
llnz_work | probably me again | 20:36 |
nuleren | ok great, thanks | 20:36 |
llnz_work | I should have internet access in the flat i'm moving into this weekend | 20:36 |
llnz_work | and I am here at work | 20:37 |
nuleren | ok sounds good... just trying to get everything in order for the end of GSoC | 20:37 |
nuleren | I'll let you get back to work ;) | 20:38 |
mithro | hey people | 20:38 |
nash | Pants on | 20:41 |
JLP | ahoy everyone | 20:48 |
mithro | ezod: ping? | 20:53 |
llnz_work | hi mithro, nash and JLP | 20:57 |
nash | Heyo llnz_work - you still using a webbrowser irc client? | 20:58 |
llnz_work | yes | 21:09 |
llnz_work | still using temporary laptop, waiting for my new work laptop to arrive | 21:10 |
* llnz_work grumbles about using windows | 21:10 | |
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* jsmiller will be in and out | 22:29 | |
* jsmiller has been trying out planet texture to disk projections. | 22:30 | |
mithro | hows it going? | 22:55 |
jsmiller | just starting | 23:06 |
jsmiller | I have the impression that this is a well trodden path | 23:06 |
jsmiller | but it's not clear what the best tools are | 23:06 |
jsmiller | so I'll hand-roll something and see how it performs | 23:06 |
jsmiller | If you had some sample textures you would like me to work from, that might help shape my approach. | 23:07 |
jsmiller | I'm starting with a lat/long checkerboard | 23:07 |
jsmiller | You had commented that the NASA imagery wasn't as useful for texture work at it could be. | 23:08 |
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ezod | mithro: pong.. | 23:12 |
mithro | ezod: I recommend checking out the order stuff that client does | 23:16 |
mithro | as that is a similar problem that needs to be solved | 23:16 |
ezod | referring to dynamic control creation? | 23:17 |
ezod | i noticed GameSetupWizard.xrc using wxWizardPageSimples btw | 23:23 |
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ezod | my first email is essentially asking, where would you code the subclasses (WizardPage*) for those? | 23:24 |
* ezod needs to get to sleep | 23:38 | |
ezod | mithro: anything you can offer re: those 2 emails i'll appreciate.. not fun being stuck on the last part of my project :\ | 23:39 |
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