Tuesday, 2008-06-17

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CIA-61alklomion /tmp/ohWJUEhSDo/Ds07qL7njG-midp * rf59365ef2f24 /src/net/thousandparsec/netlib/Connection.java:02:46
CIA-61Replaced future method with a threaded inner class, this method will probably need further work when it can be tested.02:46
CIA-61via git-CVS emulator02:46
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llnzlater all08:06
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bddebianHeya10:06
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jphrmorning11:21
CIA-61jphr tpserver-cpp-risk * ra009dc5875b8 /modules/games/risk/ (colonize.cpp things to include): Removed an old txt no longer being used11:29
CIA-61jphr tpserver-cpp-risk * re1b3760cf121 /modules/games/risk/settings: Removed settings file, it is no longer needed as a sample.conf exists11:31
CIA-61jphr tpserver-cpp-risk * rec11de834518 /modules/games/risk/constellations.txt: Reordered constellations.txt static declarations11:31
CIA-61jphr tpserver-cpp-risk * r440ead33a86d /modules/games/risk/ (risk.cpp risk.h): Added slightly more advanced basic map. Map is now Orion and Cygnus (South America + Africa on normal board)11:42
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CIA-61jphr tpserver-cpp-risk * rd53785c12e4f /modules/games/risk/planet.cpp: Turned off colonize order until colonize option is created11:57
CIA-61jphr tpserver-cpp-risk * r956e307dd7ac /modules/games/risk/move.cpp: Conquerred planets should now clear their order queue as soon as ownership is transferred.12:19
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CIA-61jphr tpserver-cpp-risk * r8115590d4647 /modules/games/risk/ (move.cpp riskturn.cpp): Added some logger calls12:58
CIA-61jphr tpserver-cpp-risk * r31e7476e964a /modules/games/risk/ (7 files): Planets with no armies become unowned on doOnceATurn for that planet. Added player messaging to Reinforcements::doTurn. Removed old tags.13:18
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CIA-61jphr tpserver-cpp-risk * rbeb5253e1809 /modules/games/risk/ (riskturn.cpp riskturn.h): Added calculateBonusReinforcements function to RiskTurn. Not yet implemented.13:56
CIA-61jphr tpserver-cpp-risk * r811a9b0dddd9 /modules/games/risk/ (planet.cpp risk.cpp sample.conf): Added option to allow or disallow colonize orders to be issued13:56
CIA-61jphr tpserver-cpp-risk * r02faaf339c23 /modules/games/risk/ (risk.cpp sample.conf): Made colonize option become the inverse of randomly_assign_planets option13:59
CIA-61jphr tpserver-cpp-risk * rb1c269a435eb /modules/games/risk/move.cpp: Fixed logic error in attack odds calculation that caused a bug14:16
CIA-61jphr tpserver-cpp-risk * rf69984049236 /modules/games/risk/move.cpp: Reordered the loss of ownership messaging so it goes to the previous owner, no the new one.14:26
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CIA-61jphr tpserver-cpp-risk * r7f53c293d3ff / (3 files in 2 dirs): Made the quickstart-risk.conf work a little better with the small maps17:03
CIA-61jphr tpserver-cpp-risk * r738da1086972 /quickstart-risk.conf: Added small comment to config17:04
CIA-61nuleren tpserver-cpp-tae * r419099db405d /modules/games/tae/ (9 files):17:14
CIA-61Added a layer of inheritance to the attack, colonize, and move orders17:14
CIA-61to add more constraints and reduce duplicate code.17:14
CIA-61nuleren tpserver-cpp-tae * r1b7188c1e1c2 /modules/games/tae/ (7 files): Mining ships may now only colonize uninhabitable systems.17:14
CIA-61nuleren tpserver-cpp-tae * r96a0b0b3bae0 /modules/games/tae/ (attack.cpp fleetorder.cpp): Removed some redundant code from attack and fleetorder17:14
CIA-61nuleren tpserver-cpp-tae * r6056123f8c09 /modules/games/tae/fleetorder.cpp: Restricted the player to 2 orders per turn.17:14
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nashmithro: Not at the developer day?20:25
mithronope20:27
mithroyou?20:28
nashI'm writing this ;-)20:29
nashSO nope20:29
mithrothere could be wireless20:30
mithrowent looking at apartments this morning20:30
nashCool20:33
nashAny luck?20:33
nashOr are you asking for your first pay rise ;-)20:34
mithroI was looking in the Goldsbrough today20:41
mithroit was quite nice20:41
mithro$370 a week20:44
nashNot too bad20:46
nashI assume 2 bedroom for that?20:46
mithronope - single bedroom but you can see it from my window20:52
nashheh20:54
nashSo you can see anyone breaking in... but can't do squat about it ;-)20:54
mithrosomething like that20:55
ezodhey mithro21:17
ezoddoes the separate repo / bundled package thing sound ok for the admin client?21:18
CIA-61verhoevenv daneel-ai * r522a754d2c3d / (chr.py daneel-ai): Add constraints to the store at the start of a turn21:18
CIA-61verhoevenv daneel-ai * r05baf19c5bb2 /chr.py: Use sets instead of lists in constraint store21:18
CIA-61verhoevenv daneel-ai * rf41e95177a95 /daneel-ai: Add orders, move fleet randomly around the universe21:18
IwanowitchThat was kinda fun. I wondered why my fleet didn't change position when everything was going right, turns out I selected a random *planet* to go to instead of a star system. With the problem that you only know the planets at your starting location :/21:19
IwanowitchTook me a while to figure that out.21:20
mithroahh21:21
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llnzbbs23:12
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