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CIA-61 | alklomion /tmp/ohWJUEhSDo/Ds07qL7njG-midp * rf59365ef2f24 /src/net/thousandparsec/netlib/Connection.java: | 02:46 |
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CIA-61 | Replaced future method with a threaded inner class, this method will probably need further work when it can be tested. | 02:46 |
CIA-61 | via git-CVS emulator | 02:46 |
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llnz | later all | 08:06 |
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bddebian | Heya | 10:06 |
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jphr | morning | 11:21 |
CIA-61 | jphr tpserver-cpp-risk * ra009dc5875b8 /modules/games/risk/ (colonize.cpp things to include): Removed an old txt no longer being used | 11:29 |
CIA-61 | jphr tpserver-cpp-risk * re1b3760cf121 /modules/games/risk/settings: Removed settings file, it is no longer needed as a sample.conf exists | 11:31 |
CIA-61 | jphr tpserver-cpp-risk * rec11de834518 /modules/games/risk/constellations.txt: Reordered constellations.txt static declarations | 11:31 |
CIA-61 | jphr tpserver-cpp-risk * r440ead33a86d /modules/games/risk/ (risk.cpp risk.h): Added slightly more advanced basic map. Map is now Orion and Cygnus (South America + Africa on normal board) | 11:42 |
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CIA-61 | jphr tpserver-cpp-risk * rd53785c12e4f /modules/games/risk/planet.cpp: Turned off colonize order until colonize option is created | 11:57 |
CIA-61 | jphr tpserver-cpp-risk * r956e307dd7ac /modules/games/risk/move.cpp: Conquerred planets should now clear their order queue as soon as ownership is transferred. | 12:19 |
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CIA-61 | jphr tpserver-cpp-risk * r8115590d4647 /modules/games/risk/ (move.cpp riskturn.cpp): Added some logger calls | 12:58 |
CIA-61 | jphr tpserver-cpp-risk * r31e7476e964a /modules/games/risk/ (7 files): Planets with no armies become unowned on doOnceATurn for that planet. Added player messaging to Reinforcements::doTurn. Removed old tags. | 13:18 |
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CIA-61 | jphr tpserver-cpp-risk * rbeb5253e1809 /modules/games/risk/ (riskturn.cpp riskturn.h): Added calculateBonusReinforcements function to RiskTurn. Not yet implemented. | 13:56 |
CIA-61 | jphr tpserver-cpp-risk * r811a9b0dddd9 /modules/games/risk/ (planet.cpp risk.cpp sample.conf): Added option to allow or disallow colonize orders to be issued | 13:56 |
CIA-61 | jphr tpserver-cpp-risk * r02faaf339c23 /modules/games/risk/ (risk.cpp sample.conf): Made colonize option become the inverse of randomly_assign_planets option | 13:59 |
CIA-61 | jphr tpserver-cpp-risk * rb1c269a435eb /modules/games/risk/move.cpp: Fixed logic error in attack odds calculation that caused a bug | 14:16 |
CIA-61 | jphr tpserver-cpp-risk * rf69984049236 /modules/games/risk/move.cpp: Reordered the loss of ownership messaging so it goes to the previous owner, no the new one. | 14:26 |
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tpb | tpb has joined on worldforge | 14:52 |
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CIA-61 | jphr tpserver-cpp-risk * r7f53c293d3ff / (3 files in 2 dirs): Made the quickstart-risk.conf work a little better with the small maps | 17:03 |
CIA-61 | jphr tpserver-cpp-risk * r738da1086972 /quickstart-risk.conf: Added small comment to config | 17:04 |
CIA-61 | nuleren tpserver-cpp-tae * r419099db405d /modules/games/tae/ (9 files): | 17:14 |
CIA-61 | Added a layer of inheritance to the attack, colonize, and move orders | 17:14 |
CIA-61 | to add more constraints and reduce duplicate code. | 17:14 |
CIA-61 | nuleren tpserver-cpp-tae * r1b7188c1e1c2 /modules/games/tae/ (7 files): Mining ships may now only colonize uninhabitable systems. | 17:14 |
CIA-61 | nuleren tpserver-cpp-tae * r96a0b0b3bae0 /modules/games/tae/ (attack.cpp fleetorder.cpp): Removed some redundant code from attack and fleetorder | 17:14 |
CIA-61 | nuleren tpserver-cpp-tae * r6056123f8c09 /modules/games/tae/fleetorder.cpp: Restricted the player to 2 orders per turn. | 17:14 |
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nash | mithro: Not at the developer day? | 20:25 |
mithro | nope | 20:27 |
mithro | you? | 20:28 |
nash | I'm writing this ;-) | 20:29 |
nash | SO nope | 20:29 |
mithro | there could be wireless | 20:30 |
mithro | went looking at apartments this morning | 20:30 |
nash | Cool | 20:33 |
nash | Any luck? | 20:33 |
nash | Or are you asking for your first pay rise ;-) | 20:34 |
mithro | I was looking in the Goldsbrough today | 20:41 |
mithro | it was quite nice | 20:41 |
mithro | $370 a week | 20:44 |
nash | Not too bad | 20:46 |
nash | I assume 2 bedroom for that? | 20:46 |
mithro | nope - single bedroom but you can see it from my window | 20:52 |
nash | heh | 20:54 |
nash | So you can see anyone breaking in... but can't do squat about it ;-) | 20:54 |
mithro | something like that | 20:55 |
ezod | hey mithro | 21:17 |
ezod | does the separate repo / bundled package thing sound ok for the admin client? | 21:18 |
CIA-61 | verhoevenv daneel-ai * r522a754d2c3d / (chr.py daneel-ai): Add constraints to the store at the start of a turn | 21:18 |
CIA-61 | verhoevenv daneel-ai * r05baf19c5bb2 /chr.py: Use sets instead of lists in constraint store | 21:18 |
CIA-61 | verhoevenv daneel-ai * rf41e95177a95 /daneel-ai: Add orders, move fleet randomly around the universe | 21:18 |
Iwanowitch | That was kinda fun. I wondered why my fleet didn't change position when everything was going right, turns out I selected a random *planet* to go to instead of a star system. With the problem that you only know the planets at your starting location :/ | 21:19 |
Iwanowitch | Took me a while to figure that out. | 21:20 |
mithro | ahh | 21:21 |
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nash | heheh | 21:34 |
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llnz | bbs | 23:12 |
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