Saturday, 2008-04-26

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mithrohello pluskid00:32
pluskidhello00:32
mithrojust about to finish you a long email00:33
pluskidhi mithro00:33
pluskid:)00:33
pluskidI'm re-writing the guile backend00:33
pluskidbecuase I think I can learn how things work from this process00:33
pluskidwhen I have something don't understand, I can refer to your original code00:33
pluskidI would also eliminate the C guilehelper00:34
* llnz is back00:40
pluskidmithro: got your mail. :)00:40
mithropluskid: okay cool00:42
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mithroxdotx!03:49
mithrogreywhind: ping?03:49
xdotxmithro: what's up?03:50
* mithro assumes greywhind is asleep03:50
mithroxdotx: so how goes RFTS :P03:50
xdotxmithro: i.. uh...03:51
* xdotx hides03:51
xdotxi'm slackin' off.. pretty much cus i can :)03:51
xdotxand by slackin' off, i mean developing a RTTI system for C++03:52
* mithro beats xdotx with a stick - you need to set a good example for the students03:52
xdotxhmm.. i think that makes me a geek03:52
xdotxwe can erase their memories? or at least their logs?03:52
* xdotx plots03:54
mithroI think llnz may have made RFTS playable again03:54
xdotxthat'd be a win03:55
mithroso now we need to fix a lot of the other brokenness :)03:55
mithro(which are more RFTS to Thousand Parsec impidence mismatch)03:56
mithroplus we need the advance ruleset to annoy the AI developers :)03:56
xdotxah03:56
CIA-29mithro schemepy * r2dceb7223439 /tests/ (test_dict.py test_list.py test_long.py test_string.py): Fix all the exceptions.04:06
CIA-29mithro schemepy * recf1439d4589 /schemepy/guile/guile.py: Merge with git+ssh://git.thousandparsec.net/git/schemepy.git04:06
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mithroxdotx: so :)04:18
mithrodo you want to try playing it tommorrow?04:18
xdotxmithro: hmm, sounds good04:19
mithroxdotx: so what time?04:22
* xdotx shrugs04:26
xdotxmithro: i think afternoon my time would be best for me04:26
mithrowhat time would that be?04:26
xdotxmithro: hmm, around 10-11 am for you04:27
mithro11:00am might be do able04:27
xdotxmithro: it's a date?04:40
mithroxdotx: yeah04:40
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llnzmithro, xdotx: demo2 is running up to date tpserver-cpp + rfts06:02
llnzor i could run it locally06:03
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* llnz wanders off08:59
llnzlater all08:59
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bddebianHowdy09:39
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CIA-29pluskid schemepy * r90bf8010a9c6 / (Makefile Rakefile): Replace Rakefile with Makefile10:16
CIA-29pluskid schemepy * r1ea1047ddf2a /README: Make README up-to-date with doc/html/front_end.html10:16
CIA-29pluskid schemepy * rb8c46435d62e /tests/ (test_dict.py test_list.py test_long.py test_string.py): Merge branch 'master' of git+ssh://git.thousandparsec.net/git/schemepy10:16
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pluskidhi mithro11:21
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pluskidanyone who is git admin here?11:31
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CIA-29pluskid schemepy * rb6b1f20ecede / (10 files in 5 dirs): Let mithro's guile backend as available as oldguile for compare.13:28
CIA-29pluskid schemepy * rd575a91fa8ad /doc/ (html/front_end.html src/front_end.rst): Update doc: remove the default configuration of autoconvert13:28
CIA-29pluskid schemepy * r599fe06aae2c /doc/ (3 files in 2 dirs): Added document for type mapping13:28
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llnzmorning all17:01
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* xdotx has a date20:24
xdotxmithro: ping?20:24
llnzhi xdotx20:27
llnzwhat's up?20:27
xdotxhey llnz20:27
xdotxplayin' RFTS20:27
xdotxlistenin' to metal :)20:28
llnzdemo2?20:28
xdotxmhmm20:28
xdotxi'm beating the player that's not there ;)20:28
xdotxhaven't found an inhabited planet though20:29
llnzis it working ok?20:31
xdotxyeah, i'm likin' it20:33
xdotxbut i think i just found a bug actually20:34
xdotxif you order a fleet to a planet, it should notice and resolve it to the planet's star system instead, but it looks like it doesn't appear/explore the star system20:34
llnzodd20:35
llnzi think i found two bugs20:35
llnzif you colonise a planet, you can never build fleets or do production there20:36
llnzthe second is that it will build all fleets in the queue, even if it doesn't have the resources20:36
llnzthe fleets are empty, and disappear when told to move somewhere20:37
xdotxah. that second one probably makes sense20:37
xdotxit will always attempt to build a fleet and notify you if it wasn't complete. but may not check for empty fleets right away20:38
llnzwhy doesn't it just keep them in the queue until they can be built?20:39
llnzah20:40
xdotxhmm.. good idea. i'm pretty sure i was just doing it the rfts way20:41
llnzanother bug, fleets given a number of move order with not do them in order, instead it will do the ones closest first20:41
xdotxhmm. i may be seeing something like that (my fleet finally showed up - the one i sent to a planet)20:43
xdotxheh. tried to colonise the universe, failed appropriately20:44
xdotxbut kept the line from the fleet to the uni20:45
xdotxllnz: i think the colonise bug you describe is probably the poor equation killing the population the first turn20:50
llnzah20:50
xdotxit actually happens in the origin rfts quite a bit too, but definitely not this bad20:50
xdotxsometimes you have to send over lots of colonists to first start up a planet20:51
xdotxhmm. i'll at least add a msg whenever a planet's population dies20:53
llnzahhhh20:53
llnzthat would be good20:53
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CIA-29fr33.em4il tpserver-cpp * r216b363393a1 /modules/games/rfts/planet.cpp: Added notification msg when a planet's population completely dies.22:16
llnzhummm...22:32
llnzi don't think that's going to work22:33
llnzfirst, it isn't in the check for an owner22:34
llnzsecond, it will occur every turn22:34
llnzxdotx: shall i fix it?22:35
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xdotxdoh.22:35
xdotxllnz: yes plz22:35
llnzwas also missing include22:38
llnzs22:38
CIA-29llnz tpserver-cpp * r8ea2156faf78 /modules/games/rfts/planet.cpp:22:41
CIA-29Only send message once, and don't error.22:41
CIA-29Would have segfaulted and didn't compile. Good message though.22:41
llnzbbs, in workshop22:49
mithropong22:49
* mithro pokes llnz and xdotx 22:51
mithroo so quiet23:07
llnzback for a minute23:14
llnzhi mithro23:14
IwanowitchNight all.23:15
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llnzbbs23:15
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CIA-29mithro schemepy * r33238b82f35b /schemepy/oldguile/oldguile.py: Fixed topython -> fromscheme23:44
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* mithro pokes xdotx with something sharp and pointy23:50

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