Wednesday, 2008-04-02

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nashPunD: Just watch out.. .I'm not the only person making choices on slots.00:00
PunDI'm hoping that I can get a few patches in and (IMHO) my ruleset is reasonably unique and nifty. So I hope this all works. Thanks for your help.00:02
mithroPunD: I would recommend cygwin for building tpserver-cpp00:03
mithroI managed to get tpserver-cpp to build under cygwin previously00:16
mithrowindows has some strange requirements for shared libraries which makes what tpserver-cpp does quite hard :(00:17
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mithrowb PunD00:31
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brennan_hi everybody01:22
* nash waves01:30
mithrohey brennan_01:30
brennan_hi nash and mithro, how are you guys doing?01:32
nashI'm okay... too much work01:32
mithronash: I concur with that statement01:32
nashbrennan_: Yourself?01:36
brennan_same here, classes picked up hardcore, i guess since there is a break starting on friday and only 5 weeks in the semester after that. i get to go back home :yay:01:37
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pereshello there03:23
peresi found a typo in the news posted on thousandparsec.net: the first line says 'hot on the heals', instead of 'hot on the heels' :)03:23
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llnzhi all03:57
mithrohey llnz03:58
llnzhi mithro03:58
mithroperes: either remind me when I get home tonight or poke JLP when he appears03:59
peresmithro: i will pull your blankets for a couple of weeks04:00
mithrowell, I'm heading out04:13
mithrobblr04:13
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Sylardare there any mentors on?05:36
Sylardi have a question about the Summer of Code projects05:37
Sylardin particular, the AI ones05:37
llnzhi Sylard06:15
* llnz was reading, sorry about the delay06:15
llnzi'm not specifically interested in AI, but i might be able to help06:16
Sylardok, so is there a language preference?06:27
SylardAs far as i understand( note: very limited exposure so far) there is a template that can be improved to play a specific game better06:29
llnzany language could be used, we would perfer one we already use (C, C++, python, scheme, php, java)06:30
Sylardso what can be in the proposal? specific algorithm ideas?06:30
llnzthere is an existing AI, writing in python06:30
llnzyes, general concepts, algorithms, etc06:31
Sylardand any game can be taken as a source?06:31
Sylardany 4X game06:31
llnzyes, but i would suggest at the very least you mention that it could be extended to other games06:32
llnzany thousand parsec game06:32
Sylardahh, ok06:32
llnzso currently choice of three06:32
Sylarddo you know who is the possible mentor for the AI?06:32
Sylardlike, who would be the ideal person to talk to?06:33
llnzmentor would probably be nash, or maybe mithro06:33
Sylarddo you know when they might be online?06:33
llnzmithro should be back shortly06:33
llnznash is around during the australian day time (+10 UTC)06:34
Sylardok, thank you very much06:34
llnzmailing list always works too06:35
llnzno problem06:35
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llnzhi mithro07:05
mithrohello07:05
mithrohow goes everything?07:06
llnzi'm tired, been lazy this evening07:09
mithro~seen Sylard07:34
tpbmithro: Sylard was last seen in #tp 59 minutes and 56 seconds ago: <Sylard> ok, thank you very much07:34
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llnzhi AquaFox08:29
AquaFoxHi llnz :).08:30
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llnzlater all08:31
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donny_bakereah, thanks14:16
donny_bakersry, wrong channel14:17
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bddebianHowdy14:32
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JLafontallo16:08
bddebianHi JLafont16:08
JLafonthow's it going?16:11
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bddebianEh thanks.  You?16:33
JLafontSame, busy week16:36
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SylardIs there a proposal template for SoC? or do we just do our best in explaining it?17:00
TyFricI just applied too. There wasn't a specific template but they have some advice in the forums17:01
TyFrichttp://forums.thousandparsec.com/viewforum.php?f=4&sid=9a65f444a8ab5c03d46a754c68666e2317:01
tpb<http://ln-s.net/1lUq> (at forums.thousandparsec.com)17:01
Sylardok, tnx TyFric17:01
Sylardcan i ask which project you applied for?17:02
TyFricweb-based client. What are you applying for?17:02
Sylardi'm thinking AI17:02
Sylardlooks promissing17:03
TyFricI used the template from the blender.org summer of code page. It may be a good starting point17:03
TyFrichttp://wiki.blender.org/index.php/BlenderDev/GSOC_2008_Ideas17:04
tpb<http://ln-s.net/1lUu> (at wiki.blender.org)17:04
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mithromorning people18:47
Sylardafternoon mithro18:48
llnzhi all18:48
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napifreenode going nuts today18:59
mithrooh?19:16
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bddebianHowdy21:22
JLafontallo bddebian21:25
bddebianHi JLafont21:25
Sylardhi all21:29
bddebianHello Sylard21:30
Sylardwhat's happening21:30
bddebianNuttin'  You?21:31
Sylardfinishing up my proposal.... or first evolution of one21:32
llnzcool21:35
Sylardok i'm done, now what?21:59
Sylardjust wait?21:59
JLafontPost it, ask for feedback22:01
Sylardwhere do i ask for feedback? here?22:03
llnzi will review it if you want22:03
Sylardsure, that be great22:03
CIA-13noegnud tpclient-pywx-stable * r4e18e9f77b32 /windows/main/overlays/Resource.py: Cleaned up code and added comments to Resource Overlay.22:04
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llnzSylard: are you going to tell me where it is?23:02
Sylardoh sorry, i submitted it to google, what exactly do you need from me?23:26
llnzyour name, and the name of the  application23:28
Sylardilya sukharnikov,  Creating an AI for MTSec23:29
Sylardis there anything else you need?23:32
llnzfound it23:33
Sylardok good23:34
llnzSylard: http://forums.thousandparsec.com/viewtopic.php?f=4&t=10123:42
tpb<http://ln-s.net/1k6h> (at forums.thousandparsec.com)23:42
Sylardwhich part of it?23:44
llnzyour project timeline23:45
llnzespecially23:45
llnzprefer dates (even if they are not very accurate)23:49
Sylardok, i'll add the dates23:49
Sylardanything else?23:49
Sylardhow does it look in general23:50
llnzit could do with some depth, justification, why will be different, etc23:51
llnzwhether you have played the game, etc23:51
Sylardok23:52

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