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JLP | maybe we will get some nice ambient music - http://remaxim.draugr.de/archives/24-Gametime.html | 00:23 |
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tpb | <http://ln-s.net/1A$5> (at remaxim.draugr.de) | 00:23 |
llnz | cool | 00:25 |
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llnz | hi mithro | 01:41 |
mithro | hey llnz | 01:41 |
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llnz | jotham: see you tomorrow | 03:21 |
* llnz wanders off | 03:21 | |
llnz | later all | 03:21 |
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remaxim | hi | 05:02 |
remaxim | JLP, I m just stoping by to say that I've red your message and I m interested in doing some stuff for your game ... | 05:04 |
mithro | hi remaxim | 05:05 |
remaxim | hi mithro | 05:06 |
* mithro is just heading to bed | 05:06 | |
mithro | it is pretty quiet in here on the weekend | 05:06 |
remaxim | yeah... I m just stopping by ... I don't have time to do some music today anyway | 05:07 |
remaxim | Ok... I have to go now... have a nice day! bye | 05:09 |
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JLP | oh i see i missed remaxim | 09:12 |
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remaxim | hi | 09:20 |
remaxim | is anyone here right now? | 09:20 |
JLP | remaxim: hi | 09:22 |
remaxim | oh hi! | 09:22 |
JLP | remaxim: sorry i was asleep before (eah in the middle of the day, i know :)) | 09:22 |
remaxim | JLP, where are you from? | 09:23 |
JLP | remaxim: Slovenia | 09:23 |
remaxim | ah, ok! then were probably in the same time zone | 09:23 |
remaxim | I m from germany... | 09:23 |
JLP | yup, 15:27 here now | 09:23 |
remaxim | sane in here | 09:23 |
remaxim | I just have some questions about the game ... | 09:24 |
remaxim | the first thing is the license .... is it commercial or open source or something in between? | 09:24 |
JLP | remaxim: it's open source, GPL mostly | 09:25 |
remaxim | great :) | 09:25 |
remaxim | I've red that TP actually isn't a game .... | 09:26 |
JLP | yeah it is a bit old text on the getting started page | 09:26 |
remaxim | only some kind of framework or stuff ( I didn't get the actually idea of it... but that isn't important anyway) | 09:26 |
JLP | it should say it is not only a game | 09:26 |
remaxim | ah... ok! | 09:26 |
remaxim | so you're developing a "real" game? | 09:26 |
remaxim | JLP, don't forget the wikipedia entry ;) | 09:27 |
JLP | you see first the framework was developed which can be used to create 4X games, the protocol and similar | 09:27 |
JLP | now we have 3 clients for these games in the working | 09:27 |
remaxim | how far are those? | 09:28 |
JLP | and the music would be for these clients, some ambient music for the background to feel you right in the middle of the big space | 09:28 |
JLP | the python one which mithro is working on is the most advanced, so you can already connect to the game servers and play the games | 09:30 |
remaxim | so nothing spectacular? | 09:30 |
remaxim | I mean, no spectacular music ... im sorry | 09:30 |
remaxim | *exciting music would fit better | 09:31 |
JLP | wel for normal play it would be too destracting if it was too exciting :) but there could be another sound track for the time you see battle recordings | 09:32 |
remaxim | okay... | 09:32 |
remaxim | how far is the python client? I mean, is it far enough to have some fun playing it? | 09:33 |
JLP | it's quite ok, a bit rough around the edges, but the play mostly depends on the ruleset that is runing on the server | 09:35 |
JLP | this is where this framework comes into play, the clients and the servers are very generic and support different rulesets of different complexity | 09:36 |
remaxim | usually the music is done when the rest of the gameplay is already finished.... | 09:36 |
JLP | the current ruleset, which is called minisec, is very simple, you only have three types of spaceships and you just use those to take over the universe | 09:37 |
remaxim | but I think in your case it should be possible to do that right now, without changing the music at the end... | 09:37 |
JLP | yeah i know, but i really think that here all the rulesets could sue the same music, all rulesets are set into universe and are very similar to each other | 09:38 |
JLP | only the detals are different and the complexitiy, so i think the same music could be used across all of them | 09:39 |
remaxim | probably yes ... | 09:42 |
JLP | currently i would maybe see only 3 different types of tracks, a short one for the intro to the games (for the splashscreen animation) | 09:42 |
remaxim | do you want some space pads and stuff? just a little bit of drums and stuff? | 09:42 |
remaxim | (i m using "and stuff" too often ... i know) | 09:43 |
JLP | then one for the actual game play, which is the longest, where you see the map od the universe and decide what to do and then issue orders to fleets and planets | 09:43 |
remaxim | a second one in space and a third one in battles? | 09:43 |
remaxim | oh, sorry... too late | 09:43 |
JLP | and the other for the battle wiever when it gets integrated into the clients | 09:43 |
JLP | and now me too late :) | 09:44 |
remaxim | I have to try the game sometime | 09:44 |
JLP | btw, you can also ask mithro what he thinks | 09:44 |
JLP | he is the main developer of the python client and the founder of this project | 09:44 |
JLP | he's from australia though, so he might be asleep while we are up here in europe :) | 09:45 |
remaxim | ok ... | 09:45 |
remaxim | I spoke with him this morning | 09:45 |
remaxim | he wanted to go to sleep... | 09:46 |
remaxim | so doens't matter ... | 09:47 |
JLP | yeah damn this sleep and time difference :) so you have to meet hime late into the day or very early on | 09:47 |
remaxim | I just have some problems if people want diffrent stuff to have in their gane... | 09:48 |
remaxim | *game | 09:48 |
remaxim | your red the article, right? | 09:48 |
JLP | you mean on Linux Gaming World? | 09:48 |
remaxim | yep | 09:49 |
remaxim | I was talking about the nexuiz team | 09:49 |
JLP | yeah i've seen it | 09:50 |
remaxim | It was just was awful not to know what exactly you're supposed to do | 09:50 |
JLP | yeah i understand, and it is hard sometimes because people have different tastes for music | 09:51 |
JLP | some don't even like it in the games like this and turn it off right away | 09:51 |
JLP | i find it as an extra element that puts you into the mood for the game | 09:51 |
remaxim | JLP, yeah there had been people who like goa and stuff, others wanted metall music and even others who told me to do what I want ... the last one is probably the worst | 09:53 |
remaxim | mabye even those metall guys... ;) ... just because of their musical taste | 09:53 |
JLP | hehe yeah it is hard when someone who doesn't know how to do music needs somene to create some of it for him :) | 09:54 |
JLP | for this type of game i would for example love something in the style of music from ascendancy game | 09:55 |
remaxim | I don't know this game... | 09:56 |
remaxim | and yes there had been the "project leader" who just wanted me to recreate the UT stuff ... | 09:57 |
remaxim | he gave me some examples of it and it just sounded awful | 09:57 |
remaxim | so please don't expect me to copy anthing ;) | 09:58 |
JLP | no i don't expect a copy, i just try to give some starting point | 09:59 |
remaxim | it's great to have inspiration for stuff... | 09:59 |
remaxim | JLP, do you have some examples of that ascendancy game music? | 10:03 |
JLP | nope, just searching for it | 10:03 |
JLP | i only have it in my memory that i liked it a lot when playing the game, don't even know any tune or something specific | 10:04 |
JLP | just remember that for me it fited perfectly to the game :) | 10:04 |
remaxim | I know that feeling :D | 10:05 |
remaxim | do you know hereos of might and magic 3? | 10:06 |
JLP | yeah i know them, i just didn't have any time to play them yet :) | 10:06 |
remaxim | it has great music ... | 10:07 |
remaxim | JLP, just a question: did you listen to the examples? | 10:08 |
JLP | no | 10:09 |
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remaxim | doesn't matter... I was just wondering | 10:10 |
JLP | remaxim: i've also found some music for this type of a game here - http://www.medievalfuture.com/precursors/ - maybe this could also be used for inspiration | 10:22 |
tpb | Title: Precursors: Star Control 2: The Ur-Quan Masters Remixes (at www.medievalfuture.com) | 10:22 |
remaxim | quite desperate for musicians, eh ;) | 10:26 |
remaxim | ok! I have to go now ... there are still some things to do for school | 10:27 |
JLP | remaxim: ok, have a nice day and see you later | 10:28 |
remaxim | (ähm... yes... I told desperate because I was expecting that usually somebody listens to the examples before hiring ;) ) | 10:28 |
remaxim | JLP, you too | 10:28 |
remaxim | bye | 10:28 |
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greywhind_ | mithro: ping? | 18:16 |
greywhind_ | mithro: http://free.prohosting.com/whind/stuff/piecharts.png | 18:18 |
tpb | <http://ln-s.net/1ADa> (at free.prohosting.com) | 18:18 |
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mithro | greywhind_: cool | 19:04 |
mithro | greywhind_: i'm pretty sick so will be in and out (but mainly out) | 19:05 |
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mithro | [10:39] <mithro> greywhind_: cool | 19:21 |
mithro | [10:40] <mithro> greywhind_: i'm pretty sick so will be in and out (but mainly out) | 19:21 |
greywhind_ | mithro: ok. so next i should add tooltips right? | 19:29 |
mithro | yeah | 19:30 |
mithro | might want to make the charts a bit more of a sensible size | 19:30 |
mithro | and group all the "minor" resources into an other category? | 19:30 |
greywhind_ | mithro; hmm... good idea. would you consider the "minor" resources to be ones with lower amounts or specific types? | 19:32 |
mithro | greywhind_: yeah anything which has a pie-slice which is too small to be easily visible | 19:32 |
greywhind_ | mithro: right. how much smaller do you want the charts to be? | 19:33 |
mithro | dunno, say around 20 pixels or something? | 19:33 |
mithro | greywhind_: maybe calculate depending on the density? | 19:34 |
greywhind_ | mithro: alright. but remember that the systems with lower resource totals will be very small | 19:34 |
mithro | greywhind_: put a lower limit on it too | 19:35 |
greywhind_ | mithro: alright. | 19:35 |
mithro | or maybe using a logrithmic scale or something? | 19:35 |
greywhind_ | mithro: i'll try some things and see what looks good | 19:36 |
mithro | greywhind_: okay cool | 19:38 |
greywhind_ | glad it works though | 19:38 |
mithro | greywhind_: yeah :) | 19:44 |
mithro | I just had an idea | 19:44 |
mithro | you should add some way for the user to select which resources they are interested in | 19:45 |
greywhind_ | mithro: that would be good. | 19:46 |
mithro | each overlay can provide widgets in the red part of the starmap toolbar | 19:46 |
mithro | (see how the system does it with the colorizer) | 19:46 |
greywhind_ | mithro: yeah... i'll take a look | 19:46 |
mithro | greywhind_: don't forget to push your changes | 19:46 |
greywhind_ | mithro: i'll do that now | 19:47 |
greywhind_ | mithro: you haven't made any commits to tpclient dev in the last few days, right? | 19:49 |
mithro | greywhind_: dunno | 19:49 |
mithro | greywhind_: if you do a merge and nothing is to be done git will tell you | 19:53 |
greywhind_ | mithro: error: remote 'refs/heads/incoming' is not a strict subset of local ref 'refs/heads/master'. maybe you are not up-to-date and need to pull first? | 19:54 |
greywhind_ | when i cg-push | 19:54 |
mithro | that error means you need to merge first | 19:59 |
greywhind_ | Branch already fully merged | 19:59 |
mithro | greywhind_: you do a cg-update first? | 20:00 |
greywhind_ | Multiple merge base candidates, please select one manually (by running cg-merge -b BASE [BRANCH]): | 20:02 |
greywhind_ | 3da6a539c26165957b39153b734f2469232e8cee | 20:02 |
greywhind_ | d1c3d8ce8fb601ebad9028abd431329c8e43d68d | 20:02 |
greywhind_ | The most conservative base (but likely a lot of conflicts): c9c03fffb0802478fa0f21ffaaffcaf694751e74 | 20:02 |
mithro | try | 20:05 |
mithro | cg-merge -b c9c03fffb0802478fa0f21ffaaffcaf694751e74 | 20:05 |
mithro | and see what happens? | 20:05 |
nash | Better to look in gitk or similar, and see where they all are | 20:06 |
CIA-10 | mithro tpclient-pywx-incoming * r8948f520b391 /extra/wxFloatCanvas/FloatCanvas.py: Always use the older method which doesn't seem to segfault. | 20:08 |
CIA-10 | mithro tpclient-pywx-incoming * rd07ecc4c1ef2 /windows/main/overlays/ (Path.py Systems.py): Put things in the background so that hittesting is suitable fast with 1000's of systems. | 20:08 |
CIA-10 | noegnud tpclient-pywx-incoming * ra280ec9a112c / (4 files in 3 dirs): Merge with development branch. | 20:08 |
CIA-10 | noegnud tpclient-pywx-incoming * rc0edbb773ca4 / (5 files in 3 dirs): | 20:08 |
CIA-10 | Changes merged from wxFloatCanvas for PieChart, modified Resource overlay | 20:08 |
CIA-10 | to use PieChart and display correctly. Still needs some tweaking. | 20:08 |
CIA-10 | noegnud tpclient-pywx-incoming * rdd0c329e6b33 /extra/wxFloatCanvas/Utilities/Colors.py: Added Colors.py as a tracked file. | 20:08 |
greywhind_ | mithro: i tried all 3 and used the one that didn't create any conflicts | 20:08 |
mithro | greywhind_: cool | 20:08 |
greywhind_ | mithro: will you check and make sure i didn't break anything? | 20:09 |
mithro | cg-status should give you a good idea of anything which you have not committed | 20:10 |
mithro | greywhind_: all seems to work | 20:14 |
greywhind_ | mithro: k, great | 20:14 |
mithro | greywhind_: you might want to look into why the first button on the toolbar is borked on mac too | 20:14 |
greywhind_ | hmm? what's wrong with it? | 20:15 |
greywhind_ | wrong icon? | 20:15 |
mithro | greywhind_: see your sceenshot | 20:15 |
mithro | it's a huge broken page | 20:15 |
greywhind_ | mithro: ah. i never thought about that... assumed it was just the icon | 20:16 |
greywhind_ | i'll look into it | 20:16 |
mithro | greywhind_: okay cool | 20:17 |
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mithro | greywhind: ping? | 21:26 |
greywhind | mithro: pong | 21:26 |
mithro | greywhind: you should post about your pie chart to the floatcanvas list | 21:26 |
greywhind | mithro: i suppose | 21:26 |
mithro | they might have some ideas on how to fix some of the small slice alignment issues | 21:27 |
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