Friday, 2007-06-01

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nashmithro: cool00:25
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dmpaytonAlright guys, I'm going to bed.01:13
dmpaytonI'll be back Monday.01:13
mithrodmpayton: okay cool01:13
mithrodmpayton: I won't expect much work to be done over the weekend ;)01:14
dmpayton;)01:14
llnzcya dmpayton01:14
dmpaytoncatch ya later mithro, llnz01:15
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llnz.oO("He's getting married in the morning (evening actually), Ding dong the bells are gonna chime")01:26
llnz:-)01:26
mithrollnz: that will be you soon enough ;)01:45
llnzhehe :-)01:46
CIA-3llnz tpserver-cpp * ra01328063a47 /tpserver/ (component.cpp component.h): Added copy method to Component.01:49
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CIA-3llnz tpserver-cpp * r9a6132035a37 / (4 files in 3 dirs):02:07
CIA-3Added better Component handling to PlayerView02:07
CIA-3including per-player views of components (ie, unknown components, etc).02:07
CIA-3Fixed MTSec and Minisec to work again. If a component is usable, it is also02:07
CIA-3visible, making a component not usable does not take away it's visibility.02:07
llnzxdotx: you might like to merge my changes into your branch02:09
llnzevery few days or less02:09
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CIA-3llnz tpserver-cpp * r37fbbf2e292a /tpserver/ (playeragent.cpp playerview.cpp playerview.h):03:27
CIA-3GetComponentIdList now support tp04 difference lists.03:27
CIA-3Moved processing of component request frames to PlayerView and implemented03:27
CIA-3difference support for tp04 for components.03:27
llnz:-)03:29
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* llnz wanders off to the Swing Ball03:47
llnzlater all03:47
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mithrohowdy people09:45
brxhowdy09:46
* brx is happy09:46
mithrobrx: oh?09:47
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brxmithro: me and my programming competition partner in poland participated in m$ imagine cup for germany. top 3 of each country goes into international pools, final top 6 go to korea. we placed second in germany and dominated our first pool, thereby making top 42 already.09:48
mithrobrx: cool09:48
mithrodid all that scheme knowledge come in handy? :P09:49
brxno, but the ruby knowledge and general quick picking up of languages (we had to target .NET) ;)09:49
mithrobrx: oh, you had to target .NET, no wonder you had no competition ;)10:00
brx:)10:06
mithrobrx: so how goes your SoC project?10:14
* mithro ponders bed10:19
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Epyonokaaaay, this will be a stupid question...11:15
Epyondoes the bzflag engine support normal mapping?11:15
Epyondamn, wrong channel :DDDD11:16
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llnzmorning all19:40
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* llnz ponders20:16
CIA-3llnz tpserver-cpp * r0593c68f7136 /tpserver/ (design.cpp design.h): Added copy method to Design.20:35
CIA-3llnz tpserver-cpp * r5574465e65f6 /tpserver/playerview.cpp: Put size specifiers on uint64_t const values in PlayerView21:10
CIA-3llnz tpserver-cpp * r0f5db7538150 /tpserver/game.cpp:21:19
CIA-3In end of turn, call PlayerView::doOnceATurn().21:19
CIA-3Also moved when the turn number is incremented.21:19
xdotxllnz: i was getting some build errors (missing functions in playerview) this morning.21:29
xdotxare those known?21:29
llnzmissing functions?21:29
xdotxsec, lemme check21:29
llnzi've just build tpserver-cpp on demo1, and it's fine currently21:30
xdotxjust tried again. getting undefined reference(s) on PlayerView::getVisibleObects and getObjectSequenceKey21:31
xdotxhmm, among others21:32
CIA-3llnz metaserver-lite * r7c1d1b9baac6 /index.php: Give connection types for tp+http and tp+https on webpage21:33
llnzhummm....21:34
llnzoh, i know21:34
llnzyou need to run autogen.sh and configure again21:35
xdotxah!21:35
llnzbecause it hasn't updated the Makefile from the Makefile.am21:35
llnzto add the new files (playerview.h and playerview.cpp) to the build21:36
xdotxyes, i didn't think of that21:36
xdotxalthough i've got a real error it looks like now21:36
xdotxplayerview.cpp:174: error: integer constant is too large for ‘long’ type21:37
xdotxand again on 18921:37
llnzupdate now21:37
xdotx186*21:37
xdotxheh21:37
llnzr5574465e65f6 fixes that21:37
xdotxhmm. actually still have that error21:38
xdotx(it was up to date)21:39
llnzodd21:39
xdotxit's using a uint64_t21:39
llnzit's the 0xffffffffffffffffULL21:40
xdotxyep, makes sense21:41
llnzdoes it have the ULL on the end in your copy of playerview.cpp?21:42
xdotxno it didn't21:42
llnzthen you are not up to date21:42
xdotxshould i have to do anything more than cg-fetch <branchname> ?21:48
llnzcg-update <branchname>21:48
llnzor something else which i get forgetting21:48
llnzcg-fetch only downloads the changes, it doesn't apply them to your current branch21:49
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CIA-3llnz tpserver-cpp * rc7db9dea0e0f /tpserver/playermanager.cpp: Call PlayerView::doOnceATurn() in PlayerManager to update difflists.21:49
xdotxalright. so it's fetch, update usually21:49
llnzupdate also does a fetch21:50
xdotxoh, well good :)21:50
llnzthere is a different command to use after fetch to apply them to your branch21:50
xdotxalright. up to date AND _actually_ up to date!21:53
xdotxthanks21:53
llnzno prob21:58
xdotxi've gotta run, back in an hour or so22:01
llnzok, cya22:02
CIA-3llnz tpserver-cpp * rcb2733111e91 /tpserver/ (4 files):22:47
CIA-3Designs now support TP04 difference lists and per-user views.22:47
CIA-3But it is not hooked up yet.22:47
CIA-3llnz tpserver-cpp * ra91fdec5ea18 /tpserver/playeragent.cpp:23:11
CIA-3Hooking up GetDesign and GetDesignIdsList to PlayerView.23:11
CIA-3Now really support TP04 diff lists for designs.23:11

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