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| nash | Even the bot has come to look... | 00:01 |
|---|---|---|
| sijmen | haha | 00:01 |
| *** Ivn has joined #tp | 00:13 | |
| Ivn | That was a hell of a blackout :) | 00:13 |
| sijmen | how long? | 00:14 |
| nash | About - 18minutes | 00:14 |
| sijmen | I was talking about.. Ivn | 00:14 |
| Ivn | from 9:45 to 16:50 | 00:14 |
| Ivn | xD | 00:14 |
| sijmen | whoa :| | 00:15 |
| Ivn | a tiny generator helped to keep my downtime low | 00:15 |
| *** nash has quit IRC | 00:19 | |
| *** [1]fizzleboink has joined #tp | 00:33 | |
| *** nash has joined #tp | 00:39 | |
| nash | blerg | 00:39 |
| nash | Stupid machine | 00:39 |
| nash | Anyway, since I have no gui at the moment... any news? | 00:39 |
| dmpayton | Nope | 00:39 |
| dmpayton | Apparently there's still some dupes that havnt been sorted out yet | 00:39 |
| nash | heh | 00:39 |
| dmpayton | and the orgs arent being very responsive | 00:39 |
| nash | Drop the slots... parsec will take them... ;-) | 00:40 |
| dmpayton | Haha, tell that to lh and Danny in #summer-discuss :P | 00:40 |
| nash | dmpayton: I'll pass... we've already got one extra slot ;-) | 00:41 |
| nash | I'm sure they are sharing dropped slots around | 00:44 |
| cherez | yay | 00:45 |
| nash | 20 people on the channel is cool | 00:46 |
| dmpayton | nash: tp ended up with 3, right? | 00:47 |
| nash | dmpayton: Yes | 00:47 |
| * dmpayton crosses his fingers | 00:48 | |
| nash | brlcad: The second conflict... did he end up in your slot list? | 00:48 |
| nash | I assume the first did | 00:48 |
| sijmen | 3 is.. few. | 00:48 |
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| *** [1]fizzleboink is now known as fizzleboink | 00:49 | |
| sijmen | mtsec, 3d client, and... | 00:49 |
| nash | sijmen: Too few unfortunately | 00:49 |
| brlcad | http://my.bzflag.org/w/Google_Summer_of_Code#Program_Evaluation | 00:49 |
| nash | And sijmen, I think the list may be not what you expect | 00:49 |
| tpb | <http://ln-s.net/P53> (at my.bzflag.org) | 00:49 |
| dmpayton | sijmen: slots were based on the number of apps submitted... so few slots means there were few apps, compared to other orgs. | 00:49 |
| nash | brlcad: I'm currently rebuilding my window manager from source... | 00:50 |
| brlcad | heh | 00:50 |
| brlcad | yes, he made it | 00:50 |
| brlcad | barely | 00:50 |
| brlcad | that was like a four hour discussion | 00:50 |
| nash | brlcad: Ouch | 00:50 |
| sijmen | "... list may be not what you expect" interresting | 00:50 |
| nash | brlcad: Well it's good to know - we didn't have enough to do anything we wanted | 00:50 |
| brlcad | nor us by far | 00:51 |
| dmpayton | brlcad: you're with bzflag, right? | 00:51 |
| nash | Didn't you get 5 at least? | 00:51 |
| brlcad | yes | 00:51 |
| brlcad | we lost a slot | 00:52 |
| brlcad | that you apparently gained ;) | 00:52 |
| dmpayton | brlcad: that's another one that caught my attention, but I lack knowledge of the language (c or c++, i forgot) | 00:52 |
| brlcad | c'est la vie | 00:52 |
| brlcad | c or c++ works fine ;) | 00:52 |
| nash | brlcad: Really? Weird. | 00:52 |
| sijmen | what happened to this? "mithrobtw, those who don't get accepted, please don't just disappear - we'll be doing some cool announcements very shortly" | 00:53 |
| brlcad | c++ preferred | 00:53 |
| dmpayton | brlcad: either way, I've got no experience in it. | 00:53 |
| nash | sijmen: Well there will be one good annoucement I know off. I was working on a second last night | 00:54 |
| sijmen | It appears there will be 3 good announcement at least :P | 00:54 |
| sijmen | one for every accepted proposal | 00:54 |
| nash | Ignoring those three ;-) I know of 2 others. | 00:55 |
| nash | Time period will vary | 00:55 |
| sijmen | okay | 00:55 |
| nash | One is outside our control | 00:55 |
| nash | One I think will wait a month as well | 00:55 |
| nash | And hey... tp will almost certainly move very quickly in the next few months. | 00:55 |
| nash | And we made a sacrifice, which we hope will improve the project as a whole in the long term | 00:56 |
| sijmen | a sacrifice? :o | 00:56 |
| nash | In project selection. | 00:56 |
| nash | Hard to explain... | 00:57 |
| nash | Without too many details. | 00:57 |
| sijmen | I see | 00:57 |
| nash | We may put together a rational document later. | 00:57 |
| nash | But it will be after the official announcement | 00:57 |
| sijmen | I see | 00:57 |
| nash | sijmen: Now what was your proposal again? | 00:58 |
| sijmen | I had three. Gtk# client, Cocoa client, web version | 00:58 |
| sijmen | wishful thinking tells me that the GUI clients are dropped altogether, making TP a web-only game :P | 00:59 |
| nash | Ahh.. how could I forget - three very good applications actually (although the Cocoa was a bit, ah..., mac-fan boyish) | 00:59 |
| nash | Well GUI clients will always be useful. But web clients have a lot going for them as far as low-entry bar goes | 01:00 |
| nash | And I'm not going to stop developing my e client | 01:00 |
| sijmen | Yes, the Cocoa was a bit mac-fanboyisch indeed :P | 01:00 |
| cherez | a Cocoa client would be nice, but I would think a portable GUI toolkit would be preferable | 01:01 |
| sijmen | But the Gtk# proposal shows I'm not -that- fanboyish :P | 01:01 |
| mithro | sijmen: when i said shortly, i mean in the next couple of days | 01:01 |
| nash | sijmen: You are welcome to work on it however. You are right in the fact that a native mac client will look better then a portable client in nearly all cases, and can take better advantage of the system. | 01:03 |
| nash | The statement applies to all platforms | 01:03 |
| sijmen | correct | 01:04 |
| cherez | a 3D client would probably fill those uses better, though | 01:04 |
| sijmen | But I think Windows and Gnome are more interexchangable than say, Cocoa and Windows | 01:04 |
| nash | sijmen: That is also true. | 01:04 |
| sijmen | yeah 3D client rocks all | 01:04 |
| nash | cherez: To a degree, the problem with 3d clients is the dependancy tree | 01:05 |
| nash | A native client (cocoa, gtk or gdi) have teh advantage you should be able to jsut run a binary on most system | 01:05 |
| jotham_ | Mono has come along way though | 01:05 |
| jotham_ | full dot net 1.1 support | 01:05 |
| *** jotham_ is now known as jotham | 01:05 | |
| nash | indeed | 01:05 |
| JLP | <lh_google> as long as no one is touching anything in the web app we are golden | 01:05 |
| cherez | the dependency tree is often pretty steep with 3D clients | 01:06 |
| jotham | JLP: ? | 01:06 |
| cherez | an Irrlicht client might not be so bad | 01:06 |
| nash | Irrlicht? | 01:06 |
| JLP | jotham: all seems to be resolved now at google side, now they only have to publish the results | 01:06 |
| nash | The python client is a nice reference client, but it's a bit of pain to install | 01:07 |
| sijmen | A 3D client could also use different codebases on different platforms. | 01:07 |
| sijmen | for some parts | 01:07 |
| cherez | nash: Irrlicht is a 3D game engine, it's very portable and much smaller than the competitors | 01:07 |
| sijmen | that's how we keep the dependencies low for our school project, the Mac version simply uses Cocoa | 01:07 |
| nash | Right | 01:07 |
| cherez | it's kind of the SDL of 3D | 01:07 |
| sijmen | That sounds pretty cool | 01:08 |
| nash | Making SDL the What of What? | 01:08 |
| sijmen | I once tried Ogre but it was massive and hard to get to work. | 01:08 |
| cherez | Irrlicht reminds me of a 3D SDL | 01:08 |
| cherez | it's very small and focuses a lot on being readable and simple | 01:08 |
| * nash likes that | 01:09 | |
| Ivn | ogre is awful to learn ! | 01:09 |
| cherez | I tried to learn OGRE, it's just frightening how much is in it | 01:09 |
| Ivn | it's very complete, indeed, but it takes ages to master it. | 01:09 |
| Ivn | i was doing the same.. | 01:09 |
| sijmen | oh I have to write a paper on TP friday and saturday (if I can't do it friday alone) | 01:10 |
| Ivn | but for what i needed.. ogre was just too much. | 01:10 |
| cherez | Irrlicht isn't tiny, but code in it is a lot smaller certainly | 01:10 |
| cherez | and it's great for dependencies | 01:10 |
| cherez | because it uses almost no external libraries | 01:10 |
| Ivn | i think i passed irrlicht.. | 01:10 |
| Ivn | was not open source before ? | 01:10 |
| cherez | I'm pretty sure it is now | 01:11 |
| Ivn | nice... | 01:11 |
| Ivn | i think when i first saw it (2 years maybe?) it wasn't | 01:12 |
| *** mithro has quit IRC | 01:12 | |
| Ivn | but was pretty light, and fast. | 01:12 |
| *** mithro has joined #tp | 01:12 | |
| cherez | I think the only external libraries it requires are OpenGL/DirectX | 01:15 |
| *** mithro has quit IRC | 01:15 | |
| cherez | it has internal importers for meshes and image formats to keep dependencies down | 01:16 |
| *** mithro has joined #tp | 01:17 | |
| mithro | yay for a good time for my IRC to go spaco | 01:17 |
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| mithro | nash: having problems with IRC too? | 01:24 |
| nash | Nope, window manager brafed, and all my library screwing around ober the past few months broke it at some point | 01:25 |
| nash | I haven't logged out since Feb... | 01:25 |
| nash | Anywya - rebuild and all is good again | 01:26 |
| nash | And a few new features | 01:27 |
| *** sijmen has quit IRC | 01:44 | |
| nash | suddnely quiet here... | 02:00 |
| nash | Is everyone holding their breath? | 02:00 |
| *** todd has joined #tp | 02:02 | |
| * dmpayton turns blue | 02:03 | |
| * dmpayton falls over | 02:03 | |
| cherez | oh dear... | 02:03 |
| * nash waits for the last 3 people standing... and gives the slots to them ;-) | 02:04 | |
| todd | I like how it says Not Selected for everyone currently | 02:04 |
| * Ivn nails is feet down to keep standing even when fainted | 02:09 | |
| Ivn | <-- his | 02:09 |
| nash | this could be messy | 02:14 |
| Ivn | everyone dead in the #chan ? | 02:14 |
| nash | Ivn: I'm fine... but then, I know what I'm doing for the next 3 months | 02:14 |
| Ivn | eh, right xD | 02:15 |
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| nash | Its up people | 02:17 |
| Ivn | we're dead!!! | 02:17 |
| nash | Look on the thousand parsec google page | 02:17 |
| Ivn | :P | 02:17 |
| Ivn | let's see | 02:17 |
| nash | mithro: Want to update the topic etc? | 02:18 |
| * DystopicFro chokes on his mac & cheese & pepperoni | 02:18 | |
| * brlcad looks for tyler | 02:18 | |
| Ivn | uh | 02:18 |
| nash | DystopicFro: Hence my question earlier ;-) | 02:18 |
| Ivn | hunger strikes | 02:18 |
| DystopicFro | I thought it was going to be some sort of consolation talk >.< | 02:19 |
| nash | DystopicFro: It was... you've got me as a primary mentor ;-) | 02:20 |
| DystopicFro | nash: lol | 02:20 |
| DystopicFro | wow | 02:20 |
| nash | DystopicFro: And I get to learn lisp (scheme, tcpl whatver) soon | 02:20 |
| nash | If anyone wants to ask questions, about the selections I | 02:20 |
| nash | 'll do what I can to answer | 02:20 |
| jotham | oh damn | 02:21 |
| jotham | i thought you said tcl | 02:21 |
| jotham | and i got excited for a minute | 02:21 |
| jotham | (you said tcpl) | 02:21 |
| nash | I know ;-) | 02:21 |
| nash | I'll pass on learning tcl | 02:21 |
| jotham | =( | 02:21 |
| jotham | it's ok, not that great, but ok | 02:21 |
| DystopicFro | g0g0 tcl/tk | 02:21 |
| nash | Annoying thing is we had hard a really hard time knocking it down to 8... 3 was a nightmare | 02:22 |
| * DystopicFro can believe that | 02:23 | |
| DystopicFro | there were a lot of smart, excited people going after TP... | 02:23 |
| nash | In the end... a ruleset to drag all the clients and raise general usefulness of hte projects... | 02:23 |
| nash | DystopicFro: Oh hell yeah | 02:23 |
| dmpayton | WOO!! | 02:23 |
| nash | Web client - easy for people to use (we hope ;-) low bar to get people to play the game | 02:24 |
| cherez | it's up? | 02:24 |
| nash | On the parsec page | 02:24 |
| cherez | congrats, dmpayton | 02:26 |
| dmpayton | Thanks cherez. :) | 02:26 |
| dmpayton | Who are the other two that made it? | 02:26 |
| brlcad | jotham: if you like tcl.... :) | 02:27 |
| jotham | i used to have a good working knowledge of it | 02:27 |
| jotham | but like? like is another thing | 02:27 |
| nash | cherez: For what it is worth.. you were _very_ close. | 02:27 |
| jotham | i like breakfast in bed | 02:27 |
| cherez | thanks, nash | 02:28 |
| nash | It was you or RFTS. | 02:28 |
| nash | In the end RFTS got it as it is better known game, and we hope we can pull a few new people into the project through that. | 02:28 |
| nash | You application (and the RFTS) were both excellent. | 02:28 |
| brlcad | dmpayton: congrats and interesting proposal | 02:28 |
| * brlcad cheers for rfts (no offense cherez .. *love* that game) :) | 02:29 | |
| Ivn | well, during my free time i'll still finish my project :P just for the hell of it. | 02:29 |
| dmpayton | Thank you brlcad. It should be a fun summer. :) | 02:30 |
| cherez | hehe, it's fine | 02:30 |
| *** mithro changes topic to "Google SoC (results should be in) - http://code.google.com/soc/parsec/about.html || Logs - http://www.thousandparsec.net/~irc/logs/ || metaserver - metaserver.thousandparsec.net || 2007-02-26, TP ranked 126th on SF" | 02:30 | |
| * Ivn goes now... got to be declined by the girlfriend now :/ | 02:30 | |
| brlcad | heh | 02:30 |
| nash | Ivn: Once again, for what it is worth, you were also on teh list. | 02:30 |
| Ivn | ;) | 02:30 |
| nash | And let the GF know you won't be buried up to your neck in code. | 02:30 |
| Ivn | hehe | 02:31 |
| dmpayton | Why is there a red stop image (the one from Google Maps) next to my app and rtfs and not the ruleset development? | 02:31 |
| brlcad | mithro: is that the highest you've reached to date? | 02:31 |
| Ivn | we'll see how it goes | 02:31 |
| nash | dmpayton: Didn't put in a location when registering | 02:31 |
| dmpayton | Ah | 02:31 |
| dmpayton | I need to change my location... | 02:31 |
| dmpayton | as I'm no longer in Arizona, but in California | 02:31 |
| mithro | brlcad: hrm? | 02:33 |
| nash | wow - lots of mailing lists just got active with proposal listings | 02:34 |
| * brlcad points at topic | 02:34 | |
| mithro | nash: ? | 02:35 |
| mithro | brlcad: you mean the sf ranking? | 02:35 |
| brlcad | yes | 02:36 |
| nash | mithro: ? | 02:36 |
| mithro | nash: which mailing lists? | 02:37 |
| nash | Other lists I'm on | 02:38 |
| nash | inkscape was first for me | 02:38 |
| *** todd has quit IRC | 02:42 | |
| mithro | ahh okay | 02:45 |
| dmpayton | Who are the other two accepted apps? I'm not familliar with those names... | 02:50 |
| DystopicFro | nash: What's the best way to get/stay in touch with you? | 02:50 |
| * DystopicFro is the Ruleset Dev guy | 02:50 | |
| nash | DystopicFro: I kow | 02:51 |
| nash | You use MSN/gtalk/some other IM? | 02:51 |
| nash | Else I'm on IRC all day at work | 02:51 |
| DystopicFro | nash: was letting dmpayton know >.< | 02:51 |
| nash | DystopicFro: Ahh ;-) | 02:51 |
| dmpayton | nash: :P | 02:51 |
| nash | daxxar: How did your bzflag application go? | 02:52 |
| mithro | i think IRC is good because we have logs and stuff :P | 02:52 |
| nash | Indeed - | 02:52 |
| * nash has logs for IM too ;-) | 02:52 | |
| DystopicFro | nash:don't really IM much, I have an AIM account for game stuff, was just wondering if you had an IM account that you were on a lot | 02:52 |
| nash | IM is goof for a qiuck message | 02:52 |
| nash | I'm generally on gtalk and MSN | 02:52 |
| DystopicFro | kk, I'll keep hanging out here then | 02:53 |
| nash | Works for me | 02:53 |
| mithro | nash: but they arn't public :) | 02:54 |
| nash | mithro: That's the idea... | 02:55 |
| nash | They all have their uses | 02:56 |
| nash | back soon | 02:58 |
| nash | DystopicFro: You around most of the next 5 hours or so? | 02:59 |
| DystopicFro | nash: off and on for the next two hours or so, and then on solid for the next two hours | 02:59 |
| nash | Excellent... | 03:00 |
| nash | Well I'm going to grab some lunch | 03:00 |
| nash | Talk to you soon | 03:00 |
| DystopicFro | good eats o.O | 03:00 |
| * dmpayton is so stoked | 03:01 | |
| nash | dmpayton: You have a lot to do | 03:01 |
| * DystopicFro seconds payton's notion with a jig | 03:02 | |
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| dmpayton | Oh christ.... edboy? | 03:03 |
| EdBo1 | ;P | 03:03 |
| dmpayton | hah, welcome to TP! | 03:03 |
| EdBo1 | thanks | 03:04 |
| EdBo1 | good luck with the project, by the way | 03:04 |
| dmpayton | Thanks man. :) | 03:04 |
| EdBo1 | agh, gotta go | 03:05 |
| EdBo1 | seeyuh | 03:05 |
| dmpayton | Hah, what it must be like to be 13... | 03:06 |
| dmpayton | Gnight kiddo. | 03:06 |
| EdBo1 | nah, but I don't fall asleep until long after I go to bed | 03:06 |
| EdBo1 | and my mom's really anal about going to bed at 10 >_< | 03:06 |
| dmpayton | lol | 03:06 |
| EdBo1 | aight, bye | 03:06 |
| *** EdBo1 has left #tp | 03:06 | |
| dmpayton | that's why you need a laptop. :P | 03:06 |
| dmpayton | Bah | 03:06 |
| dmpayton | mithro: ping | 03:22 |
| * nash is back.. .with food | 03:28 | |
| mithro | dmpayton: pong! | 03:29 |
| dmpayton | wb nash | 03:30 |
| dmpayton | mithro: so... What next? :D | 03:30 |
| nash | dmpayton: You code boy!Q | 03:31 |
| dmpayton | Yessa Massa.... *bows humbly* | 03:31 |
| nash | dmpayton: You seem have this down pat already ;-) | 03:35 |
| mithro | dmpayton: well over the next couple of days we'll sort something out | 03:35 |
| dmpayton | nash: Hah, I wish. | 03:36 |
| dmpayton | mithro: Sweet. I'll have to get started on my blog ASAP. | 03:37 |
| mithro | dmpayton: will you be around ont he weekend? | 03:37 |
| mithro | dmpayton: most important step - choose a name for the client :P | 03:38 |
| dmpayton | mithro: Yeah, I'll be around. | 03:38 |
| nash | mithro: Very true... DystopicFro that applies to you too... a name! | 03:38 |
| dmpayton | And what... is "Web Client" too generic for you? :P | 03:38 |
| mithro | I'll setup the repositories and stuff this weekend | 03:39 |
| nash | mithro: Can you set up access as appropriate as well | 03:39 |
| mithro | nash: hrm? | 03:39 |
| nash | Add accounts so people can login | 03:40 |
| nash | And commit | 03:40 |
| mithro | yes - thats what I ment by repositories and stuff | 03:44 |
| nash | right | 03:45 |
| mithro | dmpayton / DystopicFro: I will need a public key with which you login with | 03:46 |
| *** clayasaurus has joined #tp | 04:15 | |
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| DystopicFro | mithro: never made a key pair for myself before...just did...using ssh-keygen, which I think is the method of choice? | 05:10 |
| nash | Should be about right. | 05:11 |
| nash | Email the .pub file to mithro | 05:11 |
| DystopicFro | nash: how about Thousand Parsec Ninja Jujitsu Ruleset Development Dojo? | 05:11 |
| DystopicFro | kk, will do | 05:11 |
| nash | DystopicFro: Only if you can pronouce that acronym - using standard english pronounciation... | 05:12 |
| DystopicFro | nash: tip-uhn-jurd! ah...I see...hm. Back to the drawing board. | 05:13 |
| nash | :-) | 05:14 |
| dmpayton | Thousand Parsec is gonna be hard to incorporate into the name... TP doesnt really go well together in very many ways | 05:16 |
| nash | I wouldn't stress to much on the TP side | 05:17 |
| nash | A space theme would be good | 05:17 |
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| *** DystopicFro has joined #tp | 06:07 | |
| mithro | ~seen xdotx | 06:40 |
| tpb | mithro: xdotx was last seen in #tp 2 weeks, 0 days, 21 hours, 39 minutes, and 6 seconds ago: <xdotx> ah, that's useful | 06:40 |
| nash | mithro: I was about to do the same | 06:40 |
| mithro | dmpayton: you could use tpclient-pyweb :P | 06:40 |
| mithro | hopefully he will turn up soon :P | 06:40 |
| nash | yeah | 06:43 |
| nash | he was here for a bit too | 06:46 |
| *** MihailBalan has joined #tp | 06:53 | |
| DystopicFro | nash: I'm still kind of in shock tonight...so...I'm a bit useless | 06:56 |
| DystopicFro | I'm around most days, though...so...there will be much hashing out of details later? | 06:57 |
| nash | okay | 06:57 |
| nash | As I said, I'm on most days (my time UTC +10) | 06:57 |
| nash | And frequently in the evening | 06:57 |
| nash | However, I suppose the first thing you need to do is start working out your first few goals | 06:58 |
| DystopicFro | aye, I've always been around...just don't speak up much | 06:58 |
| *** sijmen has joined #tp | 06:58 | |
| nash | That's cool | 06:58 |
| sijmen | Morning all! | 06:58 |
| nash | sijmen: Welcome back | 06:58 |
| DystopicFro | sijmen: g'morning | 06:58 |
| DystopicFro | yes | 06:58 |
| sijmen | Ncie selection | 06:59 |
| sijmen | what was the sacrifice? | 06:59 |
| DystopicFro | I'm torn between hammering out a few prototypes of interfaces for the TPCL editor and working on getting used to developing under Linux | 06:59 |
| nash | Either would be fine | 06:59 |
| nash | sijmen: A few good clients... | 06:59 |
| sijmen | okay | 07:00 |
| sijmen | It's quite clear the web app guy is more competent than me (wth ajax etc) | 07:00 |
| DystopicFro | alrighties...g'night all | 07:01 |
| nash | Not necessarily | 07:01 |
| nash | Night DystopicFro | 07:01 |
| *** DystopicFro is now known as Fro|slepz | 07:01 | |
| nash | sijmen: It's more of a case that a web client allows people to play on everyplatform with 0 setup. | 07:02 |
| nash | So teh bar to entry is 0. People can ideally just play a game for a while on teh demo server and say "wow this is cool" | 07:02 |
| nash | We don't lose people trying to download and set up 47 different libraries or with an ugly client | 07:03 |
| nash | (ugly client being pywx ;-) | 07:03 |
| sijmen | eyah | 07:03 |
| MihailBalan | so you guys got only 3 slots? | 07:03 |
| nash | yep | 07:03 |
| sijmen | is on of those announcements already made? | 07:04 |
| nash | sijmen: Not that I know of | 07:04 |
| sijmen | kay | 07:04 |
| MihailBalan | good luck you people | 07:04 |
| MihailBalan | i'll be gone now.. for a year or so :)) | 07:04 |
| sijmen | The biggest problem with not being selected is that I have to chose what to do myself :P | 07:04 |
| sijmen | oooh :) | 07:05 |
| nash | You still had a good application - that would be great to see done. | 07:05 |
| *** MihailBalan has quit IRC | 07:05 | |
| nash | Any of them | 07:05 |
| sijmen | that's the problem :) | 07:05 |
| sijmen | I think I'll be going for the Cocoa one then | 07:05 |
| nash | I would in your case. | 07:05 |
| sijmen | need some more C++ experience. | 07:05 |
| nash | heh | 07:05 |
| sijmen | and Objective C of course | 07:05 |
| nash | We are happy to do the rest of the SoC stuff for you.. .it's just the cash we can't offer | 07:07 |
| nash | Mentoring, advice etc we are always happy to do | 07:08 |
| nash | A nice fancy MacOSX client would be great ;-) | 07:08 |
| sijmen | Yeah, but I won't be staying home my summer vacation this case :) so it's a little bit slower | 07:08 |
| nash | That's cool... | 07:09 |
| nash | I'm working full time... and developing a client | 07:09 |
| sijmen | and I'll be milking some other cashcows first | 07:09 |
| sijmen | and mentoring a student | 07:09 |
| nash | heh | 07:10 |
| nash | Mentoring for SoC? | 07:10 |
| sijmen | aren't you? | 07:10 |
| nash | Ahh.. sorry - I thought you meant you would be ;-) | 07:11 |
| nash | And yes, mentoring as well | 07:11 |
| sijmen | ".. mentored by Brett Nash" | 07:11 |
| sijmen | heh | 07:11 |
| nash | Scary hey | 07:11 |
| sijmen | Well I'm happy I've gotten 2 things out of this: found TP and got some more experience, | 07:13 |
| nash | :-) Happy to hear it | 07:13 |
| sijmen | so uhm real work starts in.. may or something? | 07:13 |
| nash | For you... whenever you like | 07:16 |
| nash | But hopefully we can get things moving fairly quickly | 07:16 |
| daxxar | nash: pong | 07:16 |
| daxxar | nash: I got in ;D | 07:16 |
| nash | I'd like to see things start over the weekend | 07:16 |
| nash | daxxar: I know... ;-) Good | 07:16 |
| daxxar | Thanks for asking :) | 07:16 |
| nash | I hear it was close by the way... | 07:16 |
| daxxar | :O | 07:16 |
| sijmen | daxxar, grats man! | 07:17 |
| daxxar | So, who got the 3d client primary ranking, and did he/she get in? =) | 07:17 |
| sijmen | no 3D client | 07:17 |
| sijmen | http://code.google.com/soc/parsec/about.html | 07:17 |
| tpb | Title: Google Code - Summer of Code - Organization Information (at code.google.com) | 07:17 |
| daxxar | Ah, they're published | 07:18 |
| sijmen | which one do you do | 07:18 |
| sijmen | +? | 07:18 |
| nash | With 3 slots... 3d clients had to go. | 07:18 |
| nash | They were in there.. | 07:19 |
| daxxar | sijmen: I'm sorry? | 07:19 |
| nash | We had another 4 client... | 07:20 |
| nash | sijmen: daxxar is on bzflag | 07:20 |
| sijmen | haha okay | 07:20 |
| daxxar | I had a 3d client proposal, but TP threw me to the dogs (bzflag) | 07:20 |
| nash | bbs | 07:20 |
| daxxar | ;-) | 07:21 |
| daxxar | brlcad is from bzflag :) | 07:21 |
| sijmen | oooh :| I'll be gaduated by next year :( | 07:22 |
| daxxar | Did you apply to tp? | 07:23 |
| sijmen | yah 3 apps | 07:24 |
| daxxar | Ooh, which ones? | 07:24 |
| sijmen | mono has got a lot of slots | 07:24 |
| sijmen | Gtk#, Cocoa, asp.net | 07:24 |
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| daxxar | Are you going to pursue any of them still? | 07:25 |
| sijmen | Yes, I'm going to work on a Cocoa client | 07:25 |
| daxxar | Cool, is Cocoa supported anywhere but osx/objc? | 07:26 |
| sijmen | no :) | 07:26 |
| daxxar | Ok =) | 07:27 |
| sijmen | Hey little technical question, is there some kind of feature in the server, that all clients send a 'turn done' message and server just advances? | 07:27 |
| sijmen | kind of like Freeciv etc | 07:28 |
| daxxar | AFAIK atleast tp03 doesn't support "turn done"-messages | 07:29 |
| sijmen | hmm.. | 07:30 |
| sijmen | The Google mail only just got in | 07:35 |
| daxxar | About your application? | 07:35 |
| daxxar | Same here. =) | 07:36 |
| sijmen | they kept saying mail would be first and then the web app | 07:36 |
| daxxar | :o | 07:36 |
| daxxar | Oh well, afk. Pay more attention to lecture. | 07:42 |
| nash | xdotx: Congrat | 07:49 |
| xdotx | nash: thanks! | 07:49 |
| xdotx | I honestly was getting doubtful about my odds- 50 submissions total was it? | 07:51 |
| nash | sijmen: Tp04 has a turn end message | 07:51 |
| nash | tp04 is partially implemented | 07:52 |
| nash | xdotx: It was tight, but you were the main RFTS submission | 07:52 |
| nash | bbs | 07:52 |
| sijmen | xdotx, grats! | 07:57 |
| sijmen | what project do you have? | 07:57 |
| xdotx | sijmen: the reach for the stars clone | 07:57 |
| xdotx | sijmen: and thanks :) | 07:58 |
| sijmen | oh yeah saw that one | 07:58 |
| xdotx | I'm glad that ruleset Dev Env got accepted, it looks/sounds cool | 07:59 |
| sijmen | I'm especially interested in the web client | 07:59 |
| * sijmen still has his Apple Developer t-shirt :) | 08:05 | |
| nash | Anyway, I'm about to head home... | 08:17 |
| nash | I'll be online again in about 90 minutes... if anyone wants me for anything. | 08:17 |
| nash | Talk to you all then. | 08:17 |
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| jotham | meta-context errors are dumb in games | 08:23 |
| jotham | 'teleport to this map' == wrong 'teleport to this area' == right | 08:23 |
| sijmen | I like met-context humor though | 08:27 |
| sijmen | *meta | 08:27 |
| jotham | met-context humor? A BAROMETER WALKS INTO A BAR BARTENDER GOES, WE DON'T SERVE NARKS IN HERE | 08:36 |
| jotham | heh...that was terrible =) | 08:36 |
| jotham | (met is a common abreviation for meteorological) | 08:37 |
| sijmen | that you know that freaks me out more than the joke itself :P | 08:40 |
| jotham | heh | 08:40 |
| jotham | i like i'd quite like to work for the meteorological service here | 08:41 |
| jotham | mostly it's python work | 08:41 |
| jotham | automating measuring apperatus and such | 08:41 |
| sijmen | sounds interesting | 08:45 |
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| *** mithro has joined #tp | 09:28 | |
| mithro | jotham: ping? | 10:31 |
| mithro | if anyone wants private feedback on their application, just ask I'm happy to provide it | 10:47 |
| *** nash has joined #tp | 10:51 | |
| * nash is back - finally | 10:51 | |
| *** Demitar_ is now known as Demitar | 10:53 | |
| mithro | hey nash | 10:58 |
| nash | heyo mithro | 10:59 |
| *** llnz has joined #tp | 11:18 | |
| mithro | nash: i cleaned up the TP logo for printing onto Tshirts last night | 11:30 |
| nash | Cool | 11:31 |
| daxxar | mithro: What kind of feedback? | 11:32 |
| mithro | daxxar: well - what you could do better, some reasons why you didn't get a slot, etc | 11:32 |
| mithro | how to improve your chances next year? | 11:32 |
| mithro | daxxar: did you end up getting into bzflag? | 11:32 |
| daxxar | Yep :) | 11:34 |
| daxxar | \o/ | 11:34 |
| daxxar | If there's any feedback that applies to me, I'd be happy to recieve any criticism. :) | 11:34 |
| nash | daxxar: That's easy... you are a bzflag traitor! | 11:35 |
| daxxar | :S | 11:36 |
| daxxar | Hey, I didn't choose you over them | 11:36 |
| daxxar | And if I had been assigned to you, I would've ended up in the wastebin anyway! :( | 11:36 |
| daxxar | 3d-client haters, the lot of you! | 11:36 |
| nash | daxxar: So you went to bzflag, a game where the tanks can't even drive up hill... | 11:37 |
| sijmen | mithro, could you give some comments on the web-client proposal? | 11:46 |
| mithro | sijmen: sure | 11:46 |
| mithro | can you email me - otherwise I'm likely to forget | 11:47 |
| sijmen | sure, thanks. | 11:48 |
| mithro | arg, all this SMD soldering is giving me tendinitis | 12:02 |
| nash | You need a wave soldering machine | 12:02 |
| llnz | wave soldering doesn't do SMD | 12:02 |
| llnz | he needs an SMD machine | 12:03 |
| mithro | nash: you need a PnP machine with wave soldering? | 12:03 |
| llnz | the one were i worked for a summer was run by a Z80 | 12:03 |
| mithro | s/PnP/Pick'n'Place/ | 12:03 |
| nash | Anyway - you need either a) a machine or b) a more junoir student | 12:03 |
| llnz | hehe | 12:04 |
| * nash notes he moved to comp sci to avoid sodlering in EE ;-) | 12:04 | |
| * llnz remembers his laptop and the work he did when away from his main computer | 12:04 | |
| mithro | nash: sadly a more juniour student would just end up with me desoldering things :P | 12:04 |
| nash | mithro: You need a RAIS system... A redudant array or in-experienced students | 12:05 |
| mithro | nash: i need a RAHES :) | 12:05 |
| mithro | Redundant Array of Highly Experienced Exchange Students ;) | 12:06 |
| daxxar | Redundant Array of Harem Exchange Students? | 12:06 |
| daxxar | Oh, close .S | 12:06 |
| daxxar | You mean a RAHEES. | 12:06 |
| mithro | bah, missed an E :) | 12:06 |
| daxxar | ;-P | 12:06 |
| nash | daxxar: He may need a RAID - inexpensive dictionaries | 12:06 |
| daxxar | nash: =P | 12:07 |
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| Epyon | Hello all :) | 12:12 |
| mithro | hey Epyon | 12:12 |
| mithro | did you get into bzflag? | 12:12 |
| CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/ (minisec/minisec.cpp mtsec/mtsec.cpp): Minisec and MTSec set the EmptyObject type names and descriptions | 12:14 |
| CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (24 files): | 12:14 |
| CIA-17 | Object now uses Object Parameters: | 12:14 |
| CIA-17 | Needs more work. Will need to be changed when spliting out Order Queues | 12:14 |
| CIA-17 | and rewriting the ruleset turnprocesses. | 12:14 |
| CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (7 files): | 12:14 |
| CIA-17 | Added positional object parameters to empty object: | 12:14 |
| CIA-17 | Can be used by different types by changing the name and description. | 12:14 |
| CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/ (universe.cpp universe.cpp): Added Size to universe | 12:14 |
| CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/minisec/ (33 files): | 12:14 |
| CIA-17 | Fleet in minisec now uses ObjectParameters: | 12:14 |
| CIA-17 | Empty Object (Galaxy and Star System), MTSec object types and IGObject to go. | 12:14 |
| CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/tpserver/refsys.h : | 12:14 |
| CIA-17 | Added Category and Design to reference system reference types: | 12:15 |
| CIA-17 | Needed Design reference type. Hopefully the spec will specify these soon, or the numbers | 12:15 |
| CIA-17 | here changed. | 12:15 |
| CIA-17 | Lee Begg <[email protected]> * tpserver-cpp/modules/games/mtsec/ (42 files): | 12:15 |
| mithro | llnz: you are making me look bad :P | 12:15 |
| CIA-17 | Syncing MTSec Fleet and Planet with Minisec: | 12:15 |
| CIA-17 | Planet is exact sync. Fleet has had some things cut out as I might try a different way. | 12:15 |
| CIA-17 | Also, Move and AVACombat updated to use temp values until it's all sorted out. | 12:15 |
| nash | llnz: You've been bloody bisy | 12:15 |
| llnz | 7 patches from last night there | 12:15 |
| mithro | do I smell a tpserver-cpp 0.5 in the near future? | 12:16 |
| nash | llnz: And over 100 files | 12:16 |
| llnz | i needed to push though this tough little bit of refactoring | 12:16 |
| mithro | nash: cia lies | 12:16 |
| mithro | it says 1 file == 1 darcs hunk | 12:17 |
| nash | Okay | 12:17 |
| llnz | the next big thing is breaking persistence to create orderqueues and record history and each object parameter type | 12:17 |
| * nash still doesn't get the 'why' behind cia | 12:17 | |
| nash | And then someone is going to try and shoehorn in RFTS ;-) | 12:17 |
| nash | Have you played it yet? | 12:18 |
| llnz | tpserver-cpp 0.5.0 will be after persistence works again | 12:18 |
| llnz | nash: nope | 12:18 |
| * mithro should play RFTS some time :) | 12:19 | |
| nash | Indeed - its a classic | 12:19 |
| nash | And the AI on the hardest level is actually a reasonable challenge | 12:19 |
| nash | And a network version will be wonderful | 12:21 |
| nash | (The old version only supported hot-seat) | 12:21 |
| Epyon | mithro, yes :) | 12:21 |
| mithro | Epyon: cool | 12:21 |
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| Iwanowitch | Hello there. | 12:30 |
| Iwanowitch | Who am I to congratualte on getting in? :) | 12:30 |
| Epyon | me? :P | 12:31 |
| nash | Epyon and daxxar were smart enough to get in elsewhere... | 12:31 |
| nash | They didn't meet our insanely high requirements however | 12:32 |
| Epyon | :( | 12:32 |
| Iwanowitch | I'm in at KDE, too. | 12:32 |
| Epyon | Unfortunately :( | 12:32 |
| * nash was sure he sent Epyon the correct bank details | 12:32 | |
| Iwanowitch | Quite unexpected. | 12:32 |
| nash | Iwanowitch: Well done - what for? | 12:32 |
| Iwanowitch | Java backend for Kross scripting application. | 12:32 |
| nash | Ahh.. | 12:33 |
| nash | Cool | 12:33 |
| nash | Well aside from the JAva bit ;-) | 12:33 |
| Iwanowitch | Heh :P | 12:33 |
| daxxar | ;-) | 12:33 |
| nash | Well we hope to lower our requirements next year... | 12:35 |
| Iwanowitch | You hope to have more slots, right? :P | 12:36 |
| mithro | nash is being diplomatic :P | 12:37 |
| nash | Iwanowitch: Damn right we do ;-) | 12:37 |
| nash | Iwanowitch: It was so annoying saying no to all these really good proposals | 12:37 |
| mithro | you all write to good proposals, you made our job too hard :P | 12:38 |
| nash | Yeah.,, a few low quality proposals... be so much better ;-) | 12:39 |
| Epyon | xD | 12:41 |
| tpb | disconnected from worldforge: Ping sent at 2007-04-12T13:48:42 not replied to. | 13:50 |
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| tpb | disconnected from worldforge: Ping sent at 2007-04-12T13:52:43 not replied to. | 13:54 |
| tpb | tpb has joined on worldforge | 13:54 |
| tpb | tpb` has quit worldforge (Ping timeout: 380 seconds) | 13:57 |
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| brlcad | daxxar: so you don't want to work on bzflag? :) | 15:08 |
| mithro | brlcad: we are quite happy for him to work on TP instead (using your slot! :) | 15:09 |
| llnz | strawpoll (7 minutes to reply): Mercurial (hg) or Git? | 15:09 |
| llnz | anyone can vote | 15:12 |
| nash | llnz: You know my vote... git! | 15:13 |
| nash | llnz: Seems it's in front ;-) | 15:15 |
| * llnz votes hg to make things fair (and more acurate) | 15:16 | |
| mithro | i think I would vote for git, just because it seems to be more popular | 15:16 |
| llnz | any new people around have a preference? | 15:17 |
| nash | heh | 15:17 |
| nash | One feature of git over hg - you need a new directory for a branch in hg correct? | 15:17 |
| * nash is just scanning comparisons | 15:17 | |
| cherez | I'd vote, but | 15:19 |
| cherez | but I'm afraid I don't know enough to make an informed vote | 15:20 |
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| nash | llnz: Can you confirm that about hg. Seems to be listed limitation. git allows you to branch in place - which is really useful.. git checkout <branch> to switch between them | 15:22 |
| nash | Also as far as git and windows go... I'd personally still advocate git-cvsserver for most windows users with tortiseCVS for ease of use. | 15:23 |
| nash | So -- to git for windwos support | 15:23 |
| * nash doesn't think that is a show stopper, but it is a negative | 15:23 | |
| nash | hg is probably better on windows | 15:24 |
| mithro | git-cvsserver is bi-directional? | 15:25 |
| llnz | yes, one directory is one branch | 15:26 |
| llnz | i really don't like in place branching | 15:26 |
| llnz | cvs was evil like that | 15:27 |
| llnz | oh well | 15:28 |
| nash | llnz: cvs branching sucked | 15:28 |
| nash | mithro: Yes | 15:29 |
| nash | llnz: You don't have to use inplace branches. | 15:29 |
| * llnz should get some sleep before the sun rises | 15:29 | |
| nash | You can just clone to a new directory if you want it seperate | 15:29 |
| * llnz wanders off | 15:29 | |
| llnz | later all | 15:29 |
| nash | Night | 15:29 |
| * nash too | 15:29 | |
| nash | Sleep well | 15:29 |
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| nash | gits biggest plus... is pure speed | 15:31 |
| nash | Anyway - night all | 15:33 |
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| daxxar | brlcad: Haha, I'm happy with the outcome, as I said, I had no preference ;) | 15:39 |
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| dmpayton | G'mornin' | 18:41 |
| mithro | morning dmpayton | 18:47 |
| dmpayton | mithro: How are things? | 18:47 |
| mithro | so how goes the naming? do you just want to use something like tpclient-pyweb? | 18:50 |
| dmpayton | Havn't thought about it much yet. Went to bed shortly after the naming thing was mentioned lastnight, and I just got up about 30 minutes ago. | 18:52 |
| mithro | dmpayton: excuses excuses | 18:54 |
| dmpayton | :P | 18:54 |
| mithro | from now on you have to dream tp :) | 18:55 |
| dmpayton | Actually, lastnight i had a dream I was programming my life to be more modular...literally...body parts could be removed, things that I was doing could be added and removed...it was weird. o.O | 18:56 |
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