Sunday, 2007-02-11

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* nash waves04:18
nashcautiously04:18
CIA-11Jure Repinc <[email protected]> * web/comp.php : Give this page a proper title: Thousand Parsec : AI Programming Competition04:42
CIA-11Jure Repinc <[email protected]> * web/links.php : Add link to Thousand Parsec Frapper Map: http://www.frappr.com/thousandparsec04:42
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mithrohey people05:19
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mithrohow is everyone today05:39
mithrohey jotham05:39
jothamhey05:45
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mithrohow is everything?06:09
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jotham*sigh*22:12
nashWelcome to monday?22:16
adhocpffft22:19
adhocmondays are overated22:19
jothamyes welcome to 11:21 am monday22:19
jothami am writing this battleviewer, but am thinking i should have done it in opengl22:19
jothami might propose that when i've 'finished' it in 2D22:20
jothambig reason is because pygame wont be fast enough for a starfield in a 1024x768 screen + battle graphics22:20
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nashBlerg - use evas... it's 2d, and bloody quick, and can use a GL backend if available23:37
jothamURL?23:38
nashenlightenment.org23:42
nashI've got a partially written client in it...23:42
* nash wonders if he should do the battle viewer instead23:43
jotham:p23:48
jothamdo you have to run enlightenment?23:48
nashNo23:48
nashNot at all23:49
jothamok wonder if i can run evas in win3223:49
jothamwonder if there is an x server installed23:49
nashEvas has a GDI backend - not sure if it is in the main tree however23:49
nashYou want ecore and probably edje so you can do cool themeing23:50
jothamthemeing isn't really relevent for this exercise though23:50
jothamit's just really a surface that animates an xml file23:50
jothamthat can be embedded whereever23:50
jothami need some explosion animations though23:50
nashNo problem for the animations23:51
nashjotham: Give me a week or two, and I'll probably do it as an evas smart object, so you can just dump it in any evas canvas/application23:51
jothamok well i've already been working on it for a while, but if mithros wants me to stop i will23:52
nashmultiple implementations are useful anyway23:52
jothamok23:52

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