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nash | cautiously | 04:18 |
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CIA-11 | Jure Repinc <[email protected]> * web/comp.php : Give this page a proper title: Thousand Parsec : AI Programming Competition | 04:42 |
CIA-11 | Jure Repinc <[email protected]> * web/links.php : Add link to Thousand Parsec Frapper Map: http://www.frappr.com/thousandparsec | 04:42 |
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mithro | hey people | 05:19 |
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mithro | how is everyone today | 05:39 |
mithro | hey jotham | 05:39 |
jotham | hey | 05:45 |
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mithro | how is everything? | 06:09 |
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jotham | *sigh* | 22:12 |
nash | Welcome to monday? | 22:16 |
adhoc | pffft | 22:19 |
adhoc | mondays are overated | 22:19 |
jotham | yes welcome to 11:21 am monday | 22:19 |
jotham | i am writing this battleviewer, but am thinking i should have done it in opengl | 22:19 |
jotham | i might propose that when i've 'finished' it in 2D | 22:20 |
jotham | big reason is because pygame wont be fast enough for a starfield in a 1024x768 screen + battle graphics | 22:20 |
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nash | Blerg - use evas... it's 2d, and bloody quick, and can use a GL backend if available | 23:37 |
jotham | URL? | 23:38 |
nash | enlightenment.org | 23:42 |
nash | I've got a partially written client in it... | 23:42 |
* nash wonders if he should do the battle viewer instead | 23:43 | |
jotham | :p | 23:48 |
jotham | do you have to run enlightenment? | 23:48 |
nash | No | 23:48 |
nash | Not at all | 23:49 |
jotham | ok wonder if i can run evas in win32 | 23:49 |
jotham | wonder if there is an x server installed | 23:49 |
nash | Evas has a GDI backend - not sure if it is in the main tree however | 23:49 |
nash | You want ecore and probably edje so you can do cool themeing | 23:50 |
jotham | themeing isn't really relevent for this exercise though | 23:50 |
jotham | it's just really a surface that animates an xml file | 23:50 |
jotham | that can be embedded whereever | 23:50 |
jotham | i need some explosion animations though | 23:50 |
nash | No problem for the animations | 23:51 |
nash | jotham: Give me a week or two, and I'll probably do it as an evas smart object, so you can just dump it in any evas canvas/application | 23:51 |
jotham | ok well i've already been working on it for a while, but if mithros wants me to stop i will | 23:52 |
nash | multiple implementations are useful anyway | 23:52 |
jotham | ok | 23:52 |
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