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mithro | JLP: ping? | 06:02 |
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tpb | Lee has joined on worldforge | 08:16 |
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llnz | hi | 08:21 |
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tpb | Lee has quit worldforge (Read error: Connection reset by peer) | 08:36 |
tpb | Lee has joined on worldforge | 08:37 |
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llnz | stupid 64kb/s adsl | 08:40 |
tpb | Lee has quit worldforge (Ping timeout: 383 seconds) | 09:09 |
tpb | Lee has joined on worldforge | 09:11 |
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llnz | afk | 09:21 |
llnz | back | 09:49 |
llnz | soo.... | 11:51 |
mithro | llnz: so :P | 11:52 |
llnz | what happened to CIA-bot? | 11:52 |
mithro | llnz: it's awaiting diversion to this channel | 11:53 |
tpb | mithro has joined on worldforge | 11:53 |
tpb | mithro has left on worldforge (Ex-Chat) | 11:53 |
llnz | wow, tpclient-pywx-dev looks cool | 11:54 |
llnz | now | 11:54 |
mithro | llnz: it doesn't quite work as well as I had hoped | 11:55 |
llnz | the finder doesn't work | 11:55 |
mithro | hrm? | 11:55 |
llnz | Traceback (most recent call last): | 11:55 |
llnz | File "/home/lee/oss_projects/tp-py/tpclient-pywx-dev/windows/winServerBrowser.py", line 194, in OnRefresh | 11:55 |
llnz | self.application.finder.Call(self.application.finder.refresh) | 11:55 |
llnz | AttributeError: 'FinderThread' object has no attribute 'refresh' | 11:55 |
llnz | i have a question | 12:03 |
llnz | the mod time on Categories, is it for the category itself, or the things in the category? | 12:03 |
llnz | i'm thinking that i might not have to back category objects into the database | 12:05 |
llnz | wrt the finder not working: | 12:08 |
llnz | when starting up: | 12:09 |
llnz | FoundRemoteGame <FinderThread(Thread-3, stopped)> <Game 'demo1' | 12:09 |
llnz | tphttp @ demo1.thousandparsec.net (64.251.14.226) p 8080 | 12:09 |
llnz | tp @ demo1.thousandparsec.net (64.251.14.226) p 6923> | 12:09 |
llnz | Exception in thread Thread-5: | 12:09 |
llnz | Traceback (most recent call last): | 12:09 |
llnz | File "threading.py", line 442, in __bootstrap | 12:09 |
llnz | self.run() | 12:09 |
llnz | File "/home/lee/oss_projects/tp-py/tpclient-pywx-dev/tp/netlib/discover/metaserver_browser.py", line 65, in run | 12:09 |
llnz | self.GameFound(game) | 12:09 |
llnz | File "/home/lee/oss_projects/tp-py/tpclient-pywx-dev/tp/client/threads.py", line 572, in FoundRemoteGame | 12:09 |
llnz | self.application.Post(FinderThread.FoundRemoveGameEvent(game)) | 12:09 |
llnz | AttributeError: type object 'FinderThread' has no attribute 'FoundRemoveGameEvent' | 12:09 |
mithro | you need to update -dev | 12:10 |
mithro | libclientpy-dev | 12:11 |
llnz | ok | 12:11 |
llnz | cool, i see demo1 on the finder list | 12:14 |
tpb | Lee has left on worldforge (Believe? Sure!) | 12:15 |
llnz | i doesn't redraw correctly if you click "download the universe" menu | 12:18 |
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mithro | llnz: yes i know that bug | 12:21 |
llnz | ok | 12:22 |
* llnz starting working on MTSec again | 12:22 | |
mithro | llnz: yeah the patch was s/FoundRemoveGameEvent/FoundRemoteGameEvent/ | 12:22 |
mithro | :P | 12:22 |
llnz | hehe | 12:22 |
llnz | any thoughts on the Category question above? | 12:22 |
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llnz | hi zipola | 12:23 |
zipola | Good day! | 12:23 |
mithro | Category question? | 12:23 |
llnz | [01:04] <llnz> the mod time on Categories, is it for the category itself, or the things in the category? | 12:24 |
llnz | [01:05] <llnz> i'm thinking that i might not have to back category objects into the database | 12:24 |
mithro | llnz: if your still around in about 30 minutes i have something else cool to show you :P | 12:24 |
llnz | mithro: I'll try to stay awake then | 12:24 |
llnz | :-) | 12:24 |
mithro | llnz: i was thinking modtime for the categories (not the components in them)? | 12:27 |
mithro | but i hadn't really thought about it deeply | 12:27 |
mithro | brb | 12:28 |
llnz | that would suit me fine | 12:31 |
mithro | http://verbal.mithis.com/~insaneg/ParsecIntro_Final_Two_Ver2-Low.avi | 12:41 |
tpb | <http://ln-s.net/HFP> (at verbal.mithis.com) | 12:42 |
mithro | llnz: what do you think? | 12:42 |
llnz | downloading | 12:43 |
llnz | hehe, nice | 12:44 |
mithro | :P | 12:47 |
JLP | mithro: cool | 12:47 |
llnz | hi JLP | 12:47 |
mithro | hey JLP | 12:48 |
mithro | the guy has been working on it for the last 6 months :P | 12:48 |
llnz | wow | 12:48 |
mithro | llnz: back when I was looking at the flash stuff is when I found him | 12:51 |
mithro | llnz: so what do you think of the AUI interface? | 13:04 |
llnz | which bit is that? | 13:04 |
llnz | the floating/snapping windows? | 13:05 |
mithro | llnz: yes | 13:07 |
llnz | other than it not remembering the positions and sizes, i thought it looked better than the old windows | 13:08 |
mithro | llnz: it will remeber the positions in the very near future | 13:08 |
llnz | cool | 13:08 |
llnz | oh ffs | 13:10 |
llnz | need to redesign category handling in tpserver-cpp | 13:10 |
llnz | the way I thought it might work doesn't | 13:11 |
llnz | or rather, it would work until you restarted a server with persistence | 13:12 |
mithro | ahh okay :P | 13:13 |
mithro | maybe we should start using persistance on demo1? | 13:13 |
llnz | i would rather not | 13:13 |
mithro | what caused the last crash? | 13:14 |
llnz | the last one was trying to send a frame to a connection that didn't exist (which is very odd) | 13:14 |
llnz | it has happened a couple of times now | 13:16 |
llnz | it shouldn't be possible for that to happen | 13:17 |
mithro | he he with sockets anything is possible :P | 13:19 |
llnz | JLP: if you are around, what did you think of the intro to libtppro-cpp | 13:20 |
llnz | not the socket, the whole connection object | 13:20 |
JLP | llnz: i think it is a very nice start, to see how it is constructed and which clases you should look at | 13:24 |
llnz | cool | 13:24 |
llnz | mithro: looking at the code, there isn't anyway for the connection in a player be NULL if there was an incoming frame | 13:27 |
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mithro | llnz: :P | 13:27 |
llnz | but it is | 13:27 |
mithro | is there a way you could get it to fail gracefully? | 13:27 |
llnz | not easily | 13:29 |
llnz | will keep an eye on demo1, and will have a better look next time | 13:29 |
llnz | had better go | 13:31 |
llnz | cya later all | 13:31 |
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