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xrogaan | I wouldn't have known if you didn't tell me | 00:04 |
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xrogaan | it doesn't give a lot of information though. | 00:05 |
xrogaan | The new system has an accretion disc, but no planet. I suppose there will be no chance to get a naturally formed planet in that system now? | 00:06 |
L29Ah | yeah | 00:07 |
L29Ah | db-cx: should i try bisecting that starlane bore bug? | 00:08 |
db-cx | did not realize the description was so brief, if you are using a test release: from pedia index click on Field Type | 00:08 |
L29Ah | 02:55:45]<xrogaan> I wouldn't have known if you didn't tell me | 00:08 |
L29Ah | you can righ click on it | 00:08 |
db-cx | that would be great, might start around pathfind changes | 00:08 |
L29Ah | hope your save will be workable | 00:09 |
db-cx | me too ^^ | 00:09 |
xrogaan | I assumed it was part of the decor, not an actual object :) | 00:09 |
db-cx | need a tutorial, but that is a long way off | 00:10 |
xrogaan | You could put border on the object when the player mouse over it, indicating there is something interactive. | 00:12 |
xrogaan | same with the fleet icons. | 00:12 |
xrogaan | oh wait, there is one but not at the moment I checked. | 00:13 |
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xrogaan | I was in the production tab, which seems to disable that highlighting. | 00:13 |
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db-cx | possibly, but I kind of like how fields fade into bakground, might suggest on forum | 00:14 |
db-cx | xrogaan: what version/build are you playing with? | 00:15 |
xrogaan | v0.4.6, advertised on the website. | 00:16 |
db-cx | ok | 00:16 |
xrogaan | I haven't read any documentation though, and so far I'm not lost :) | 00:17 |
db-cx | i am ;) | 00:19 |
xrogaan | the self gravitating hull has a core slot, but I can't find any sub system to fit in. | 00:51 |
Sector | There's a couple of engine parts and a spinal antimatter cannon. | 00:52 |
L29Ah | lots of them, most of them are totally useless | 00:57 |
L29Ah | you can see them in the designer if you enable unavailable parts | 00:58 |
xrogaan | oh, right | 00:58 |
xrogaan | trans-spacial drive | 00:58 |
L29Ah | xrogaan: if you love the game after winning a few single player matches, join us in http://www.freeorion.org/forum/viewtopic.php?f=2&t=10277 | 01:01 |
tpb | Title: FreeOrion View topic - Multiplayer community looking for more players (at www.freeorion.org) | 01:01 |
xrogaan | it would be better to aggregate the different builings per system instead of per planet. I installed plenty of redundant stuff around. | 01:22 |
xrogaan | Beside, if I am creating an armada, I don't really care which planet it comes from... | 01:22 |
xrogaan | but I need one that has the proper structures, which is annoying to find. | 01:23 |
xrogaan | (this is why I construc everything everywhere) | 01:23 |
xrogaan | the production being shared and all :p | 01:23 |
xrogaan | well, I don't really play multiplayer, not good for my mental health. | 01:28 |
L29Ah | drawing cocks with colonies doesn't seem good either | 01:44 |
L29Ah | ai is too dumb | 01:44 |
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L29Ah | bisecting freeorion is a pain because of all the boost api breakages | 17:18 |
L29Ah | i wonder if we should be making branches dedicated to boost fixes every release or so | 17:18 |
L29Ah | and maybe produce minor releases with such stuff | 17:19 |
db-cx | L29Ah 1.63.0? | 17:45 |
L29Ah | yes | 17:50 |
db-cx | some of the latest can be worked around by setting BOOST_PHOENIX_NO_VARIADIC_EXPRESSION | 17:54 |
L29Ah | yeah | 17:56 |
L29Ah | the problem is that you have to remember those | 17:56 |
L29Ah | instead of rebasing/cherry-picking from a branch | 17:56 |
db-cx | for next boost version, ill propose using project | 17:57 |
db-cx | ick, looks like beta is already out :/ | 17:58 |
L29Ah | project? | 17:59 |
db-cx | github feature to organize commits/prs | 17:59 |
L29Ah | doesn't seem relevant | 17:59 |
db-cx | git tag? a branch may need to rebase | 18:07 |
L29Ah | i don't understand you | 18:11 |
L29Ah | i propose the release maintenance branches that you can rebase on some commit in the middle of the development one to get all the boost and other external environment-related fixes | 18:12 |
db-cx | be a good forum topic, otherwise if something crops up, I will mention | 18:17 |
L29Ah | http://www.freeorion.org/forum/viewtopic.php?f=9&t=10506 | 18:22 |
tpb | Title: FreeOrion View topic - Maintenance branches and minor releases? (at www.freeorion.org) | 18:22 |
adrian_broher | L29Ah, there was once some discussion about bugfix release but nobody pressed for creating some process to handle this. | 18:34 |
adrian_broher | *releases | 18:34 |
adrian_broher | db-cx, the point is to cherry pick bug fixes from the master on top of a release branch and creating bugfix releases (e.g. starting from 0.4.6, cherry-picking boost related bug fixes to this release branch, releasing 0.4.6.1 after some time). | 18:37 |
adrian_broher | L29Ah, does git rebase even handle patch application for every bisect step? | 18:38 |
adrian_broher | or do you apply those afterwards? | 18:38 |
adrian_broher | manually | 18:38 |
db-cx | I believe he means to create a separate branch for fixes only related to external changes (e.g. new boost version), based on last release | 18:39 |
db-cx | where previous discussion was for all bug-fixes? | 18:40 |
adrian_broher | L29Ah, I meant git bisect of course, not git rebase | 18:45 |
L29Ah | it doesn't, but you can use bisect run to apply fixes | 18:47 |
L29Ah | or just git bisect bad/good; fix; | 18:48 |
adrian_broher | db-cx, http://www.freeorion.org/forum/viewtopic.php?f=24&t=9509&p=86558&hilit=release#p86535 | 18:50 |
tpb | Title: FreeOrion View topic - Compile Problem (at www.freeorion.org) | 18:50 |
db-cx | ok, ty | 18:51 |
L29Ah | last time i bisected freeorion i did lots of cherry-picks and then git reset --hard 'HEAD^^^' | 18:52 |
L29Ah | the biggest problem is to find what to cherry-pick | 18:52 |
adrian_broher | yeah, sure. A preselected list of bugfixes from a release would help there probably. | 18:53 |
adrian_broher | But you have to keep in mind that we try to improve this in general. | 18:54 |
adrian_broher | Things were much worse a few years ago. | 18:54 |
L29Ah | i don't think you can improve boost behaviour | 18:56 |
L29Ah | and just cloning it into the repo like some other projects do is a bad way to handle the problem | 18:57 |
db-cx | good news is no issues so far on 1.64 beta 2 after applying https://github.com/boostorg/ublas/pull/46 | 19:47 |
tpb | Title: Adjust to serialization array changes by jhunold · Pull Request #46 · boostorg/ublas · GitHub (at github.com) | 19:47 |
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xrogaan | what is hpp? | 23:10 |
xrogaan | is it something related to cpp but not quite? | 23:11 |
L29Ah | it's a c++ header | 23:11 |
xrogaan | is .h uncool? | 23:12 |
L29Ah | it seems (: | 23:14 |
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