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o11c_ | Ugh, I *hate* Mersenne Twister | 04:27 |
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o11c_ | I just ran some high-level user tests. | 04:28 |
o11c_ | When I colonize an Ancient Ruins world, it never generates any species other than Banforo (or none at all). | 04:29 |
o11c_ | Probably this is caused by improper seeding, but with a decent RNG, that wouldn't *matter*. | 04:30 |
o11c_ | To avoid this problem, use something like PCG, and be sure to seed from /dev/urandom | 04:30 |
o11c_ | The reference PCG C++ library has the same interface as boost and the stdlib anyway. | 04:33 |
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voker57 | workks for me | 19:23 |
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o11c_ | Okay, this looks worse than I thought even | 22:52 |
o11c_ | It keeps calling Seed() repeatedly | 22:52 |
o11c_ | and it uses very small integers as the argument | 22:52 |
o11c_ | reseeding more than once per game *never* makes sense | 22:54 |
o11c_ | Also, the great evils of Boost.Spirit are showing since loading debug symbols for that file takes forever and all my RAM | 23:03 |
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o11c_ | The rare cases when I would get any other random result appear to be gone when I set the number of threads to 1 | 23:33 |
o11c_ | also, it is *really* irritating that you guys use threads, but can't even get the music to not pause when busy | 23:33 |
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