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specing | Erm, I can't move a scout anymore | 16:41 |
---|---|---|
specing | What is going on? | 16:41 |
STalKer-X_z | out of fuel? | 16:50 |
specing | oh lol | 16:50 |
specing | If I move a colony ship to a far system, is it going to be shot at when passing through a monster-controlled system? | 16:53 |
STalKer-X_z | depends on the monster, i guess | 17:01 |
tomreyn | there are monsters which cannot shoot. and if set to the light-blue mode where you don't attack, the scout might be (very) lucky to pass by undetected. | 17:07 |
tomreyn | also depends on whether there are monster or enemy controlled planets in that system | 17:08 |
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STalKer-X | tada | 17:23 |
specing | It went through :) | 17:23 |
specing | What does the counter next to the production count stand for? | 17:32 |
specing | the one to the left to it | 17:32 |
STalKer-X | DesignWnd.cpp | 17:39 |
STalKer-X | ..\..\UI\DesignWnd.cpp(341): error C2664: 'std::make_pair' : cannot convert parameter 1 from 'ShipPartClass' to 'ShipPartClass &&' | 17:39 |
STalKer-X | You cannot bind an lvalue to an rvalue reference | 17:39 |
STalKer-X | ..\..\UI\DesignWnd.cpp(341): error C2228: left of '.push_back' must have class/struct/union | 17:39 |
STalKer-X | ..\..\UI\DesignWnd.cpp(432): error C2664: 'std::make_pair' : cannot convert parameter 2 from 'const PartType *' to 'const PartType *&&' | 17:39 |
STalKer-X | You cannot bind an lvalue to an rvalue reference | 17:39 |
specing | Would it be possible to see colonization target population before sending a ship out there? | 17:51 |
STalKer-X | dunno :) | 18:01 |
specing | This time the colony ship didnt pass | 18:19 |
STalKer-X | hehe | 18:20 |
STalKer-X | looks like std::make_pair changed in vs2012? o_o | 18:20 |
Ablu | c++ in visual studio? | 18:31 |
Ablu | never saw that so far :P | 18:31 |
STalKer-X | yes, something like that. | 18:31 |
specing | Does the industrial center only work when focus is set to industry? | 19:23 |
specing | because there is no effect... | 19:23 |
specing | Where are these dyson forrests coming from... | 19:34 |
specing | It says industrial center affects connected systems, too, but it doesen't | 19:43 |
STalKer-X | maybe it's a bug | 19:44 |
specing | Is there a list of telepathic species? | 19:51 |
Afdal | whoa | 20:00 |
Afdal | Chat, in MY #freeorion? | 20:00 |
specing | YES | 20:17 |
specing | Is it possible to save my ship designs between games/multiplayer? | 20:17 |
Afdal | don't think so | 20:18 |
Afdal | there's only three or four telepathic species | 20:19 |
Afdal | Trith and Laenfa | 20:19 |
Afdal | of the base ones | 20:19 |
Afdal | and a couple native inhabitants | 20:19 |
specing | Hmm, how does stealth work? | 20:34 |
specing | I moved in a camuflage asteroid hull with a sensor set to hide and it got attacked... | 20:35 |
Afdal | Perhaps their detection was high enough to see it | 20:35 |
specing | Ah, another one arrived at a system full of cray griffons and one of their scouts with 100 detection and it didn't get attacked | 20:37 |
specing | it has 35 stealth | 20:37 |
specing | the monter had 75 detection | 20:41 |
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specing | LOL my exobot asteroid colony has "This planet has a high cloud cover" | 21:15 |
specing | *unusually dense | 21:16 |
specing | mind: blown | 21:16 |
Afdal | :o | 21:18 |
tomreyn | maybe these exobots are from the steam punk era | 21:24 |
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specing | Why is the ship number a float? | 21:50 |
specing | can you have one half of a ship? | 21:50 |
specing | 0.o | 21:50 |
Afdal | :V | 21:54 |
specing | These dyson forrest are just spawning all over the place? | 21:59 |
specing | because I can't seem to be able to erradicate em | 21:59 |
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specing | "An object was destroyed at Salusa" | 23:03 |
specing | WTF | 23:03 |
specing | Unknown attack my ship and does 0 damage | 23:03 |
Afdal | I think that's when you fight a stealth object | 23:03 |
specing | my ship attack unknown and does 11 damage | 23:04 |
Afdal | that way it doesn't give away who your enemy was | 23:04 |
Afdal | whom | 23:04 |
Afdal | <.< | 23:04 |
specing | There should be a way to 'build a scanning facility at ever possible place' | 23:18 |
specing | without clicking ever single outpost/colony | 23:19 |
Afdal | eh | 23:19 |
Afdal | making one everywhere is kind of a waste of resources | 23:19 |
Afdal | you really only need them at key locations | 23:20 |
Afdal | those production points can be spent on something more useful | 23:20 |
Afdal | what could be useful though | 23:20 |
specing | its only 25p | 23:20 |
specing | I have 400 pp /turn | 23:20 |
Afdal | is 'build interstellar lighthouse at every location' | 23:20 |
Afdal | Because that's what I end up doing anyway when I play with those | 23:20 |
specing | And make a way to hide inferior ship parts | 23:23 |
Afdal | But then that tech wouldn't be all that much different from Interstellar Logistics would it | 23:23 |
Afdal | oh yeah I've suggested that before | 23:23 |
specing | If I have rock plating, I don't want the list cluttered by standard plating | 23:23 |
Afdal | well | 23:23 |
Afdal | what it really needs | 23:23 |
Afdal | is for the latest weaponry type level | 23:24 |
Afdal | to replace the last one on your ships | 23:24 |
Afdal | so you don't have to update your builds every single time | 23:24 |
specing | yeah | 23:24 |
Afdal | because there's really no reason to keep using lower level weaponry | 23:24 |
Afdal | and it's removed from the selection anyway | 23:24 |
Afdal | different weapon types I can see using though | 23:25 |
Afdal | since they take different turn amounts to create | 23:25 |
Sector | Should have seen it before, where you could have say Laser 4, would still show all the other levels. But Dilvish got that one sorted with making it not show the parts if there is one that doesn't cost anymore but has better attack. | 23:25 |
Afdal | heh, yeah | 23:25 |
Afdal | although in some SVNs there's been bugs | 23:26 |
Afdal | where death ray or something | 23:26 |
Afdal | won't show up for me until I research level 2 or 3 | 23:26 |
Afdal | Dunno if that's been squashed yet or not | 23:26 |
specing | It shows up for me right now | 23:26 |
specing | it didn't before, afaik | 23:26 |
specing | could be random? | 23:27 |
Afdal | maybe | 23:27 |
Afdal | I don't think I see it all the time | 23:27 |
specing | Is there a way to make focus switch faster? Is there a tech for it? | 23:30 |
Afdal | there is | 23:30 |
Afdal | it's one of the yellow techs | 23:31 |
specing | ah, there are two | 23:32 |
specing | force-energy structs and megalith | 23:32 |
Afdal | yeah force-enery structures | 23:32 |
Afdal | megalith only works on one planet | 23:33 |
specing | really? | 23:37 |
Afdal | yeah it sets your new capital wherever you build it | 23:38 |
Afdal | the instant-focus-change aspect of it anyway | 23:38 |
specing | k | 23:40 |
specing | Damn these monsters are annoyinh | 23:40 |
specing | they are spawning everywhere | 23:40 |
specing | maybe there are monster-generating clocked ships everywhere? | 23:41 |
Afdal | what monsters? | 23:41 |
specing | space monsters | 23:41 |
Afdal | Are they Drones or Dyson Forests? | 23:41 |
specing | floaters | 23:41 |
Afdal | oh yeah | 23:41 |
specing | dysons | 23:42 |
Afdal | Dyson Forests spawn Floaters | 23:42 |
specing | Drones | 23:42 |
specing | But I erradicated all the forrests! | 23:42 |
Afdal | Drone Factories spawn Drones | 23:42 |
specing | and all the factories | 23:42 |
specing | ^ I could find | 23:42 |
Afdal | Floaters will turn into Dyson Forests | 23:42 |
Afdal | if they're allowed to sit around somewhere too long | 23:42 |
specing | http://i.imgur.com/o09PEsQ.png | 23:44 |
specing | ^ is that normal? | 23:47 |
specing | ANyway lets see what those 30 scanning stations turn up | 23:47 |
Afdal | is what normal? | 23:50 |
Afdal | Seems fine to me | 23:50 |
Afdal | though I'm used to playing on much more recent versions | 23:50 |
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