*** tpb has joined #freeorion | 00:00 | |
*** aanderse has quit IRC | 00:03 | |
*** aanderse has joined #freeorion | 00:04 | |
*** aanderse has quit IRC | 00:09 | |
*** aanderse has joined #freeorion | 00:12 | |
*** aanderse has quit IRC | 00:12 | |
*** aanderse has joined #freeorion | 01:23 | |
*** Gumb_E has joined #freeorion | 01:55 | |
*** Gumb_E has quit IRC | 02:02 | |
*** Gumb_E has joined #freeorion | 02:03 | |
*** EXetoC has quit IRC | 02:24 | |
*** Parasit has quit IRC | 04:00 | |
*** STalKer-X_c has joined #freeorion | 04:51 | |
*** STalKer-X has quit IRC | 04:51 | |
*** Stranger has quit IRC | 05:38 | |
*** Xenux has joined #freeorion | 08:38 | |
*** vurma has joined #freeorion | 08:57 | |
*** frkarl has joined #freeorion | 09:17 | |
*** vurma has quit IRC | 10:47 | |
*** EXetoC has joined #freeorion | 11:12 | |
*** Xenux has quit IRC | 11:12 | |
*** Xenux has joined #freeorion | 11:13 | |
*** EXetoC has quit IRC | 11:14 | |
*** EXetoC has joined #freeorion | 11:24 | |
*** custos-mundi has joined #freeorion | 11:52 | |
*** gvdm has joined #freeorion | 11:53 | |
gvdm | ok, remind me again, I've built GG into a local-non-standard prefix, and I want to tell cmake to build FreeOrion looking for GG there | 11:54 |
---|---|---|
gvdm | CMAKE_INCLUDE_PATH does not work like I thought it would | 11:56 |
gvdm | find_package(GiGi) | 11:58 |
gvdm | if (GIGI_FOUND) | 11:58 |
gvdm | include_directories(${GIGI_INCLUDE_DIR}) | 11:58 |
gvdm | else () | 11:58 |
gvdm | message(FATAL_ERROR "GiGi library not found.") | 11:58 |
gvdm | endif () | 11:58 |
gvdm | in CMakeLists.txt | 11:58 |
gvdm | but, umm | 11:58 |
gvdm | where does find_package search? | 11:59 |
Nagilum_ | GIGI_INCLUDE_DIR ? | 11:59 |
Nagilum_ | no idea | 11:59 |
Nagilum_ | I only know make | 11:59 |
*** gvdm has quit IRC | 12:05 | |
*** gvdm has joined #freeorion | 12:06 | |
gvdm | ok, I've found the cmake/FindGiGi.cmake - I'm assuming I can simply set the dirs in there | 12:06 |
gvdm | urgh | 12:09 |
gvdm | so | 12:09 |
gvdm | set(GIGI_FOUND true) | 12:09 |
gvdm | set(GIGI_LIBRARIES /home/gvdm/local/lib) | 12:09 |
gvdm | set(GIGI_INCLUDE_DIR /home/gvdm/local/include) | 12:09 |
gvdm | at the end of FindGiGi.cmake is not enough | 12:10 |
gvdm | hmm, this may have to do with pkgconfig not knowing about my home dir | 12:10 |
EXetoC | so not GIGI_INCLUDE_DIR as an argument? shouldn't have to modify the files | 12:11 |
EXetoC | well, you specified the path to the home dir | 12:11 |
gvdm | yep, and cmake ran further, only to complain | 12:11 |
gvdm | CMake Error: The following variables are used in this project, but they are set to NOTFOUND. | 12:12 |
gvdm | Please set them or make sure they are set and tested correctly in the CMake files: | 12:12 |
gvdm | GIGI_GIGI_LIBRARY | 12:12 |
gvdm | so I now need to set that too, only, I have no idea what it should point to | 12:12 |
gvdm | sam as GIGI_LIBRARIES? | 12:12 |
gvdm | same* | 12:13 |
EXetoC | ok | 12:13 |
gvdm | ok... seems to be making, i'll let you all know in an hour or two | 12:20 |
*** Parasit has joined #freeorion | 12:33 | |
EXetoC | an hour eh? good thing I upgraded | 12:33 |
EXetoC | isn't anyone playing against humans? or just not through IRC? | 12:35 |
*** gvdm has quit IRC | 12:37 | |
*** gvdm has joined #freeorion | 12:41 | |
gvdm | umm | 12:53 |
gvdm | undefined references to `adobe::version_1::name_t::name_t(char const*)' | 12:53 |
gvdm | what? adobe? | 12:53 |
gvdm | huh | 12:53 |
gvdm | where is that from? does adobe right named code for boost? | 12:53 |
*** Quix0r has joined #freeorion | 12:54 | |
gvdm | i got to linking CXX executable freeoriond and then that | 12:54 |
gvdm | seems to be in a whole bunch of functions it is referenced, empire stuff (get, set) | 12:55 |
gvdm | adobe::version_1::name_t::name_t(char const*)' | 12:55 |
gvdm | doesn't even look like a real function | 12:55 |
EXetoC | real function? | 12:56 |
EXetoC | it's apparently a string type | 12:57 |
*** gvdm has quit IRC | 12:57 | |
*** gvdm has joined #freeorion | 12:58 | |
*** gvdm has quit IRC | 13:09 | |
*** gvdm has joined #freeorion | 13:09 | |
gvdm | has anyone else come across undefined references to `adobe::version_1::name_t::name_t(char const*)' while compiling | 13:11 |
gvdm | google gives me nothing | 13:11 |
gvdm | well, something which looks similar but isn't -> https://paste.openttdcoop.org/?reply_to=1899 | 13:11 |
tpb | Title: New Paste | LodgeIt! (at paste.openttdcoop.org) | 13:12 |
gvdm | AdamParser stuff there | 13:12 |
gvdm | with me its a whole buncha undefined references in Effect.cpp (and also one in ValueRef) | 13:13 |
*** gvdm has quit IRC | 13:18 | |
*** gvdm has joined #freeorion | 13:21 | |
gvdm | is adobe a boost thing? | 13:22 |
gvdm | also, this connection sucks so I don't know what got through to the channel and what didn't, here's a quick recap | 13:22 |
gvdm | when compiling, specifically linking CXX executable freeoriond, I get numerous undefined references to `adobe::version_1::name_t::name_t(char const*)' | 13:23 |
*** gvdm has quit IRC | 13:53 | |
*** vurma has joined #freeorion | 13:56 | |
EXetoC | vurma: hallå! | 13:57 |
vurma | Ahoy | 14:16 |
vurma | Vad �r upp? :3 | 14:16 |
EXetoC | Inte nedåt iaf | 14:17 |
EXetoC | ok back 2 english :> have you played this yet? | 14:18 |
vurma | Gave it a shot some half a year ago. | 14:18 |
vurma | Then fell back to Eve online. Still stuck there. | 14:18 |
vurma | Just idling around atm. | 14:20 |
EXetoC | ok | 14:20 |
EXetoC | If only there were any MMOs where you couldn't play more than an hour or so per day :p | 14:23 |
vurma | ^^ | 14:26 |
*** aanderse has quit IRC | 14:26 | |
*** aanderse has joined #freeorion | 14:39 | |
EXetoC | vurma: ping me if you want to pwn me in FO! | 14:40 |
vurma | Sure will :3 | 14:40 |
vurma | And im probably the one that will get pwnd. | 14:41 |
EXetoC | I've only been playing for about an hour, but we'll see | 14:41 |
EXetoC | vurma: now? forget about EVE; 3D is so overrated! | 15:06 |
vurma | Nah not atm. Im going to do some programming i think :3 | 15:07 |
EXetoC | same | 15:07 |
vurma | Would be cool to see whats up with FO. May have time the coming week. | 15:07 |
vurma | Some stuff i have been wanting to try out in Clojure for a while. Finally have time for it. | 15:08 |
EXetoC | you can play it at the same time though, which is nice, but yeah it's still a little distracting I guess :p | 15:09 |
vurma | It if had emacs support i might be up for that though. | 15:12 |
EXetoC | what, FO? :D | 15:13 |
EXetoC | so, are you studying CS or something at UU? | 15:14 |
vurma | I was le joking ^^ | 15:18 |
vurma | I take some programming courses atm, yes. Mostly iv been studying chemistry. | 15:18 |
vurma | Were are you located? | 15:19 |
vurma | (said the guy who was to lazy for a whois) | 15:20 |
EXetoC | did you only want to know which country then? because I've been speaking swedish already :> | 15:22 |
EXetoC | sthlm | 15:22 |
vurma | Quite a vibrant programming community there i bet. Lots of stuff up on meetup. Makes me envious ^^ | 15:24 |
vurma | EXetoC, been to the hackerspace over there? | 15:27 |
EXetoC | community? ok. been working alone way too much | 15:29 |
EXetoC | nopes | 15:29 |
vurma | Studying CS yourself? What you working on? | 15:34 |
*** gvdm has joined #freeorion | 15:35 | |
EXetoC | gvdm: not going well? | 15:37 |
EXetoC | vurma: no, I've given up on school | 15:44 |
EXetoC | just some not-so-interesting game engine code | 15:44 |
vurma | Apparently interesting enough for someone to work on it ^^ | 15:44 |
EXetoC | yeah, nothing like liking your own projects! | 15:48 |
vurma | Heh.. yeah.. | 15:49 |
*** Stranger has joined #freeorion | 17:03 | |
*** vurma has quit IRC | 17:05 | |
EXetoC | Stranger: wazzzaaaa | 17:30 |
Stranger | ? | 17:30 |
EXetoC | nuttin' | 17:32 |
Stranger | Uh huh.. | 17:33 |
EXetoC | lol | 17:34 |
*** gvdm has quit IRC | 18:12 | |
EXetoC | where the party at? | 19:16 |
STalKer-X_c | party.at | 19:23 |
STalKer-X_c | must be the 10 year anniversary for idling here, soon. | 19:23 |
STalKer-X_c | for me, that is | 19:23 |
EXetoC | no way | 19:31 |
EXetoC | or maybe it's true. searched for 2003 in the wiki and it turned up something | 19:32 |
EXetoC | that's a long time | 19:32 |
EXetoC | has much changed since then? :> | 19:33 |
*** gvdm has joined #freeorion | 19:50 | |
EXetoC | STalKer-X_c: :-) | 19:51 |
STalKer-X_c | more people. | 19:52 |
STalKer-X_c | FO still unplayable :DD | 19:52 |
EXetoC | STalKer-X_c: unbalanced or something? | 19:53 |
EXetoC | I've only played 40 rounds or something like that against bots | 19:53 |
STalKer-X_c | haven't played it for years :p | 19:54 |
STalKer-X_c | i need to invest in ram for my laptop :DD | 19:55 |
EXetoC | you don't even have enough for FO? not good :p | 19:59 |
*** gvdm has quit IRC | 20:01 | |
STalKer-X_c | not for compiling :) | 20:10 |
*** gvdm has joined #freeorion | 20:11 | |
EXetoC | STalKer-X_c: oh. a new version was released only 3 days ago though | 20:13 |
STalKer-X_c | i know :) | 20:13 |
STalKer-X_c | bit i also played moo3 again :p | 20:13 |
EXetoC | oh | 20:25 |
*** gvdm has left #freeorion | 20:50 | |
STalKer-X_c | oh :) | 20:54 |
EXetoC | wut :p | 21:07 |
*** cizra has joined #freeorion | 21:44 | |
cizra | Hi guys! What does it mean when a planet is striped? I can't invade those. Are they shielded too well? | 21:44 |
cizra | What can I do to change this? | 21:44 |
EXetoC | not many people are actually active here | 21:45 |
EXetoC | but GeofftheMedio should know :-) | 21:45 |
Nagilum_ | its stealth is too high | 21:47 |
Nagilum_ | you need to either research more intelligence stuff or build a scanning facility nearby or something | 21:48 |
cizra | Hmm, OK. I thought stealth prevents getting information -- I can get the information just fine. | 21:49 |
EXetoC | oh | 21:49 |
STalKer-X_c | stop making me want to play FO | 21:51 |
STalKer-X_c | wow, 180mb :) | 21:52 |
cizra | Which tech lets one build OrbitalShields? | 21:53 |
GeofftheMedio | cirza: planets with scanlines are stealthy, and you can't detect what's on them | 21:58 |
GeofftheMedio | I think orbital shields are just a ship design the AI makes. no single tech unlocks them. you have to unlock the hull and parts and make a similar design. | 21:59 |
cizra | GeofftheMedio: OK. Is the displayed info old then? http://s1.postimage.org/bg584hmyn/scanlines.png | 22:01 |
cizra | Ahh, thanks about OrbitalShields! | 22:01 |
GeofftheMedio | the latest info your empire knows about an object is displayed | 22:01 |
cizra | OK. How can I mitigate this without lots of research? Build a couple of scout ships? | 22:03 |
GeofftheMedio | if you alraedy have ships in the system, you probably need to improve the empire detection level | 22:03 |
GeofftheMedio | not necessarily lots of research, but probably some | 22:03 |
cizra | Aha. Stuff like Active Radar etc. Thanks! | 22:05 |
cizra | So what exactly do shields do on a planet? Completely prevent invasion? Kill off a percentage of the incoming troops? | 22:08 |
GeofftheMedio | prevent invasion, prevent ship attacks from reducing defense and infrastructure | 22:08 |
EXetoC | anyone wanna pwn me? | 22:10 |
*** EXetoC has quit IRC | 22:10 | |
*** EXetoC has joined #freeorion | 22:10 | |
EXetoC | did the message that I sent a minute ago reach teh internets? | 22:11 |
GeofftheMedio | yes | 22:11 |
EXetoC | awesome | 22:14 |
cizra | FreeOrion is rather slow )= Things like moving ships around fleets takes unreasonably long. | 22:14 |
*** frkarl has quit IRC | 22:14 | |
EXetoC | cizra: that and the slight mouse lag are the only annoyances I've encountered IIRC | 22:17 |
cizra | EXetoC: Turn processing takes time too, with standard settings. I haven't seen any mouse lag, though. | 22:18 |
GeofftheMedio | if you have fps issues / mouse latency, try disabling galaxy gas and starfields rendering | 22:26 |
GeofftheMedio | and try optimized system rendering on or off | 22:26 |
cizra | OK! | 22:27 |
cizra | thanks | 22:27 |
EXetoC | my frame rate is quite high already, but I'll give it a go | 22:28 |
*** custos-m1ndi has joined #freeorion | 22:38 | |
STalKer-X_c | hmm | 22:39 |
STalKer-X_c | is there no "repeat queue until i cancel it" option? | 22:40 |
GeofftheMedio | 99 should suffice | 22:40 |
STalKer-X_c | lol, ok :p | 22:41 |
*** custos-mundi has quit IRC | 22:42 | |
EXetoC | the frame rate went up by very little, so that can't be the issue. maybe it has something to do with the render loop | 22:42 |
EXetoC | it helped, though | 22:42 |
GeofftheMedio | the frame rate has something to do with the render loop you say? | 22:42 |
GeofftheMedio | inconceivable | 22:42 |
EXetoC | lol | 22:42 |
STalKer-X_c | i see GeofftheMedio has a good day today :) | 22:45 |
EXetoC | no, the mouse lag. the frame rate is already sufficiently high | 22:46 |
EXetoC | but whatever | 22:46 |
STalKer-X_c | oh, build queue is globally | 22:48 |
EXetoC | ? | 22:49 |
STalKer-X_c | hm? | 22:50 |
Nagilum_ | well, yes and no | 22:51 |
Nagilum_ | the view is globally | 22:51 |
Nagilum_ | but stuff is build where you queued it | 22:51 |
*** custos-mundi has joined #freeorion | 23:05 | |
*** custos-m1ndi has quit IRC | 23:08 | |
STalKer-X_c | Nagilum_: yes, but PP queue is global | 23:09 |
*** custos-m1ndi has joined #freeorion | 23:10 | |
STalKer-X_c | if you build 10 things on one planet and something on another planet it won't start that until the first 10 things are done. | 23:10 |
*** custos-mundi has quit IRC | 23:12 | |
STalKer-X_c | no i fly around with my colony ship until i see a habitable planet :D | 23:13 |
Nagilum_ | STalKer-X_c: only if they are supply line connected ;) | 23:17 |
STalKer-X_c | confusing :D | 23:18 |
STalKer-X_c | i need a bigger screen :x 1024x768 is too small | 23:18 |
EXetoC | no shit!! :p | 23:19 |
Nagilum_ | STalKer-X_c: exploring with a colony ship is kinda risky though | 23:20 |
STalKer-X_c | Nagilum_: well... how do i know if i can colonize a planet if i am not in the system with a colony ship? ;o | 23:21 |
Nagilum_ | send a scout | 23:21 |
EXetoC | scouts? lame :> | 23:23 |
Nagilum_ | thats what they're for.. | 23:24 |
*** Quix0r has quit IRC | 23:25 | |
EXetoC | </trololo> | 23:25 |
EXetoC | I'm not helping. Should do something else instead :-) | 23:25 |
*** Xenux has quit IRC | 23:32 |
Generated by irclog2html.py 2.5 by Marius Gedminas - find it at mg.pov.lt!