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GeofftheMedio | Nagilum_: http://www.freeorion.org/forum/viewtopic.php?p=57998#p57998 | 11:05 |
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tpb | <http://ln-s.net/+Zdz> (at www.freeorion.org) | 11:05 |
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Nagilum_ | GeofftheMedio: oh, k, but there currently seems to be some issue with audio on Arch :-/ | 11:19 |
Nagilum_ | ah, new pulseaudio in the repo, lets see if that helps | 11:25 |
Nagilum_ | doesn't look like it | 11:28 |
Nagilum_ | gameplay works fine though | 11:32 |
GeofftheMedio | is there an old version? | 11:36 |
GeofftheMedio | what changed to break it? | 11:36 |
Nagilum_ | not sure, but it's not FO | 11:39 |
Nagilum_ | ogg123 or play is also silent :-/ | 11:39 |
GeofftheMedio | no old versions of audio library? | 11:39 |
GeofftheMedio | and is it something built into the binary, or just a system shared library? | 11:40 |
Nagilum_ | it's pulseaudio/alsa related | 11:40 |
GeofftheMedio | I don't know what that means | 11:40 |
Nagilum_ | the linux audio stack.. | 11:41 |
Nagilum_ | I'll probably try setting up a fresh Arch VM, see if it works there | 11:41 |
GeofftheMedio | so... same qestion... is it built into the binary, or a shared library? | 11:41 |
Nagilum_ | shared lib | 11:41 |
GeofftheMedio | so the build won't be broken...? just the audio on your system? | 11:42 |
Nagilum_ | pretty much | 11:42 |
Nagilum_ | but since the shared libs are also part of the cde bundle it means audio will not work on other systems | 11:43 |
GeofftheMedio | ok... odn't really understand the setup | 11:44 |
Nagilum_ | do you know what chroot is? | 11:45 |
GeofftheMedio | not really | 11:46 |
Nagilum_ | its basically a way to isolate the view of a process(tree) on the filesystem | 11:46 |
Nagilum_ | you can tell: this directly will be the root (/) for process /bin/bash for example | 11:47 |
Nagilum_ | and then everything will be expected to be in that directory including any libraries or whatever bash needs to run including bash itself | 11:48 |
Nagilum_ | the cde-package I use does something very similar | 11:48 |
GeofftheMedio | so if your audio is broken, it will ship broke with the package | 11:49 |
Nagilum_ | in most cases - yes | 11:49 |
Nagilum_ | but like I said, I'll set up another fresh Arch, if it works there we should be good | 11:51 |
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Nagilum_ | ok, new Arch works with sound :) | 14:39 |
Nagilum_ | +VM | 14:39 |
GeofftheMedio | yay? | 14:39 |
Nagilum_ | 85% *yay* I'd say ;) | 14:40 |
Nagilum_ | still have to make a build and test on the host | 14:40 |
GeofftheMedio | yai? | 14:40 |
GeofftheMedio | uay? | 14:40 |
Nagilum_ | something like that | 14:40 |
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EKK | GeofftheMedio: Hello, are you present? | 17:28 |
GeofftheMedio | yes | 17:28 |
EKK | Good :) | 17:28 |
EKK | I'm covering FreeOrion in an article about free games inspired by MicroProse classics and I need to know when the FreeOrion project was started. | 17:29 |
EKK | Early 2000's, that much I've deduced, but an exact year would be nice for the text. | 17:30 |
GeofftheMedio | It was before I joined, so I'm not quite sure | 17:30 |
GeofftheMedio | about 2003 | 17:30 |
GeofftheMedio | after MOO3 was released | 17:30 |
GeofftheMedio | the earliest code commits are from March 2003 | 17:31 |
GeofftheMedio | http://freeorion.svn.sourceforge.net/viewvc/freeorion/trunk/?view=log&pathrev=1 | 17:31 |
tpb | <http://ln-s.net/+Zip> (at freeorion.svn.sourceforge.net) | 17:31 |
GeofftheMedio | there was probably some organizational activity before that | 17:31 |
EKK | Ok, I guess 2003 is a good value then. | 17:31 |
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STalKer-X | GeofftheMedio: when did you take over? | 19:22 |
EKK | FreeOrion is programmed in C++ and Python, amirite? | 19:45 |
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GeofftheMedio | Mostly C++, except AI scripts in Python | 21:20 |
EKK | Alright | 21:21 |
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