Sunday, 2013-02-03

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GeofftheMedioNagilum_: http://www.freeorion.org/forum/viewtopic.php?p=57998#p5799811:05
tpb<http://ln-s.net/+Zdz> (at www.freeorion.org)11:05
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Nagilum_GeofftheMedio: oh, k, but there currently seems to be some issue with audio on Arch :-/11:19
Nagilum_ah, new pulseaudio in the repo, lets see if that helps11:25
Nagilum_doesn't look like it11:28
Nagilum_gameplay works fine though11:32
GeofftheMediois there an old version?11:36
GeofftheMediowhat changed to break it?11:36
Nagilum_not sure, but it's not FO11:39
Nagilum_ogg123 or play is also silent :-/11:39
GeofftheMediono old versions of audio library?11:39
GeofftheMedioand is it something built into the binary, or just a system shared library?11:40
Nagilum_it's pulseaudio/alsa related11:40
GeofftheMedioI don't know what that means11:40
Nagilum_the linux audio stack..11:41
Nagilum_I'll probably try setting up a fresh Arch VM, see if it works there11:41
GeofftheMedioso... same qestion... is it built into the binary, or a shared library?11:41
Nagilum_shared lib11:41
GeofftheMedioso the build won't be broken...?  just the audio on your system?11:42
Nagilum_pretty much11:42
Nagilum_but since the shared libs are also part of the cde bundle it means audio will not work on other systems11:43
GeofftheMediook... odn't really understand the setup11:44
Nagilum_do you know what chroot is?11:45
GeofftheMedionot really11:46
Nagilum_its basically a way to isolate the view of a process(tree) on the filesystem11:46
Nagilum_you can tell: this directly will be the root (/) for process /bin/bash for example11:47
Nagilum_and then everything will be expected to be in that directory including any libraries or whatever bash needs to run including bash itself11:48
Nagilum_the cde-package I use does something very similar11:48
GeofftheMedioso if your audio is broken, it will ship broke with the package11:49
Nagilum_in most cases - yes11:49
Nagilum_but like I said, I'll set up another fresh Arch, if it works there we should be good11:51
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Nagilum_ok, new Arch works with sound :)14:39
Nagilum_+VM14:39
GeofftheMedioyay?14:39
Nagilum_85% *yay* I'd say ;)14:40
Nagilum_still have to make a build and test on the host14:40
GeofftheMedioyai?14:40
GeofftheMediouay?14:40
Nagilum_something like that14:40
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EKKGeofftheMedio: Hello, are you present?17:28
GeofftheMedioyes17:28
EKKGood :)17:28
EKKI'm covering FreeOrion in an article about free games inspired by MicroProse classics and I need to know when the FreeOrion project was started.17:29
EKKEarly 2000's, that much I've deduced, but an exact year would be nice for the text.17:30
GeofftheMedioIt was before I joined, so I'm not quite sure17:30
GeofftheMedioabout 200317:30
GeofftheMedioafter MOO3 was released17:30
GeofftheMediothe earliest code commits are from March 200317:31
GeofftheMediohttp://freeorion.svn.sourceforge.net/viewvc/freeorion/trunk/?view=log&pathrev=117:31
tpb<http://ln-s.net/+Zip> (at freeorion.svn.sourceforge.net)17:31
GeofftheMediothere was probably some organizational activity before that17:31
EKKOk, I guess 2003 is a good value then.17:31
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STalKer-XGeofftheMedio: when did you take over?19:22
EKKFreeOrion is programmed in C++ and Python, amirite?19:45
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GeofftheMedioMostly C++, except AI scripts in Python21:20
EKKAlright21:21
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